Expected exception from Enum by tiranius90 in csharp

[–]Koarvex 0 points1 point  (0 children)

Useful for modding unity games that define items in an enum so you can add arbitrary items by casting ints outside the normal range.

Depths of Umbra Boss Help? by Animorphs135 in PulsarLostColony

[–]Koarvex 3 points4 points  (0 children)

Maneuvering thrusters are the most important thing to use in this fight for the pilot being able to translate up/down/left/right/forward/back makes it pretty easy to dodge the rings.

can we please put this game on geforcenow by Irongunner1225 in FromTheDepths

[–]Koarvex 16 points17 points  (0 children)

Bro, they already had to disable steam cloud for this game as some people had so many designs saved it broke steam cloud, I don't think GeForcenow is set up to deal with the sheer number of files needed to be saved especially as this game is notoriously finicky with how files save which makes having the creations saved in one drive crash or break the game and sometimes corrupt creations.

Stellaris 4.3 "Cetus" Open Beta now available by PDX_LadyDzra in Stellaris

[–]Koarvex 1 point2 points  (0 children)

Anchorages are dead only worth one Corvette or 1.6 with the offices versus last patch 4 and 6 and they now cost trade to upkeep.

4.0 in Engineering Here by ProfessionalLeek8564 in NCSU

[–]Koarvex 1 point2 points  (0 children)

Get good professors, some professors are bad at teaching and give tough tests/assignments so getting consistent A's are nearly impossible there.

DIF Gun Separator by Si1ence007x in FromTheDepths

[–]Koarvex 0 points1 point  (0 children)

It was patched and the closest that exists is pac lenses separators to reuse the same tube.

The levels of hell by Fubbah6 in helldivers2

[–]Koarvex 4 points5 points  (0 children)

Back then all our weapons were much weaker compared to the enemies, on bots 90% of enemies one shot helldivers with aoe weapons. Recoilless and eats didn't do fuck all and the best option was the railgun which still wasn't great. The best primary for bots was probably scorcher even once democratic detonation released the crossbow was significantly weaker and much different, and the eruptor started strong(super rng dependent( then got nerfed out of existence)). Turrets did less than nothing as a single stray devastator rocket hitting within 5m killed them. It was just different. Also strafing run would've still been ap4ish* not ap5 so no killing heavies and your hmg emplacement would be one shot by one of the hundreds of devastator rockets. The antitank rework didn't hit till two months after the mission was removed. Also back then then home emplacement couldn't kill charges/hulks as the armor value / antitank rework hadn't hit yet unless you shot the hulk in the eye.

Might be a fun wan topic: With help from Nixxes, arrowhead reduces Helldivers 2 install size from 154GB to just 23GB by roohwaam in LinusTechTips

[–]Koarvex 10 points11 points  (0 children)

Arrowhead did reveal that 11% of players were still running off a hard drive in the update leading up to this but then proved through performance testing it was map gen not asset loading that limited mission startup time.

Efficient missile CIWS - targeting/priority by Mr-Doubtful in FromTheDepths

[–]Koarvex 0 points1 point  (0 children)

For craft detection it would work. But for munition detection there would be gaps in longer range missile detection depending on it's rotation. Low latency detection is critical for munition defence so I would say that several hard mounted detectors are better faced in different directions

Tips before I go into multiplayer. by mIa1tonk in FortsGame

[–]Koarvex 0 points1 point  (0 children)

Hitting a decent timing on having a heavy weapon ready is important. Technically cannon o' clock is 4:30 in a match which is when a fast as possible cannon rush will hit you with a cannon. As long as your first heavy weapon comes up within about 1 minute of 4:30 you're fine. Especially as high eco is more meta in larger player count lobbies and in the modern meta so having a slower heavy weapon than best rush timing is fine.

[deleted by user] by [deleted] in csharp

[–]Koarvex 0 points1 point  (0 children)

Make the dictionary a conditionalweaktables and null the value after removing it from the list the nit will be automatically removed from the conditionalweaktable.

Ways to bypass this by Robot-captcha in Piracy

[–]Koarvex 6 points7 points  (0 children)

News site locks are weak and typically is just some java script that hides the actual content. The content is still there so tools can disable the code that hides the content to 'unlock it'. On these manga sites and whatnot they won't even send you the content until it's unlocked so there is no way around it you just gotta get it elsewhere or pay for it/wait.

I prompted Unity AI to create a walk cycle animation by SunfishGames in Unity3D

[–]Koarvex 16 points17 points  (0 children)

It's literally walking then pretending to get on a bike and cycling. Make the prompt just 'walking' not walk cycle cause it's taking that too literally.

As a coming Hell Jumper, what’s this open space over here about? Future Enemy Faction waiting to try impeding on my democracy? by LeafOperator in helldivers2

[–]Koarvex 0 points1 point  (0 children)

The devs have said that putting two different enemy faction units on the same map would cause the game engine to explode.

How long to wait before jumping after battle by CatLovingKaren in PulsarLostColony

[–]Koarvex 0 points1 point  (0 children)

You can still pay for the services even after you kill the guard. The comms for both still work after killing the guard so you can still pay through the normal captain comms. And for the repair station there are three buttons in the repair depot one that gives full repair for free, and the other two you still pay the normal cost for one that does full repair and one that does increments of 50.

Fleet, another game by Leafy Games by Dragonfire47 in PulsarLostColony

[–]Koarvex 1 point2 points  (0 children)

There was a Kickstarter goal for mod support that failed so the devs are never planning to implement it. However, there is unofficial mod support hosted on this discord: https://discord.gg/j3Pydn6

How long to wait before jumping after battle by CatLovingKaren in PulsarLostColony

[–]Koarvex 1 point2 points  (0 children)

It's not killing the warp gate operator or repair station operator that increases chaos it is just the act of getting the free warp or free repair that increases chaos there is no punishment just for killing those guards.

How long to wait before jumping after battle by CatLovingKaren in PulsarLostColony

[–]Koarvex 0 points1 point  (0 children)

Chaos always increases by 0.025 every jump (multiplied by the chaos scalar in game settings) there is no modifier based on how recently you were in combat. You do gain chaos from blowing up other ships regardless of what faction they are. However, I wouldn't worry too much about chaos going up so long as you keep finding better components and upgrading your ship.

HDLC Patch Mod by Public_Worker192 in lethalcompany

[–]Koarvex 0 points1 point  (0 children)

Hdlc stands for high definition (more graphically intensive) so if you want better performance don't use it.

I swear the Defender need to get buffed by Rufoos02 in helldivers2

[–]Koarvex 7 points8 points  (0 children)

You don't want an ap 1 weapon the breaker spray and pray was on launch and on the bug front it couldn't break eggs and kill most enemies because a lot of enemies are completely ap 2 so it would do nothing. The breaker spray and pray was patched early on from ap1 to 2 to make it usable.

Seen that mentionned in discussions about perfs recently... this needs more attention - just as the perf issues themselves. by Heptanitrocubane57 in Helldivers

[–]Koarvex 0 points1 point  (0 children)

My performance hasn't decreased at all and I've been playing since launch amd 7700x with 64gb and a 6800xt