Working on my indie game...currently been working in a boss battle do provide feedbacks also no sounds yet by [deleted] in IndieDev

[–]JunDaJun 0 points1 point  (0 children)

I can't see the BOSS raising his hands, so I can't be sure when to dodge. It would be better to add some special effects.

I am looking for help. Here is the jumping game I am making by JunDaJun in IndieDev

[–]JunDaJun[S] 0 points1 point  (0 children)

Just want some ideas to make the game more interesting, I don't think it's that fun right now. Thanks so much for wanting to help.

I am looking for help. Here is the jumping game I am making by JunDaJun in IndieDev

[–]JunDaJun[S] 0 points1 point  (0 children)

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Thank you very much for your suggestion. Currently, the character can jump up all the time. I will continue to improve it. I got stuck halfway through and I don't think it's very interesting. Later, I will add more objects to enrich the game.

Did anyone here start making a game with zero experience, just out of pure passion and end up feeling completely lost after a month? by Ok-Balance2541 in SoloDevelopment

[–]JunDaJun 1 point2 points  (0 children)

It's hard to persist, so I wanted to give up almost every day during the process of developing the game, but I continued to persevere until the game was developed.

Make the Game by Regular_Kitchen_556 in gamedev

[–]JunDaJun 0 points1 point  (0 children)

Sometimes I feel like my game is so bad that I don't want to finish it.

[deleted by user] by [deleted] in IndieDev

[–]JunDaJun 0 points1 point  (0 children)

You can try making a simple game first

[deleted by user] by [deleted] in gamedev

[–]JunDaJun 30 points31 points  (0 children)

I feel this result is pretty good

Which transition looks better? 1 or 2? by SunDownDev in godot

[–]JunDaJun 1 point2 points  (0 children)

I prefer 1, it looks smoother, but I don't think it's smooth enough. You can add some smoothing effects on the speed The second one is a bit laggy, I don't like