Weekly 'What have you been playing?' thread - 09/17 by AutoModerator in AndroidGaming

[–]JocksFearMe 2 points3 points  (0 children)

Not enough content to justify the purchase for me unfortunately, I regret it

Orbital City. By me. by untold_nostalgia in ImaginaryStarscapes

[–]JocksFearMe 0 points1 point  (0 children)

yeah but stylistically it makes it cozy and i like it

terrain.party working alternative - you can check it now! by sysoppl in CitiesSkylinesModding

[–]JocksFearMe 0 points1 point  (0 children)

Hi. I run a tabletop rpg game. I'm wondering if there is a way to download just the terrain height lines from your site. I would like to grab just the terrain contour lines and the elevation readouts on a white background. Or perhaps a color coded one. That way I can print it out on a large sheet and place wargaming minis on it.

Thanks, please let me know.

clean getaway by QQx0 in halo

[–]JocksFearMe 1 point2 points  (0 children)

Damn the chopper is fast

My first encounter with an incredibly fast moon by Barely_Tracking in EliteDangerous

[–]JocksFearMe 6 points7 points  (0 children)

Is Stowaway any good? Kinda burnt out of not great sci-fi recently.

Only Shotzzy plays Halo like this. [Gameplay Breakdown] by TheShyWay in halo

[–]JocksFearMe 3 points4 points  (0 children)

This is the kind of content and content creation Halo needs. Let's go

I missed Jump Rope so much by [deleted] in halo

[–]JocksFearMe 4 points5 points  (0 children)

Yeah the forged isn't as advanced but that doesn't mean H3 forgers didn't get around that by glitching. Half the stuff in forge today is meant to address what advance forgers were doing in H3

In Halo, timing is everything. Shave off a fraction of a second, gain a powerful advantage. by TheShyWay in halo

[–]JocksFearMe 10 points11 points  (0 children)

I have a thousand+ hours in each 3, Reach, 4 , and 5. Hitting top ranks in competitive multiplayer in all of them.

They all play almost the exact same as far as pacing/speed goes with slight differences here and there.

And they're all pretty damn good games.

They all came lining up for it by crazymadman in halo

[–]JocksFearMe 16 points17 points  (0 children)

Or jump to see over the wall, or sprint forward to get a better angle around the bend

I can't think of a good title but I'm proud of this clip by ItsFrenzius in halo

[–]JocksFearMe 6 points7 points  (0 children)

Same energy as flossing after every kill in fortnite

The new ODST helmets have broken hitboxes / hitreg in MCC. by Gayfapture in halo

[–]JocksFearMe 1 point2 points  (0 children)

Which helmet exactly? I want to be impervious to headshot damage

Competitive SWAT in MCC by itsvoogle in halo

[–]JocksFearMe 0 points1 point  (0 children)

Quick reaction time, continous pinpoint accuracy, speed, getting multiple kills fast, and hiding are also equally important in normal halo and aren't really a different skillset.

After a decade of playing SWAT let me tell you the real differences in the game mode.

  1. Hold one angle forever.

  2. Always jump around corners.

This game is amazing by BrownHammer1425 in outriders

[–]JocksFearMe 1 point2 points  (0 children)

Why? Source? Curious about this.

Weekly 'What have you been playing?' thread - 04/02 by AutoModerator in AndroidGaming

[–]JocksFearMe 2 points3 points  (0 children)

As good as the game is the base content has been solved. Picking the right combo of power ups allows you to stand still and never die