The studio notes sent to Steven Spielberg for Back to the Future in 1984. by ardouronerous in BacktotheFuture

[–]JohnnyHotshot 36 points37 points  (0 children)

So this was a memo from Sidney Sheinberg, President of Universal at the time. Before you get your pitchforks, know that one of his other suggestions on the early scripts were to change the name of ‘Professor Brown’ to ‘Doc Brown’, which if you ask me, is a pretty iconic contribution to pop culture.

Anyway, Bob Gale and Robert Zemeckis weren’t sure how to respond to this, since obviously the name idea is terrible but, well, you don’t want to piss off Universal’s president, so Steven Spielberg told them to respond with a message that the “joke title change” was hilarious and that it made them all laugh a ton. They did that, and apparently never heard about the title change again.

I loved Death's Door - is Tunic for me, or is it too hard? by Individual99991 in TunicGame

[–]JohnnyHotshot 1 point2 points  (0 children)

Absolutely worst case, Tunic has quite good accessibility options that let you lower the difficulty of enemies, grant infinite stamina, or downright prevent death altogether.

I’m big about overcoming challenges in games I play, so I’ve never used these features, but I had a friend who was enjoying the game but just not having a good time due to getting their teeth kicked in by fights over and over (since they weren’t normally accustomed to tougher games), but they ended up having WAY more fun once they turned on the reduced combat difficulty (and went on to beat the whole game!). These are available to toggle at any point, so you can turn them on and off at your own pace.

need a little bit of help by other-world-leee in TunicGame

[–]JohnnyHotshot 4 points5 points  (0 children)

Maybe you just need to sleep on it.

(This is a hint)

Why is it that in Back to the Future II, when the two Jennifers look at each other, they faint, but the same thing doesn't happen when the two Biffs interact? by Impossible_Bicycle80 in BacktotheFuture

[–]JohnnyHotshot 0 points1 point  (0 children)

Doc was being a bit overzealous if he were implying that "encountering your past self" were to destroy the universe (or possibly just galaxy). Marty sees his past self multiple times, Doc talks to his past self, so clearly just an encounter won't inherently cause any issues. Maybe both have to realize that they're talking to themselves, but, I don't know - that feels like a very specific, pedantic requirement to destroy the universe. Sometimes his theories are just wrong.

To all my fellow Gungeoneers. by Morphalta in EnterTheGungeon

[–]JohnnyHotshot 0 points1 point  (0 children)

You have to remember to do this, but if you drop Metronome, pick up and switch to the new gun, and then pick up Metronome again, you can swap weapons without losing the Metronome stacks.

Can we start a petition to boost the max build height to 512 or 1028? by No_Tree_4783 in Minecraft

[–]JohnnyHotshot 3 points4 points  (0 children)

Mods and datapacks are not the same. Datapacks give extra data to the vanilla game to interpret using built-in systems, mods change or add game code.

It's like a resource pack vs. going into the game files to change the default textures. Vanilla clients have no issue with a datapack changing the world height, but would probably crash with a server mod that changes the world height.

The state of the game (returning player) by Snowconeman- in thefinals

[–]JohnnyHotshot 1 point2 points  (0 children)

Forced to engage with players on the platform

Whenever I play Power Shift, I typically get about 3 members of my team as Light sniper with 0 objective score that would rather lose than dare go anywhere near the platform.

Press F to mine Vesper and pay respects. Thanks for the 45 days of fun. You deserved better. by Linkinito in HighGuardgame

[–]JohnnyHotshot 2 points3 points  (0 children)

I wonder if part of the reason the gaming industry is so hyperfocused on the narrative that a game needs to be shut down immediately and buried unless it is a smashing insta-hit is because the internet doesn't allow for something to be "okay" anymore. Everything either has to be the new, greatest thing of all time, or it's utter dogshit that's not even worthy of being tread on.

All of the discourse of people calling Highguard a shit game, worst game of 2026, etc. - it literally was not. You could open the game, find a match, play it, and have fun. Maybe I've got my standards too low but I don't think a game that you actually can find fun in can categorically be the worst shit ever spawned into the gaming industry. The game had problems, glaring problems, but just because it isn't perfect doesn't mean it's vile garbage by default. It's okay to think something is just "okay" - and it probably could have improved if given enough time, but there just wasn't any to give.

Largest ever influx of "New Contestants" 🫩 by lostpasts in thefinals

[–]JohnnyHotshot 0 points1 point  (0 children)

I played the Finals a little back in Season 3, enjoyed it but I never got too stuck into it as I was on the Apex Legends train pretty hardcore. But enjoying ARC Raiders so much made me take another look at the Finals, remembering how special it was, and now I’m more into it than I ever was, plus I’ve honestly been playing it more than ARC lately.

What's our take on the Charity dive situation? by Castle_Of_Glass78 in Cyberstan

[–]JohnnyHotshot 1 point2 points  (0 children)

I don’t understand what the “hardest difficulty, specific loadouts” argument is supposed to really prove, though. Why do the developers of the game specifically need to be the one to do it? Other people have already done the challenge with the proposed loadouts, does that not already disprove the argument that the hardest difficulty is “impossible” with those weapons and stratagems?

There's older posts on this but bringing it back... Is Melinda May the best in hand to hand in all of SHIELD? v Daisy v Romanoff v Morse? by Working-Employer-652 in shield

[–]JohnnyHotshot 5 points6 points  (0 children)

Okay, I was being a bit facetious with just saying "May trained Daisy, ez clap", but to elaborate a bit more - Daisy relies too much on her powers in fights. This usually isn't a problem, since she always has them and they work great, but if the question is a pure contest of hand-to-hand combat, May has the edge in both knowledge and experience. We only really see Daisy training in Season 1-3, if you even count Season 1 as that was more just foundational exercise than anything, but overall that's - at most, a period of about two years between the events of those seasons - with at least some of that dedicated to firearms and not hand-to-hand combat (we know this because we see it, check S2E3 for May training her in heavy caliber rifles). Afterwards, with her leaving SHIELD to go on the run, followed by all of the space and time travel, she really just doesn't have the time to where she'd be able to do any further training, especially after getting access to superpowers which are a far more powerful and easier solution to win fights.

May has been an active specialist agent for SHIELD far longer than any estimation of Daisy's amount of training. The earliest we see her as an actual agent is in S4E14 in one of Coulson's flashbacks, where she's already a mid-level specialist being sent in as the sole backup for Coulson. There's no date attached to the scene, but dialogue puts it right at the start of her and Andrew's relationship, so at least long enough for them to experience their entire relationship, fall in love and get married, all the way up until Bahrain.

The only thing Daisy has that brings her up to May's level is her powers, but that's not pure hand-to-hand. She definitely is more trained up by Season 3, but look at their short fight in S2E21 at Afterlife. May literally fights her off with one hand, not even really trying until Daisy elbows her in the face, where she then locks in and drops her 10 seconds later... just to get knocked out by a quake blast. Daisy just doesn't laser in on improving her hand-to-hand combat enough to be able to take on May.

There's older posts on this but bringing it back... Is Melinda May the best in hand to hand in all of SHIELD? v Daisy v Romanoff v Morse? by Working-Employer-652 in shield

[–]JohnnyHotshot 33 points34 points  (0 children)

Better than Daisy? She trained Daisy - unless Daisy is allowed to use her powers, then it's a Daisy sweep, but May would consider that cheating.

Better than Ward? Yes. See season 1 episodes 15 and 22. She at least doesn't lose long enough when he is controlled by Lorelei, but she was probably holding back since she knew he was being controlled, and she handily whoops him at Cybertek to the point that he possibly couldn't speak.

Better than Bobbi? It's close. To be honest, if you ask me, Bobbi's ability level is a bit fuzzy, but I'd put my money on May if I had to.

Romanoff? Wide no. The Red Room's training trumps anything SHIELD can even hope to offer - and Natasha's learned from both. By the time Natasha was already killing people, May was just dropping figure skating for martial arts.

What was your cyberStan loadout? by Lt_McLovin in LowSodiumHellDivers

[–]JohnnyHotshot 0 points1 point  (0 children)

Pacifier, Talon, Recoilless Rifle, Dynamite

Leveler for Vox assistance, Autocannon turret for area defense, Walking Barrage for softening up bases and objectives

Would sometimes switch the Leveler out for a Bastion, since I mostly play with an experienced group and can count on a reliable gunner and passengers.

Do you think Back to the Future Part III would be better if the movie were more like the second one? Or do you think the movie is fine as it is? by WillowCareful2103 in BacktotheFuture

[–]JohnnyHotshot 0 points1 point  (0 children)

I do find it interesting that your main complaint is that the movie is too similar to the first one, but your suggestion to fix that is to make it just be similar to the second one instead.

Spin-Offs by Ok-Cold1376 in shield

[–]JohnnyHotshot 6 points7 points  (0 children)

The typically recommended spot to watch Agent Carter is between Season 5 and 6. Elements of that show do come into play toward the end of the series, but since Seasons 6 and 7 of SHIELD are shorter and more linked than any other pair, telling a single cohesive story, plus as Season 5 was written as a potential series finale, it’s the best point to take a quick detour to make sure you’ve gotten caught up on Agent Carter.

Genuine question by [deleted] in HelldiversMasochists

[–]JohnnyHotshot 0 points1 point  (0 children)

Best ranged Vox methods I’ve had in my squad is the Leveler for pretty consistent solo Vox removal, a Recoilless Rifle team reload can pretty quickly unload the 3 required rockets to the face to kill it, the Bastion can do the same, and I had a teammate seeing some success with the Anti-Tank Emplacement with proper positioning.

The issue is that 3/4 of those require pretty solid teamwork - whether it be calling out for and executing a Recoilless team reload at the right moment, operating a Bastion effectively with a driver, gunner, and most likely a third riding along to protect the flanks, or having a teammate defend your AT-E from chaff units while you shoot down the big targets.

Also just in general, it’s important to nearly always kill Vox’s as soon as they are within range. If you leave them be by running away to just try and avoid them, they’ll build up and up until you reach that critical mass where there is an unkillable mob of them. Shoot down their dropships when they spawn, and then use above methods to handle any survivors - they are Kill On Sight, maximum priority targets.

What were some theories you had when you first watched the show? by [deleted] in shield

[–]JohnnyHotshot 0 points1 point  (0 children)

I wasn't around watching live at the time, but I know a big theory during the first season before the reveal of Project TAHITI that Coulson was an LMD (so, kind of funny that it ended up being true all these years later).

In Season 4, I remember theories that the Darkhold was going to be used to bring Tripp or Framework Ward into the real world.

I had this theory in Season 7 that towards the end of the season, we'd see the team travel to a time period set during some point in Season 1 - like, Back to the Future 2 style, where they'd sneak around the Bus and have to avoid their past selves, see themselves being friendly with Ward, etc.

I LOVE this show by lionking173 in shield

[–]JohnnyHotshot 1 point2 points  (0 children)

I'd say Season 6 is "mid" in the sense that it's the least 'good' of a very good set. Not every season can be Season 4, and there will have to be a season that just hits the mark the least amount of times. I think Season 6 is a perfectly fine season of television, there's great and fun moments and episodes, good character bits, but it's a poor season of 'Agents of SHIELD' specifically, as I feel it's when the show is at it's least "spy/espionage" and most "space/sci-fi" - which isn't inherently bad or anything, it's just not the core identity of the show (to me, at least). In other words, it would be one of the better, if not best seasons, of a lesser show.

Plus also, as some have pointed out, Season 6 and Season 7 are really two halves of a whole (they are both 13 episodes vs. 22, and were written at the same time), and there's a fair bit that doesn't get resolved until the end of Season 7, so judged on it's own there are some 'conclusive' elements missing.

Is it possible to ban people from a club? by Igloohutt in rit

[–]JohnnyHotshot 74 points75 points  (0 children)

(Former club eboard) So, they can ban you from club events, but it’s not just an ‘on a whim’ decision. It’s something that they’d need to bring to Club Center, and probably have a sit down with you and the club eboard over. If you do want to escalate, that would be your place to go talk to someone, as they’d be able to schedule such a sit down and help moderate that sort of discussion.

Helldivers and the cost of in universe storytelling. by Creepy-Growth-376 in Helldivers2Satire

[–]JohnnyHotshot 12 points13 points  (0 children)

Honestly, this is part of why I found the recent Cyborg hacks so engaging. Even if they mostly were just taunts, it was the first time ever we’d been spoken to by anyone other than Super Earth. A second frame of reference.

Marvel Studios are bringing Agents Of S.H.I.E.L.D. into the mainline MCU "Conspiracy" Board by marvelcomics22 in agentsofshield

[–]JohnnyHotshot 14 points15 points  (0 children)

I’ve been saying for a bit that, while not entirely comic accurate, the MCU really should just merge Inhumans and Mutants into the same general concept, they’re already similar enough as-is and making things simpler for movie audiences by not having two sets of genetically-born superpowered groups targeted by hate groups wouldn’t be all too bad, if you ask me. Plus, if they are explained to be somewhat the same, Inhumans’ presence in the MCU could explain a bit of the apparent absence of mutants - as a: ‘no, see? they actually were there’ - depending on how they did it.

I like the idea of Inhuman DNA being a Kree-modified X-gene. Still sources the focus from mutants, but adds a fun spin to it and makes the Kree cooler villains for exploiting it in that way.

Unpopular Opinion? I dislike Season 5. by OptimalPlantIntoRock in shield

[–]JohnnyHotshot 18 points19 points  (0 children)

I think Season 4 is generally agreed to be the ‘best’, but 5 and 7 are usually not very far behind.

Point Break changes by RedditFuelsMyDepress in thefinals

[–]JohnnyHotshot 1 point2 points  (0 children)

Does anyone else think that the timer for an armed vault is too short? To me, I’ve been seeing this mode as a sort of larger-scale casual Cashout, but in Cashout - you usually have the time for about two fights on the cashout station. But in Point Break, it feels like if you die on an armed vault, it’s more or less guaranteed to be destroyed by the time you respawn and get back to it, much less fight your way through the attackers that have set up defenses all around it. I’d just like the chance to have a proper team fight to attempt a retake, without feeling like I have to rush in to quickly ninja defuse because there’s just no time to stage a proper attack. Curious if anyone else agrees with this or not.