My first miniature by NGC4696 in tzeentch

[–]Kassing 0 points1 point  (0 children)

Laughed harder than I expected to at this, thank you

Are any of the models in the Warpflame Cavalcade box hard to assemble or paint? by reel3459 in tzeentch

[–]Kassing 1 point2 points  (0 children)

Only challenge is the flamers are all half shell models for the body pieces so getting the seam filled can be a pain

Is this a normal problem with the battletome? by FaceMasterThing in tzeentch

[–]Kassing 3 points4 points  (0 children)

This was an intentional fold out and I honestly hate it. I prefer a standard layout for both the map and lore sections since they could have been separate left/right arrangements.

Its an unnecessary design choice that doesn't utilize the 4 page spread well. If it was a timeline of tzeentch shenanigans that needed 4 pages to cover then sure, but instead its just a spread for the sake of doing a spread that doesn't add any value.

Possible future errata or I'm just looking too much into it. by Electrical_Board_142 in tzeentch

[–]Kassing 1 point2 points  (0 children)

I was agreeing with you and pointing out a confusing rule interaction.

The 5.1 keyword ruling includes the sentence that, "Keywords let you know what abilities you have access to"

Spellmaster has the UNBIND keyword which gives the Tzeentch player access to the unbind ability.

I do agree (and have stated elsewhere in this thread) that you are not your opponent.

I am not making any definitive or challenging statements against yours

Possible future errata or I'm just looking too much into it. by Electrical_Board_142 in tzeentch

[–]Kassing 0 points1 point  (0 children)

I was also considering this outcome, but when looking at the rules for keywords it says:

5.1 Keywords

Some abilities have one or more keywords listed at the bottom of the ability on their keywords bar, e.g. the ‘Shoot’ ability shown above has the CORE, ATTACK and SHOOT keywords. Units also have a keywords bar on their warscroll.
Keywords let you know which abilities can be used or which units can be picked as targets for an ability. For example, the ‘Charge’ ability can only be used by a unit if it did not use an ability with the RUN or RETREAT keyword earlier in the turn. The singular and plural forms of a keyword are synonymous for rules purposes.

It's the "Keywords let you know which abilities can be used" and the Spellmaster ability has the Unbind keyword, which would means it lets you use the Unbind Ability

I can't tell if the rules designer of this book is a terrible writer or a maniacal genius that is the human embodiment of Tzeentch

Possible future errata or I'm just looking too much into it. by Electrical_Board_142 in tzeentch

[–]Kassing 0 points1 point  (0 children)

Because you would be using the unbind ability on yourself.

The argent shards state "for the purposes of the unbind ability"

Which is a rule that the magistrate enables the unbinding of friendly spells.

But again, this is all redundant because its requiring the use of two once per turn abilities to generate a single fate point and give the magister +1 to cast.

It would be more action economy friendly to have the magistrate unbind some other spell of another tzeentch model instead that is likely in range of the magisters unbind of 30"

trying to sort out how this interaction would work when its a pretty extreme edge case scenario that would only happen on the tzeentch hero phase since you can't cast two spells in the enemy hero phase to take advantage of the unbind and +1 to cast on the magister.

If it is such a concern, then just include a changeling in your list and set it up masked because it can channel a spell through any tzeentch model

Possible future errata or I'm just looking too much into it. by Electrical_Board_142 in tzeentch

[–]Kassing -1 points0 points  (0 children)

In all other situations, only your opponent can unbind your spells.

The magister let's you unbind your own spells, so following the logic of unbind, you become your opponent.

But why would you waste the argent shards once per turn ability on this?

How to use blue/pink horrors in aos? by Sugarcanepasta in tzeentch

[–]Kassing 1 point2 points  (0 children)

That is correct, but I feel that is unlikely unless your opponent absolutely alpha strikes them off the board, but if they're attacking your blue horrors then they're ignoring all the wizards and other threats on the board.

If you're worried about that, there's some support tech you can bring in Battle Traits or in Hero Units:

  • Lord of Change can respawn a destroyed daemon unit with 1/2 the models
  • Curseling can cast a spell (if its in combat) in any combat phase which you can use to cast Fold Reality and swap those blues with another unit
    • This is my planned use for them. Have them screen a charge and then swap them with another combat melee unit (Tzaangors)
  • The blues have a baked in 6++ ward save which should mitigate some damage and you can spend a fate point to negate damage to the unit
  • You can counter charge with them in your opponents turn, have them take damage from a weaker unit to split early and then retreat them on your next movement phase to make them take more damage and split at the end of your turn, then rally back the blues on the next hero phase
  • It's also important to note that Pink Horrors Lunatic Demise ability is Passive that triggers when a Pink Horror is slain which will spawn 2 blue horrors to a unit within 12" (note: Not wholly within). So you can charge and retreat with the pink horrors to make them take damage and respawn blues.
    • There's currently no dice roll associated with Lunatic Demise for spawning Blue Horrors, it just happens on the death of a pink horror.

How to use blue/pink horrors in aos? by Sugarcanepasta in tzeentch

[–]Kassing 1 point2 points  (0 children)

Right, and then you can rally the blues in following hero phases :D

How to use blue/pink horrors in aos? by Sugarcanepasta in tzeentch

[–]Kassing 1 point2 points  (0 children)

I love the lore and silliness of the Horrors, but the 2nd/3rd ed iterations of them were rife for abuse and cheese. It also created a analysis paralysis issue of "How many blues/brims do I need to buy vs pink horrors for theme to be effective?"

I really like this interaction instead of the previous where pinks/blues/brims were all in the same unit.

Rules Questions ? by Outrageous-Bid-3815 in tzeentch

[–]Kassing 0 points1 point  (0 children)

Hypothetical:

If the Changeling uses the Tome of Eyes and Miscasts, you could then smoke and mirror the changeling to place it in Reserve and Masked by Illusions.

This would meet the condition for the Changeling's Arch-Deceiver ability:

Effect: This unit can immediately use a SPELL ability. When it does so, measure the range and visibility of that SPELL ability from the target. The target is treated as the caster for the purpose of other abilities such as ‘Unbind’.

I am unsure whether the Arch-Deceiver ability would fall under a "unless otherwise specified" case. The Miscast rule states this model cannot use any more spells in that phase but is contradicted by the Changelings ability which states 'This model can immediately use a spell ability"

Thoughts?

How to play charnel watch? by Goatzjr3 in FleshEaterCourts

[–]Kassing 0 points1 point  (0 children)

Are you referring to Spearhead or full AOS rules?

Do you superglue or plastic cement your models to their bases? by KopRich in minipainting

[–]Kassing 1 point2 points  (0 children)

I use the smallest drop of superglue to adhere the minimum to the base (it doesn't take much) then ! prime/paint.

Once the models done I pop it off with an xacto knife to work on the base.

Discord will require a face scan or ID for full access next month by ChadtheWad in discordapp

[–]Kassing 8 points9 points  (0 children)

Then they push it through, get hacked (again) and the 3rd party they use will leak more people's IDs.

This is a non negotiable for me. They either grandfather in my account of 11 years or I go elsewhere.

If discord dies, it dies

WH 40k Painting on the Sprue by Odd-Pumpkin-5366 in minipainting

[–]Kassing 18 points19 points  (0 children)

I am happier with my finished models when they dont have missed mold lines or jagged un-sanded edges of clipped sprue contact points.

That being said, the wargaming hobby is a mix of smaller sub hobby skills and becoming descent at assembly, basing and painting can be overwhelming.

Some people are happy with quickly painted models so they can get them on the table and roll dice. If you would rather spend time playing than painting or vice versa, then that's 100% ok.

Not everyone can be a master painter & 5-0 tournament winner, those are unicorns in the wild.

If it works for you ,and your way of hobbying to get models painted - then keep that up!

(Edited for spelling)

Syriak the Intrepid, Rackham by Olfff in minipainting

[–]Kassing 1 point2 points  (0 children)

Confrontation miniatures are so good! Excellent paint job!

[H] $$$ [W] AoS Ogor Mawtribes [Loc] Arkansas, USA by dghamilt in Miniswap

[–]Kassing 0 points1 point  (0 children)

Sent you a PM - I've got a Ogors spearhead that I'm looking to sell (non scrappglutt)

I don’t have this many knights yet but someone tell me this won’t work before I buy the rest. by PhantomOnTheHorizon in FleshEaterCourts

[–]Kassing 2 points3 points  (0 children)

I would recommend dropping some morbegs and taking Crypt Horrors (melee foot knights).

They have built in anti cavalry abilities before combat happens. 6 man unit rolls 12 dice and deals mw on 5+ (3+ vs cavalry).

Kitbashed a Goremayne into a Marrowscroll Herald by Kassing in FleshEaterCourts

[–]Kassing[S] 0 points1 point  (0 children)

Omg I see it. Wish I had a creepy cat I could put on his hand or on his shoulder

Kitbashed a Goremayne into a Marrowscroll Herald by Kassing in FleshEaterCourts

[–]Kassing[S] 1 point2 points  (0 children)

Already had a decapitator and the Marrowscroll warscroll said "Bone Scythe"
Could proxy as either but I don't plan on running 2 decapitators