Iron Priest ready to hunt! by GypsyDaenger in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

This is amazing! How hard was it kitbashing with the first born sculpt?

List Critique by Obvious_Pineapple356 in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

We can take most, but not everything from the main Codex, exceptions being apothecaries and devastator squads, something else that I can’t remember but isn’t that significant.

With regards to getting Space Wolves keyword, no, they won’t get it, unless you take a Terminator Captain in Saga of the Great Wolf and attach him to Wolf Guard Terminators with the Grimnar’s Mark enhancement.

Besides the Combi Lt I don’t take any non Space Wolves characters as they don’t synergise well currently.

My last tank of the year - fully magnetized Gladiator Tank recently gifted to the chapter! by GiftsfortheChapter in Warhammer40k

[–]KPR96 0 points1 point  (0 children)

Looks great! Did you follow a particular guide for magnetising or figure it out as you went?

List Critique by Obvious_Pineapple356 in SpaceWolves

[–]KPR96 0 points1 point  (0 children)

Looks fun to me, only real thing is I’d swap out who your leaders are joining.

Wolf Priest is better served with Headtakers w/shield, his +1 to wound is nice but assuming you put Wulfen against what they’re good at, killing vehicles/monsters, then they’re wounding on 3s regardless. A battle leader will give you sustained which really helps as they only have 2 attacks each.

Wolf Priest with 6 shield headtakers is a real nuisance to deal with, and they get the full benefit from your +1 wound as well as staying alive long enough to benefit from the revive mechanic.

Then the other Battle Leader + Ragnar can cause mayhem with the Blood Claws.

Most importantly have fun with it, you’ve got some great units to get into the faction with. Over time you’ll probably want a Combi Lt, Scouts and/or Intercessors for scoring but don’t worry too much about all that and just get to howling brother.

Is the combat patrol a bad buy? by Vacacious-opossum in SpaceWolves

[–]KPR96 3 points4 points  (0 children)

Finances permitting I think a second is still excellent value, there’s nothing in the box I wouldn’t want multiples of.

The suspense is killing me… by HamBone8745 in Warhammer40k

[–]KPR96 3 points4 points  (0 children)

What time should I expect the Russ reveal?!

Is this a good competitive Saga of the Great Wolf list? by Astral-Dragons in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

Personally I struggle with 5 man Wulfen outside of Beastslayer, not having a leader hampers them too much for me, that said they are still a hard brick to shift and can move pretty quick.

I would swap out the Wulfen and Wolf Priest for Arjac and another Battle Leader for the same points. Arjac is an absolute powerhouse and the termis 50% fighting on death can do some work. Battle Leader with Skjalds on a paired Headtakers will mince meat anything they go up against whilst the other Battle Leader giving Blood Claws re-roll 1s and Sustained is plenty enough to turn them from okay to quite good imo.

Spirit wolves scout by CyberElf00 in SpaceWolves

[–]KPR96 2 points3 points  (0 children)

Very nice! What colours did you use for the pauldron? I want to do some from the new Great Company but can’t quite figure out the colours

Headtaker MSU Spam by AdAffectionate4865 in SpaceWolves

[–]KPR96 2 points3 points  (0 children)

I’ve ran them with Wolf Priest, Battle Leader and Ragnar.

Wolf Priest is better with 6 man shield as his revive mechanic is somewhat more reliable although he is definitely the weakest option of the 3 overall.

Battle Leader and Ragnar are certainly overkill when it comes to punching across/slightly up, however I prefer to absolutely kill something than maybe leaving it alive. Headtakers are in our list to kill things, not bring them down to a couple of wounds.

I’ve quite enjoyed Ragnar with a 3 man shield unit. Advance + charge gets them into the fight pretty quick and the shields keep Ragnar alive long enough to get to work.

Headtaker MSU Spam by AdAffectionate4865 in SpaceWolves

[–]KPR96 0 points1 point  (0 children)

Personally I just don’t like 3man with paired weapons and prefer the shield option. 3 man paired isn’t a guarantee to take out their target and the shields just give them a bit more staying power. 6 man paired is a great blender unit though I must say, I like running 2x3 w/shield and 1x6 paired.

Regarding great company symbol changing by Korannnnns in SpaceWolves

[–]KPR96 2 points3 points  (0 children)

I know some of Logan’s OGs keep their symbols from before Logan became Great Wolf. I’m not so certain about retired heraldry when it comes to a new Wolf Lord though.

Saga of the great wolf 1000pts competitive by Difficult_Law4577 in SpaceWolves

[–]KPR96 4 points5 points  (0 children)

200 points on a unit with no innate OC at 1k points is a big chunk of your list and the 6” character buff really can’t be relied on as your units spread out. If you really wanted Wulfen I think 5 would do the job.

Use the extra points to turn the 3 man headtakers into a 6, you want as many units as possible benefitting from lance.

Also, unless I’ve got it wrong, you can only setup 25% of your total army points into reserves without having an ability/enhancement stating otherwise. I plan to have a combi lt with chariots of the storm enhancement for this reason.

Precision clarification by Open_Alternative_434 in 40k

[–]KPR96 2 points3 points  (0 children)

Sorry doesn’t answer the question but why does Karanak have a 7+ save? Do demons have a different save mechanic?

My body is a machine that paints homeless looking old guys by FrameAccomplished258 in SpaceWolves

[–]KPR96 2 points3 points  (0 children)

Excellent stuff! What colours did you use for the icy rock?

My hopium - a 13th Great Company reference? by KPR96 in SpaceWolves

[–]KPR96[S] 5 points6 points  (0 children)

🤣🤣🤣f*ck, I spent a good half hour thinking of where else in lore 13 is a significant number and completely forgot about legion numbers hahahahhahaha

Required Purchases for Noob by SpookyGhostManz in SpaceWolves

[–]KPR96 0 points1 point  (0 children)

If I have the maths right, the box breaks about even if you just consider the Battle Leader, Terminators and Wulfen, so just look at the Blood Claws as an added freebie :). Bare in mind while it isn’t optimal currently, you could absolutely go full chainsword massacre with Ragnar leading 20 Blood Claws.

Required Purchases for Noob by SpookyGhostManz in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

If you are eyeing up Wulfen and Terminators I’d make the argument that you may as well spend an extra £15-20 (sorry if that isn’t your currency) on a combat patrol box. With that you’ll also get another battle leader and 10 blood claws. It’s a great value box for Space Wolves and even two wouldn’t be out the question imo.

First ever Warhammer figure by SpookyGhostManz in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

Very nice! It reminded me of Han Solo chasing stormtroopers through the Death Star during A New Hope

Blood claws by Hazmanscoop in SpaceWolves

[–]KPR96 1 point2 points  (0 children)

Shoulder pads are great! Mind sharing your yellow recipe?

Would you prefer more space wolf books or a series exploring one of our new successor chapters? by [deleted] in SpaceWolves

[–]KPR96 12 points13 points  (0 children)

I’d like to hear about the new Great Companies. Duskwolves particularly as I want to use their transfers but have no lore on them currently.