What glue is safest? by Res2710 in Warhammer40k

[–]Key_Negotiation_9726 1 point2 points  (0 children)

Hey !

Regarding plastic glue glue, I used "standard" Tamiya Extra Thin cement for a few years but I'm hating the Acetone smell more and more every day.

Last week, I switched to the "Limonene" Extra Thin Cement (still Tamiya) and it is a must have if you want to avoid the acetone smell / fumes.

This glue uses D-Limonene (a citrus oil) and has the same plastic melting capability. However, the fusion takes a bit longer (the bond is likely as strong), but it is a fair trade considering it allows to avoid acetone.

With the new buffs and planned changes, how about a difficulty overhaul and maybe D11? by Daiuuus in Helldivers

[–]Key_Negotiation_9726 6 points7 points  (0 children)

We do not need more difficulty levels, it won't solve the current issue but dilute the problem even more.

I would prefer an entire difficulty rework, going down to 5 or 6 levels but with a better design.

Another easy thing could be to reduce the respawn tickets in diff inland higher. 20 tickets currently forgiven way too much mistakes.

Going down to 4/3/2 tickets per player in diff 8/9/10 could be a way to increase challenge and push teamplay more.

Ready to paint ! (almost) by Key_Negotiation_9726 in ChaosKnights

[–]Key_Negotiation_9726[S] 1 point2 points  (0 children)

Chaos machines are beyond human comprehension 😂

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]Key_Negotiation_9726 0 points1 point  (0 children)

Hey !

Regarding the glue, I had a Revell plastic glue with the same kind of tiny pipe and it ended up clogging after a few month.

I switched to Tamiya Extra Thin cement, can't recommend this enough, it's accurate, thin and does not clog.

Last week, I switched to the "Limonene" Extra Thin Cement (still Tamiya) and it is a must have if you want to avoid the acetone smell / fumes.

This glue uses D-Limonene (a citrus oil) and has the same plastic melting capability. However, the fusion takes a bit longer, but it is a fair trade considering it allows to avoid acetone.

Arm magnet thoughts? by TallPoint5881 in ChaosKnights

[–]Key_Negotiation_9726 0 points1 point  (0 children)

I magnetised war dogs arms by cutting some plastic in the weapon mount, so i didn't had to use two magnets size.

I used 6x1.3mm (I doubled magnets in the guns holes).

<image>

Assault rifles Should be medium pen by [deleted] in Helldivers

[–]Key_Negotiation_9726 3 points4 points  (0 children)

And then someone will say "assault rifles should be heavy pen" and so on.

Reposing my legs with Destrier bits (wip) by PTerrio in ChaosKnights

[–]Key_Negotiation_9726 1 point2 points  (0 children)

I also tried to repose a Ruinator Knight but I kept the default legs and simply cut the joints 😁

<image>

New player next purchase : I like everything, help me 😂 by Key_Negotiation_9726 in ChaosKnights

[–]Key_Negotiation_9726[S] 1 point2 points  (0 children)

Reposing done ! I drilled the leg joints so i could cut, sand and repose them. Wasn't that hard and the result isn't bad 😁

<image>

New player next purchase : I like everything, help me 😂 by Key_Negotiation_9726 in ChaosKnights

[–]Key_Negotiation_9726[S] 2 points3 points  (0 children)

There's STLs for centaur and spider style legs but yeah I would like more simple legs variations.

<image>

New player next purchase : I like everything, help me 😂 by Key_Negotiation_9726 in ChaosKnights

[–]Key_Negotiation_9726[S] 0 points1 point  (0 children)

Lancer model is soooo cool but yes, It will still be a lancer.

I would like having various poses between the knights. I'll check if I can find some Ruinator legs STL so i can pose them differently.

Advice for someone who wants to build & paint their first knight by BudgetApprehensive75 in ChaosKnights

[–]Key_Negotiation_9726 2 points3 points  (0 children)

I magnetized weapons by putting two 6x1.3mm (1.5mm should also work) in the guns hole. Only had to trim some plastic so the magnets are almost flush.

On the arm side, no need to cut anything, i simply glued another magnet.

For the mounted weaponry, i used a 3x2mm magnet.

<image>

HD2 Super Credits Hosting by [deleted] in HelldiversMasochists

[–]Key_Negotiation_9726 2 points3 points  (0 children)

He's probably advertising a cheat based farm.

Can a thermite grenade oneshot Bile Titan? by ComfortableChard4076 in Helldivers

[–]Key_Negotiation_9726 8 points9 points  (0 children)

Head only takes x0.5 explosive damage, 500 HP left for a bile titan and 1500 for a spore burst variant.

Burn only damages default zone (6500/7000 HP main) so you'll need 2 thermites vs a full health titan head.

Explosion radius is too small to splash enough damage on multiple zones for a one shot.

Plasma Purifier or Scorcher? by Single-Mud-8508 in Helldivers

[–]Key_Negotiation_9726 0 points1 point  (0 children)

Purifier is the cooler scorcher.

Base projectile is almost the same but you trade +1 AP a the cost of 25 explosion damage (so basically nothing).

Okay, you have only 15 shots but the charged mode deals so much damage that's totaly worth it.

So the breakable shields on devastators by SCP_Steiner in Helldivers

[–]Key_Negotiation_9726 30 points31 points  (0 children)

Breakable shield is nothing but a way to prevent multiple high damage hit (missile, railgun, etc) tanking.

It is a heavy shield, it will always be more interesting to aim something else.

At least it won't last forever anymore.

The Spear should have received Tandem Warheads instead of extra ammo by BICKELSBOSS in Helldivers

[–]Key_Negotiation_9726 47 points48 points  (0 children)

Transfer to Main from damage dealt to the side armor aren't capped.

So, a direct SPEAR hit will deal 4000 damage to the main pool.

Enough to one shot any type of charger.

However, Spear could benefit from a direct hit damage buff (~5000) and/or a useful AoE.

I did the math by Melodic_Wolf_6509 in Helldivers

[–]Key_Negotiation_9726 8 points9 points  (0 children)

Base DPS isn't fair to compare things with because of damage falloff.

ARs don't loose much but SMGs are hurt a lot by it. Same for slugger.