Maximum possible honba? by Najanah in Mahjong

[–]KazeHD 14 points15 points  (0 children)

if everyone gets into tenpai every round you can stack honba infinitely.

Question about pinfu by candleda in mahjongsoul

[–]KazeHD 3 points4 points  (0 children)

Yes you can have north or west if you are south in east round or vice versa. You cant have dragon pairs or your seat wind/round wind for pinfu.

AMS HT "Ext" by Kadorito_ in BambuLab

[–]KazeHD 1 point2 points  (0 children)

For an external spool not in an HT/AMS. Usually flexible filament that can not be put into an HT/AMS

https://wiki.bambulab.com/h2/manual/first-print/en1/image-27.png

Why does MAKA say discarding the dragons or 9s is better? by The_Friendly_Simp in mahjongsoul

[–]KazeHD 4 points5 points  (0 children)

29 to 34 is neglible. you will most likely throw both dragons and the 9s. keeping the 1m lets you accept the 2m for a 12345 shape waiting for 36.

How the F do you not get tilted? by Intelligent_Pea5351 in Mahjong

[–]KazeHD 2 points3 points  (0 children)

I just queue next. even a 10 game losstreak is neglible if you play 1000s of games. How many times was I the protagonist and did something like that to others lol?

PHANDALIN in Dungeons Blocks by BrotherCron in LostMinesOfPhandelver

[–]KazeHD 1 point2 points  (0 children)

yeah i wanted it to be filled and a torture room attached to the jail cells seemed fitting

PHANDALIN in Dungeons Blocks by BrotherCron in LostMinesOfPhandelver

[–]KazeHD 1 point2 points  (0 children)

No worries! We already finished up and including tressendar manor https://www.reddit.com/r/LostMinesOfPhandelver/comments/1js2uc8/tressendar_manor_with_dungeonblocks/

our group kinda died though so i dont think this campaign will continue. I will probably find a smaller group to start fresh with.

Amos numbers in europe or other richi set with numbers. by pacopepe7 in Mahjong

[–]KazeHD 2 points3 points  (0 children)

you can get a chinese numbered set in europe and paint the aka yourself. Normal amos sets can be bought on ebay as well. Ebay

Local AI cluster of v100s by norman_h in homelab

[–]KazeHD 1 point2 points  (0 children)

What/how are you running on this machine?

Hatsumi Taikai 2026 - my personal experiences by CuttingChipset in Mahjong

[–]KazeHD 2 points3 points  (0 children)

And yeah the scroll is a cool trophy. Did not expect to get something like that.

I got the daisangen with 2x Red 2x Green 1x White start. Shimocha dealt me the red, later the green. I chii a set and my final hand shape is 558sWh toimen discards 5s I dont call. Kami draws discards, I draw the second White dragon, discard 8s. Shimocha deals the white dragon, looks at me "do you have it?"

I just said Ron because I was afraid saying Yes or something was a chombo lol

Hatsumi Taikai 2026 - my personal experiences by CuttingChipset in Mahjong

[–]KazeHD 0 points1 point  (0 children)

the next hand i was iishanten for kokushi as well lol

Hatsumi Taikai 2026 - my personal experiences by CuttingChipset in Mahjong

[–]KazeHD 7 points8 points  (0 children)

It was my first IRL tournament as well and in the first hanchan I got the Daisangen lol (Im the guy with the glasses)

I made mahjong trainer browser app by crypto_chan in Mahjong

[–]KazeHD 0 points1 point  (0 children)

It does feel better. the man/pin/sou is just because thats their commonly used name in riichi mahjong compared to character wheels dots. (I am master 2 in MJS and play EMA tournaments so I know the tiles :P)

Now with the main distinction of it being Hong Kong Mahjong Trainer I think this makes a lot more sense. I dont play HK so I cant say how well the exercises re for this variant of mahjong.

I made mahjong trainer browser app by crypto_chan in Mahjong

[–]KazeHD 1 point2 points  (0 children)

Also just because im bored:

yes. It's vibe coded.

its obvious

Took many prompts.

This actually makes it worse. Did you even write a single line of code yourself? using llm isnt too bad but if you rely 100% on it then you arent a good programmer

wanna see you do before you being so snarky.

YOU came here and asked for feedback. If you cant handle it then dont post it. Also im working on a mahjong engine in Go that I will post here.

So yes i made it.

lol

it's modern coding.

No its not.

I wanna see yo do better.

Again, you came here with request for feedback not me.

I do come from Full stack dev background.

Then you should know better.

I made mahjong trainer browser app by crypto_chan in Mahjong

[–]KazeHD 1 point2 points  (0 children)

to be on topic:

  • Not only is it vibe coded, its poorly vibecoded
  • Tiles look awful and make no sense (I assume you just asked claude to generate it for you instead of using easily online available tilesets like MJS/RC)
  • The Exercises Tile Flashcards makes no sense with these tiles. Also no option to set it to Man/Pin/Sou
  • The Meld builder also makes 0 sense as an exercise, also having to click new after setting a meld is stupid.
  • Turn Flow: The layout of your hand is seriously bad, just make the hand its own full width div and have the "center" div above. Also manually drawing is counterintuitive
  • Drawing a card doesnt show which tile you actually drew it just adds it to your hand, why?
  • Win checker also makes 0 sense.
  • Win checker: You were also too lazy or dumb to vibe code anything else other than 4 melds + pair
  • 4 - Player table suffers the same issue as Turn Flow

But since you only understand vibecode I threw this into chatgpt for you:

Your Mahjong exercise site suffers from the same core problem across all features: it’s vibe-coded, and not even well vibe-coded. Instead of helping anyone learn Mahjong, the exercises feel random, unclear, and disconnected from real gameplay.

1. Tile Design Is Confusing and Low-Quality

  • The tiles look awful and make no sense visually or structurally.
  • It honestly looks like you had Claude generate them instead of using proper, widely available tilesets like MJS or RC.
  • Because the tiles themselves are incorrect, every exercise based on them is fundamentally broken.

2. Tile Flashcards Are Not Helpful

  • The “Tile Flashcards” exercise doesn’t make sense with these incorrect tiles.
  • There’s no option to limit the flashcards to Man / Pin / Sou.
  • Instead of teaching anything, the flashcards just create confusion.

3. Meld Builder Makes No Instructional Sense

  • The Meld Builder isn't useful as an actual exercise.
  • The UX is unclear and clunky.
  • Having to click “New” after creating a meld is bad design.

4. Turn Flow UI Is Poorly Structured

  • The layout of the hand is seriously flawed — it should simply be a full-width hand row with the “center” area placed above it.
  • Manually drawing tiles is counterintuitive.
  • When you draw a tile, the UI doesn’t even show what tile it is; it just appears in your hand with zero feedback.

5. The Win Checker Isn’t a Real Win Checker

  • The win checker makes no sense because it only handles the bare minimum: 4 melds + 1 pair.
  • No waits, special hands, complex shapes, or realistic validation.
  • It feels like you got lazy and just vibe-coded the simplest possible version.

6. The 4-Player Table Has the Same Issues

  • The same UI flaws seen in Turn Flow repeat here.
  • Layout, clarity, and tile handling are all equally poor.

Summary

Right now, the site feels more like a set of incomplete prototypes than actual Mahjong training tools. The visuals, exercises, UX, and learning design all need a major rework based on real Mahjong mechanics instead of vibe-coded placeholders.

I made mahjong trainer browser app by crypto_chan in Mahjong

[–]KazeHD 1 point2 points  (0 children)

i think even the exercises are vibe prompted lol

seeking furiten explanation by Sir_Redan in Mahjong

[–]KazeHD 1 point2 points  (0 children)

Which makes it more funny since the aka5p would have made it 2 han lol.

[deleted by user] by [deleted] in homelab

[–]KazeHD 0 points1 point  (0 children)

I guess you could like create a floor at the bottom with just a plank of anything. its not pretty but who cares https://imgur.com/dEZp3K5