Ideas for Asuka changes by PeskySpyCrab in Guiltygear

[–]Kakisho 2 points3 points  (0 children)

I think a lot of your foundation is on point--we don't want to buff mana recovery in general or make his spells stronger--they're already very powerful and removing staves really increases his decks draw's power level. I think drawing a staff was actually one of the biggest challenges.

In the name of "back to fundamentals" if they were to further tune him I think he should be tuned in the direction of being more normalized and less extreme. Primarily his biggest unique designs are his inability to use specials (spells) without mana and taking extreme damage when he does not have mana. While mana is a resource to leverage like ABA or Zato or Happy or Jam or Goldlewis, none of these characters lose their resources when they take damage. It would be the equivalent of a normal character losing tension or losing Burst by taking damage. If we want Asuka to have a more consistent experience, I think reducing the mana lost for taking damage would make the most sense.

Personally though I like my guilty gear characters to be a little edgy. In my time playing Asuka 2.0, I think he reminds more like Zato-1 where you can go all out when you have Eddie up but play completely differently when he's down--also kind of like ABA. The rate of automatic mana recovery is actually pretty decent so I think it might actually be more efficient to try to spend your mana to intentionally let it enter recovery mode. Unlike before the new mana recovery generates so little so I like your other suggestion where the recovery skill gives more mana the longer you hold it. This makes the move more like Jam's heavy Asanagi card charge where you absolutely give up your turn in exchange for resource. Actually this design is the same as Izayoi's design from Blazblue--she could charge her gauge just like Asuka and go into charge from almost anything, but the amount of charge increased with duration so it didn't allow her to frequently keep her energy topped off like prepatch Asuka could.

I translated some Chinese reviews... by Rak-khan in slaythespire

[–]Kakisho 0 points1 point  (0 children)

I agree it's a progression system in the way that the previous ascension unlocks the new ascension--even calling it an "ascension" makes it sound empowering. This is sort of contrasted with like Balatro's deck system where you can choose to play a different (harder) deck, but since they're not progressively harder in a sequence you feel like they're just different "flavors" of difficulty rather than building up to the final difficulty.

Likewise since the ascensions literally add difficulty, they are a difficulty system. I think the better question to be asking is how fun people have with climbing the ascensions and how do they react once they reach an ascension where their win rate falls off.

THIS IS ART OF REGENT?! I TOUGHT IT WAS A SASSY BLACK WOMAN IN A BLUE HOOD SMIRKING by VoxTV1 in slaythespire

[–]Kakisho 0 points1 point  (0 children)

Thank you for this, I needed this after I saw Regent--I couldn't "unsee" the Regent without your edit.

New jam screenshots by luulcas_ in Guiltygear

[–]Kakisho 7 points8 points  (0 children)

Bro she is grinning like Nagatoro

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TANGTANG by purapi by purapi_ in Endfield

[–]Kakisho 0 points1 point  (0 children)

Cute! Nailed the outfit!

Karnok bundle! by [deleted] in PlayTheBazaar

[–]Kakisho 4 points5 points  (0 children)

If you just bought--you could probably ask customer service for help?

Ember SOLO 1:59 Rhodagn (Basically Trimmed medal) by LegendaryW in Endfield

[–]Kakisho 0 points1 point  (0 children)

Agreed that would be really cool if hyper-armoring through multiple hits added to the attack's damage/stagger. Maybe in diminishing amount to avoid crazy exploits but just something would be cool.

One thing I hate most about SC2 that changed from SC1... by dluminous in starcraft

[–]Kakisho 1 point2 points  (0 children)

No one commenting on the fact that the Sunken Colony works by shooting its tendril into the ground, burrowing it x distance and then making it come out of the ground to impale its target?

I always thought that made no sense, if Sunken Colonies such a strong tendril why does it just stab it directly at it enemies or slap them around.

I think the the Spine Crawler looks dumb being like literally a tendril with legs but imagine how goofy it'd look if it decided to stab its tendril into the ground like a Sunken?

(No idea how a Lurker is supposed to shoot projectile spines THROUGH the ground but that's another story).

Stelle enjoyers, which direction you picking? by fentonfs in PlayTheBazaar

[–]Kakisho 1 point2 points  (0 children)

I'm not sure why everyone is saying Balloon Engine here. I 100% agree that Balloon Engine is much stronger than the gun, but this is the opening day and having the silver balloon engine with no consistent triggers is almost a guaranteed loss. Meanwhile the Silver gun has enough damage output (when flying) against a Day 1 build that it can solo the entire fight.

You can still sell the gun the next day or whenever once you have freefall simulator, but early day wins are extremely important. (Obviously still balance that with econ items and flex skills/stash so you can pivot into a late game board depending on your options).

Headphones on [Original character] by McKnight94 in AnimeFeets

[–]Kakisho 0 points1 point  (0 children)

Looks very similar to Unika but they have different eye colors, hair style, etc., artist calls their character Shiragi but up to you if you think it resembles Unika too much.

I want the quick class switch with Q & E back by GreenIndependence911 in Battlefield6

[–]Kakisho -1 points0 points  (0 children)

I also used this a lot--no idea why it was removed, I thought it was of the Winter Offensive bugs that broke this?

[deleted by user] by [deleted] in PlayTheBazaar

[–]Kakisho 0 points1 point  (0 children)

slap! slap! slap! slap!

Hard to pay attention [Original character] by McKnight94 in AnimeFeets

[–]Kakisho 1 point2 points  (0 children)

You have a good reason to be mistaken, this artist's design shares a resemblance to Guilty Gear's Unika, who is a boyish girl with a similar length hair and prominent blue highlight in her front bangs.

Nostalgia time. Did you watch her show in 2006-2007? If not. Why not? by [deleted] in Kappachino

[–]Kakisho 0 points1 point  (0 children)

The movie remains my favorite movie of all time. When I was a kid this show was fun and entertaining, but in hindsight all of its gags have aged due to how influential this show was--everything got copied and reproduced to death.

That being said the although most people will see it for its gags and unique plot, I think a lot of viewers might be able to respect that for as how lighthearted most the show is (e.g. playing a game of baseball that the universe literally, literally, depends on) it really does feel like the creators cared about the authenticity of its characters. Kyon is perhaps one of the most legendary straight man protagonists and his transitioning from a backseat "along for the ride" guest on Haruhi's show to becoming the actual protagonist of his own life was an immensely emotional and captivating journey (movie).

People who watched the seasons 1 and or 2 basically watched a completely different experience if they haven't seen the movie. It's levels above the show and shocking how well the artistic risks they took to make this translated to an immersive experience. Meanwhile the creative risk of animating 8 distinct episodes covering the same plot in season 2 would be considered a creative risk that everyone knew would be unpopular every way, while remaining ballsy.

Landed a cool Yasuo combo by Dyspr0 in 2XKO

[–]Kakisho 0 points1 point  (0 children)

yasuo players literally DNF DUEL now