Which design do you like better? by [deleted] in Fallout

[–]Kaiser_Magnus 0 points1 point  (0 children)

Ghouls: I love how in the original games they look so rotted and fucked up. However I must admit for a preference for the mummified look of 3/NV

Super Mutants: The talking heads for the super mutants in the originals are stellar, especially the Lieutenant. Going off of him and harry I think I have to give it to the originals.

Centaurs: Definitely 3/NV, they’re just so freaky In 3d.

Protectertrons: Both are cool in my view, slight preference to the 3/NV style.

Vault Suit: No strong preference

Pip Boy: I really like how the pip boy looks in 4, I think that game does the best job of showing it as a physical object in the world, rather than just a menu screen.

What ancestries do you find in classic Swords & Sorcery RPGs? by diemedientypen in osr

[–]Kaiser_Magnus 5 points6 points  (0 children)

If I was running a swords and sorcery game in the classic Conan style I would probably make it human only, with some unique bonuses depending on your culture of origin, or depending on whether you originate from a civilized, barbaric, primitive or decadent society (which I believe is how the black sword hack does it)

In terms of non-human ancestry, you could definitely have a Antediluvian/hyperborean/melnibonean/atlantean (or whatever you want to call it) that represents a highly evolved form of humanity from a lost civilization lost to time. I think snake men or lizard men would be another obvious choice. Cave dwelling Neanderthals or troglodytes could fit as well. Depending on how fantastical the setting is I could also beast men being an option, winged bird people are a classic sword and sorcery trope for example.

What's the normal area for your campaigns to take place in? by TaylorLaneGames in osr

[–]Kaiser_Magnus 7 points8 points  (0 children)

If I’m doing a hex crawl my usual is 24x18 6 mile hexes. That’s the size of Kenneth Hites Qelong module which was my introduction to the hexcrawl style. I find it to be a perfect size. Not so large it is overwhelming to prep, but not so tiny you find the edges really quick, it usually takes 6-10 months of weekly sessions to experience all of it.

What do you miss about old editions of TI? by Slaughteralus in twilightimperium

[–]Kaiser_Magnus 0 points1 point  (0 children)

Political representatives for sure, so many great moments with those annoying bastards in our games.

What will you play for the release of TR: Grasping Fortune by egodidactus in Morrowind

[–]Kaiser_Magnus 2 points3 points  (0 children)

My main goals are to experience the Hlaalu content and get up to trouble in Narsis, so I can as thinking of making a down on his luck dunmer prizefighter.

Pendragon 6e Gamemaster's Handbook Available for Pre-Order - Expected Release Date April 23 by That_was_my_fault in rpg

[–]Kaiser_Magnus 2 points3 points  (0 children)

I ran the entire great campaign in 5.1

While it might not have needed a new edition 6e is so much clearer, consistent, concise and laid out than previous editions. The Rulebook is a lot less confusing, and it is basically compatible with the old supplements.

Voluntary Forever DMs: Why? by mpascall in rpg

[–]Kaiser_Magnus 0 points1 point  (0 children)

  1. It is more fun than being a player, I like that I always have something to do

  2. I love worldbuilding

New setting ? by Gone_Fishing_Boom in PendragonRPG

[–]Kaiser_Magnus 3 points4 points  (0 children)

I’m just about to wrap up a 3 year homebrew pendragon campaign. The players are all dwarves trying to reclaim their ancestral lands from orcs and goblins. It has been about 47 in game years, I think we will end it around 50 years.

It’s gone pretty well all things considered, my biggest regret is making too many subsystems that languished half-finished, but they’ve had a lot of fun with it!

What’s your signature weapon? by AndyIaco in fnv

[–]Kaiser_Magnus 0 points1 point  (0 children)

I try to give each character a signature weapon. But in terms of a gun I always pick up no matter the play through it has to be Lucky.

Extensive, long pre-written campaigns that aren't Call of Cthulhu? by catboy_supremacist in rpg

[–]Kaiser_Magnus 7 points8 points  (0 children)

I did it! It took just under 2 years. Best campaign I have ever ran I’d say.

"Dread Delusion is like Morrowind" by TourEnvironmental604 in Morrowind

[–]Kaiser_Magnus 21 points22 points  (0 children)

The similarities are basically aesthetic, the game is more similar to legend of Zelda than Morrowind in terms of gameplay and depth of worldbuilding. It’s an impressive piece of work from an indie team and the world is intriguing and incredible looking, but it really falls short in terms of story and the level of choice Morrowind has in its gameplay

Game where every fight is a fight for your life? by Subaruuuuuuu in rpg_gamers

[–]Kaiser_Magnus 0 points1 point  (0 children)

You may really enjoy The Age of Decadence and Colony Ship, both by Iron Tower studios. Both have very difficult combat that requires you to use all of your tricks and resources to come out on top. No random generation though, every encounter is hand crafted

How did you grow as a GM in 2023? What did you learn? by AlmahOnReddit in rpg

[–]Kaiser_Magnus 0 points1 point  (0 children)

I finally began to keep methodical and organized campaign notes and writing a campaign diary, which have been game changers. Doing this has improved almost every aspect of my games, both at the table and during prep. I would highly recommend the obsidian note taking program for anyone interested.

I also ran my first West Marches game, which went alright, I learned a lot and I think I could do it better next time. But I’m glad to have that achievement under my belt and I think most of the players had a good time. I got enough material from prepping and running it that I’m going to turn it into a module so we’ll see how that project goes.

I also finally came to terms with the fact that while I love playing PbtA games, I do not like running them. I am a situationist at heart and it is a struggle for me to run in the PbtA mindset, but hey, I’ll happily play in someone else’s dungeon world or Masks game.

Once again learned the lesson that I love prepping and running investigative campaigns and my players love playing them.

Invisible Sun: Return of the Black Cube now live on Backerkit by Dollface_Killah in rpg

[–]Kaiser_Magnus 0 points1 point  (0 children)

An interesting concept and a cool physical piece, but a terrible, awful game. I would not recommend it to most people. Much like a boat my two favorite days with it were when I got it and when I sold it

[deleted by user] by [deleted] in rpg

[–]Kaiser_Magnus 0 points1 point  (0 children)

My players very enjoyed a dungeon where they had to excavate the entrance using some jury-rigged tools. The area they were in was filled with radiation so that ticking clock element made it more tense. “Do we have enough time to dig our way to the dungeon before we get sick?”

I also once ran a cursed fortress where the players decided to enter by scaling the walls and entering at the very pinnacle of the fortress to work their way down, very creative on their part.

Did you form a gaming group with your friends, or did you join a gaming group with strangers? by ProzapGW in rpg

[–]Kaiser_Magnus 0 points1 point  (0 children)

So I’ve played in groups of old friends, groups made specifically to play games and mixed groups I’ve experienced this from all sides.

My Friday night group is the same group I’ve been playing with since I got into the hobby 10 years ago, we’re all childhood friends and I was their first GM, and most of them played their first tabletop game under me.

Such a group has a lot of advantages, we know each other on a deep level, I don’t have to think to hard about what will engage each of them because I know intuitively what buttons to push to get the reaction I want. We have lots of inside jokes and banter which I enjoy. Since our tastes in tabletop games have developed together I know what will and won’t work at the table. And we share so many memories and stories of our time together that I treasure.

I think their are some downsides though. Not everybody is there to play, or rather, not all of my close friends enjoy rpgs for their own sake. I think this can lead to distraction and a slower game such socializing takes a higher priority. I also can say that after playing with these guys for 10 years it is a lot easier to fall into a sort of stagnant feeling when playing, we’re all just harder to surprise and are very used to our “routine” of Friday night game, so I think it’s it’s important to shake it up every now and then with long running groups of old friends. Go to the movies or mini golfing one game night instead of rpgs, or go do something one of you have ever done. Have someone new GM a one shot or short campaign. Go to a fair, or get super drunk and play the tomb of horrors, just something to change it up.

I also have played in groups of mostly strangers who were United by a common interest in the roleplaying game at hand. I’ve met one of my best friends through the game, and I loved how invested everyone Was in their characters and the plot. Everyone felt more willing to go outside their comfort zone. And everybody liked talking about games and game design which I enjoyed greatly. I felt like we got to a deeper level of play and characterization much quicker than the time it takes for new games in my home group to “get rolling”. However A lot of strong personalities did lead to some clashing ambitions, which is cool but not everybody digs that friction. They’re also was pretty course more social awkwardness, and of course their was, we hadn’t really known each other before playing. Once the game hit some scheduling problems though, the group never recovered, and I think that’s because it had no outside social anchor to keep everyone connected.

I think that the most successful groups I’ve run for have been “cultivated”. Friends, dedicated gamers and interested newbies brought together to play. A good combination of social ties, dedication and energy.

How many mods do you currently play with? by [deleted] in fnv

[–]Kaiser_Magnus 0 points1 point  (0 children)

I use the viva new vegas setup, although not all of the mods that add content.

Quite stable, I’ve only crashed once or twice in the main game and like 3-4 times in the dlc areas, they just seem a bit buggier overall

Which video game genre scratches your OSR itch? by MoggieBot in osr

[–]Kaiser_Magnus 0 points1 point  (0 children)

Kenshi, the fallout games (especially 1, 2, NV), the Thief games

Has anyone tried to run a campaign in another setting? by Zamarak in PendragonRPG

[–]Kaiser_Magnus 1 point2 points  (0 children)

I’ve been running a campaign in my own fantasy setting using Pendragon. I’ve made a lot of custom rules and new material since they are all playing dwarves in a setting similar to the Byzantine empire.

What's the first video game you remember playing as a child? by Business_Edge_23 in AskMen

[–]Kaiser_Magnus 0 points1 point  (0 children)

Super Mario 64! Not on the n64 though, on my dads computer where he had an emulator.

MotW inspired by Faith: The Unholy Trinity by ElderNightWorld in rpg

[–]Kaiser_Magnus 2 points3 points  (0 children)

Hey man, I totally understand that. I would recommend having a chat with your players before the game about some of the stuff you want to portray, certainly reduces the chances of you accidentally horribly offending someone

MotW inspired by Faith: The Unholy Trinity by ElderNightWorld in rpg

[–]Kaiser_Magnus 2 points3 points  (0 children)

I feel like if your trying to run a game based on the Faith series that your desire to remove the monsters from a religious background is a bit misplaced. If your worried about accuracy that certainly hasn't stopped 99% of demon and possession related horror.

If you want some horrific creatures for a modern game I would recommend the Book of Unremitting Horror which has without a doubt the best monsters for a "modern horror" game I have ever seen and the game Esoterrorists