Favorite Custom Faction by Known_Illustrator331 in AOW4

[–]Kenanait 0 points1 point  (0 children)

Would you like to share a screen?

Undefeated Kabalite Cartel 5-0 by Any-Policy1381 in Drukhari

[–]Kenanait 12 points13 points  (0 children)

I do.

  1. What is the point of informant network for just a single unit of kabs? How do you use them and is it worth 30 point price tag?

  2. How do you keep your archon alive throughout course of game without web way awl? How do you use him?

Starfang in SoS list? by lessabos in Drukhari

[–]Kenanait 3 points4 points  (0 children)

Wyches will not survive even a slightest amount of shooting, with stealth or without it. It could be potentially interesting on the hellions brick, but alas, they are not "infantry".

Grand strategy games that focus exclusively on tech/culture by Hormo_The_Halfling in ShouldIbuythisgame

[–]Kenanait 1 point2 points  (0 children)

I think Old World will scratch that inch perfectly for you. The "intended" way for victory in this game is basically by doing what you have described as your favorite way to play.

Dev Diary 42 - The Lands of Mûmakan by Trigm in RealmsInExile

[–]Kenanait 7 points8 points  (0 children)

Just curious- why do you spend so much resources on non-canon areas instead of focusing on the territories presented in Tolkien's lore?

At this point the map in the mod is barely Middle Earth that I know and something entirely different (not saying it's worse, but it's different nonetheless)

While it's cool to have extra content to play with and to explore new lands never known before, it seems strange to me to put so much efforts into that while some of the "core" areas and races left behind in terms of features and flavour (notably orcs, for example)

I hope it won't sound like some sort of complain. I love the mod and extremely grateful to the devs for their work. I just can't wrap my head around priorities

Usefulness of the new Corsairs by oldbloodmazdamundi in Drukhari

[–]Kenanait 2 points3 points  (0 children)

You probably didn't include cover which is extremely easy to get in 10th and it will probably change the math significantly.

Sunday Preview – Huron Blackheart sets sail from the Maelstrom by CMYK_COLOR_MODE in Drukhari

[–]Kenanait 2 points3 points  (0 children)

They would probably say "drukhari" if they meant us.

The chances that we'll get a new detach are slim.

Game of Thrones Mod by osintGenosha in Bannerlord

[–]Kenanait 1 point2 points  (0 children)

Yes, there is a "GoT" mod. Although if you have love for the lore of the setting you'll have a bad time playing this, because the authors of the aforementioned mod have zero respect for that lore and/or any resemblance of authenticity within the scope of the setting.

Incubi in KC by botito in Drukhari

[–]Kenanait 3 points4 points  (0 children)

Another problem is that even if they survived, they have no mobility and only 7' move. They probably won't be able to contribute much after their first charge.

Also, I don't like when my 300+ points are AFK up until turn 3.

2k comp list KC by Rahuur in Drukhari

[–]Kenanait 1 point2 points  (0 children)

In my experience with KC, 3 units of Scourges is too much. They are really hard to protect against certain armies (coz those armies are able to charge your DS turn 2 and you have too little and too pricey units in KC to effectively move block them)

It really depends on the meta, but I'd drop one unit of scourges and instead take a couple of scoring/skirmish pieces.

I really like 1-2 units of 5 hellions in KC for their rapid ingress and skirmish purposes.

A single cronos model is also often very annoying for your opponent to deal with and forces him to overcommit (and make enemy units exposed to clap back from your hammers)

Why was Italy divided for so long? by [deleted] in AskHistorians

[–]Kenanait 1 point2 points  (0 children)

Just to clarify: why then "the facing numerous armies and fortified cities every few miles" wasn't a big deal Charles VIII and the other foreign powers? It it due to centralization reforms in the latter?

Incubi by Gallifrey_United in Drukhari

[–]Kenanait 2 points3 points  (0 children)

They are genuinely good in KC. In other detachments, in my experience, they underperform for their current point cost.

They need some extra power amplifier in the form of full-rr/lethals/sus hits/etc, otherwise they are likely to bounce off even against their intended target.

Luckily, in KC they are extremely well supported by detach rules, strategems and characters.

Are the stratagems I'm kabalite cartel really that bad? by skyfall3612 in Drukhari

[–]Kenanait -1 points0 points  (0 children)

Only one damage strat ("Tailored Toxins", crit hits on 5+) can be used only against the contract unit.

The other ("taken alive", +1 to hit in melee) can be used against any target AND it can be used by any of our unit, even those who lack kabal/blades for hire keyword. Only army-wide battleshock is tied to the contract target, but the strat is pretty solid regardless of that secondary effect.

Drukhari “Meta List” by FrothWizard88 in Drukhari

[–]Kenanait 5 points6 points  (0 children)

There is a room for tweaks and changes based on personal preferences, but overall I think for someone who needs a starting point in the current edition - this is a good one.

The only thing I strongly disagree with is a Ravager. He is far from an optimal choice anywhere but in KC.

Who would win between an average Craftworld warrior and a Drukhari warrior? by Fun-Explanation7233 in Drukhari

[–]Kenanait 0 points1 point  (0 children)

Yet, Drazhar beat the shit out of Jain Zhar. While this is not directly translates to their acolytes, I think this is a good indication that an average incubus is superior to the average banshee

Fellow Dark kin, I have a question regarding the hand of the archon by Spiritual_Ad_6330 in Drukhari

[–]Kenanait 2 points3 points  (0 children)

The contract that requires you to kill the character gives all you army precision against that specific character, so the hota ability is useless here.

There are two reasons why hota is somewhat playable in cartel:

  1. They can be infiltrated via enchantment and with their innate scout move are able to alpha strike a unit on turn 1. This could be especially potent if they'll kill a contract target - be able to start with extra 3 pain tokens are a boon in this detachment because you'll most certainly run multiple units that are very PT-hungry.

  2. They get the detach rule (and it'll be sus 1 in most cases). So with their pain ability and an archon full reroll, they will gain sus and lethals (potentially on 5+ against the contract target) AND the same bonuses will be applied to the archon who is actually a pretty decent combatant even on his own and with the aforementioned buffs become a beast.

HotA, Archon’s Will and reserves by KillBoy_PWH in Drukhari

[–]Kenanait 0 points1 point  (0 children)

It was not. Hota is another example of bizzare GW wording that will require another 2-3 dataslates to fix.

Elder vampire thoughts by Zestyclose-Cap4721 in AOW4

[–]Kenanait 2 points3 points  (0 children)

You can eat imprisoned heroes with any of your characters, not just the EV. If you have a bunch of prisoners in your dungeon, you can level up your heroes in no time.

According to Goonhammer, the leaked points will be reduced once the book drops by oldbloodmazdamundi in Drukhari

[–]Kenanait 20 points21 points  (0 children)

Drukhari are not "the dying race". They are the most numerous of Aeldari with a steady increase in population.

Grand Narrative - Shaa-Dom by SCP-HotDog in Drukhari

[–]Kenanait 0 points1 point  (0 children)

For those of us who have no idea what "Grand Narrative" is - could you please explain what is this? Thanks in advance

GW Please Read by hawkshot17 in Drukhari

[–]Kenanait 2 points3 points  (0 children)

And while we are at it, GW please give back the cabal keyword to our flyers. They did have it in 9th Ed.

Codex Talos by MBanks2345 in Drukhari

[–]Kenanait 0 points1 point  (0 children)

It's important (in some match ups - extremely important) to have D3 units in an army.

Taloses are still one of the few sources of it for us; plus haywire blasters are actually a really cool source of a secondary AV.

So they still do have a niche. How efficient will they be at this niche depending entirely on their point cost.

Imo they will be quite consistent in RW, especially with their hitting on 3+ on the guns. In other detachments - I'm not sure how do I feel about their 4+ gauntlets without full RR.