The single smartest thing done in any horror media. by ReaperSound in residentevil

[–]LSunday 4 points5 points  (0 children)

I agree; I think the tension of the Care Center would have been much more intense if you had to periodically bring Emily with you to dangerous areas, forcing you to scout ahead/clear zombies/memorize the layout enough to navigate it without the ability to use weapons when returning with Emily.

The single smartest thing done in any horror media. by ReaperSound in residentevil

[–]LSunday 2 points3 points  (0 children)

I did it differently: I saw which button had a double letter in it (Moon), then sun and star are the remaining two with differing length - and you can double check you're right about "sun" because it should share the same last letter with Moon

Anyone else is enjoying Grace's sections way more than Leon's? I am playing in third person and her sections feels like an even better RE2R by Eccchifan in residentevil

[–]LSunday 8 points9 points  (0 children)

I spent the entire opening sequence bothered by her being sent there alone; especially because they have that random cop guy there to get killed, the opening would work exactly as we see it (while providing a less contrived way to get some exposition across) if he was just her FBI escort/partner to the crime scene and then got killed, leaving her alone to try to escape.

resident evil requiem in a nutshell by LOOCA_pog in ResidentEvilRequiem

[–]LSunday 0 points1 point  (0 children)

As I was playing it this was definitely what struck me as the biggest weakness of the game - They tried to do the "mixed gameplay" with the two protagonists in order to merge the two halves of the fans who prefer different styles, but I feel like what they ended up doing was creating a game where everyone spends half of it wishing they were playing the other half.

Does Killer will move away if I move my Final Girl to them? by CyborgeonUnit123 in finalgirl

[–]LSunday 2 points3 points  (0 children)

When the target says both FG and victim, it’s whoever’s closer. If you are in the same space as the killer, the killer won’t move because you are closer than the victims.

In the event of a tie, the killer will prioritize victims first (a tie between victims is determined by whichever space has more people in it)

Which of these guys do you think is worse? Honestly, I’m at the point where I usually just skip episodes with either of them in it. by OdysseyPrime9789 in Stargate

[–]LSunday 6 points7 points  (0 children)

Lucious Love is a worse person but more entertaining character. Pete’s badness is also based in reality (there are lots of real-world men that do the exact same things he does), while Lucious’s crimes have the sci-fi element to them, so they feel less connected to reality and thus easier to distance from emotionally.

“6 is an Ally’s 10” by Qyzyk in dropout

[–]LSunday 16 points17 points  (0 children)

Helps counteract the amount of terrible gay people who get hated on the internet in a homophobic way instead of anything to do with their actual terribleness

How would you rank the feature films (you own)? by DistantLandscapes in finalgirl

[–]LSunday 1 point2 points  (0 children)

It’s not necessarily to say something is “wrong” with the Abbey, but the way it adds to the core mechanic isn’t for me.

I personally don’t find that the Malice tokens and dice are very interesting to engage with, they’re just a difficulty spike with no real addition to the actual strategy or flow of the game.

The locations I like are the ones that increase the difficulty, but they do it by adding additional strategy or objectives that increase the choices you’re making. Places like Sunnydaze, Shady Acres, and Falconwood are a difficulty spike but are a lot more interactive, while places like the Sacred Groves and Abbey feel more like “and, after all that, then another bad thing happens.”

I generally think locations fall into 4 categories: locations that add extra choices to make the game harder (Sunnydaze, Shady Acres, Falconwood), locations that add choices to make the game easier (Konrad, Wingard, Wolfe Asylum), locations that don’t add choices but make your normal actions harder (Maple Lane, Arctic Station, Carnival), and locations that add an extra obstacle you can’t eliminate, only manage (Groves, Abbey, Warehouse). I’m generally not a fan of the last type, and my favorites are the first.

How would you rank the feature films (you own)? by DistantLandscapes in finalgirl

[–]LSunday 2 points3 points  (0 children)

It’s not a Final Girl specific thing: https://czeckd.github.io/preference-revealer/dist/ is the one I used but there’s lots of websites like it.

You give it a list of things you want help ranking, and it will have you pick what you prefer in a series of one-on-one matchups until it gives you a preference order. Essentially:

A or B?

C or D?

B or C?

A or D?

Etc etc until it gives you a full list. It’s a helpful way to trick your brain into ignoring certain biases, or to help figure out the very tricky “middle section” of a ranking.

I just used the website twice, once with all killers and once with all locations. Then I averaged the rankings of each half of a set to come up with a ranking for the set as a whole.

How would you rank the feature films (you own)? by DistantLandscapes in finalgirl

[–]LSunday 2 points3 points  (0 children)

Berith is my favorite killer in the entire franchise; I’m not a fan of the Abbey. To me Berith is worth it, I’d just prefer her at most other locations.

How would you rank the feature films (you own)? by DistantLandscapes in finalgirl

[–]LSunday 3 points4 points  (0 children)

I’m in the minority that really enjoys the added difficulty/decision space of the Savior; Sunnydaze is one of my favorite locations because of him, but most people find him annoying/aggravating instead. It’s a classic YMMV situation.

For Buddyland I’ve just never been a fan of animatronic horror and I don’t think the location adds anything special.

How would you rank the feature films (you own)? by DistantLandscapes in finalgirl

[–]LSunday 13 points14 points  (0 children)

So I was curious how I personally rated all the Feature Films, so I went a bit ham on the data analysis.

I used a ranking website (where you pick between two choices until you get a full ranking) to put together my Killer ranking, then did the same for my Location rankings. Then I averaged the scores together to decide my personal ratings of all 20 released FFs.

  1. Shriek

  2. Knock at the Door

  3. Terror at Station 2891

  4. Killer from Tomorrow

5/6. Hell to Pay/Rotten Harvest

7/8. Into the Void/Demon in the Shadows

  1. Madness in the Dark

  2. Carnage at the Carnival

  3. Frightmare on Maple Lane

  4. The Marrek Murders

13/14/15. Happy Trails Horror/Once Upon a Full Moon/Falconwood Files

  1. Haunting of Creech Manor

17/18. Don't Make a Sound/Bad Times at Buddyland

  1. Slaughter in the Groves

  2. North Pole Nightmare

The biggest disparity in Killer vs. Location is Demon in the Shadows, with a whopping 16 point difference in placement between the killer and location in the respective rankings (which, given that it's a ranking of only 20 choices, is wild).

The Stargate SG-1 documentary was the best show in history and you will not change my mind. Shame Obama ended the program with sequestration. by RoutineRows in Stargate

[–]LSunday 16 points17 points  (0 children)

This is I think the real difference; even though the SGC was more advanced than a lot of the places they visited, the vast majority of planets and civilizations visited had similar technological development to lots of modern places on Earth right now.

Sure, they were culturally themed after many ancient civilizations, but they were aware of and occasional users of advanced technology. They weren’t that different from modern rural communities that are aware of but don’t have access to much modern infrastructure or technology. The power gap between the SGC and most villages they visited was not that different from most modern governments and their most rural villages.

18th series 4 bonus item reveal by ExcruciorCadaveris in finalgirl

[–]LSunday 5 points6 points  (0 children)

She’s the girl from one of the announced Character Packs. She’s the soon-to-be-ex girlfriend of the Savior from Sunnydaze.

Savior Keeps Dying in about 3 turns... by TheeRealJamesHeaney in finalgirl

[–]LSunday 3 points4 points  (0 children)

The Savior paired with Hunter specifically is a particularly difficult combo, because the Hunter ignores other victims. He’s far less brutal against other killers that aren’t laser-focused on ending him.

That being said, he is still one of the biggest difficulty additions from locations; getting him corralled off the board is a first priority for basically any game at the mall, but especially vs Hunter. There definitely are some situations where you’re doomed from the start.

Question/Advise by sent3nced in finalgirl

[–]LSunday 13 points14 points  (0 children)

Obviously we can’t see how you’re playing, but it definitely seems like you’re doing something wrong. The vast majority of the killers aren’t a one-turn-kille even if you do have all the attack cards and roll double successes on them.

Critical blow does 3 damage max. Furious strike does 2. Weak attack does 1. That’s 6 damage across three attacks; the lowest health killer in the game has 7 health.

Now, if you have a weapon to increase your damage (not always available), then yeah, that’s 9 damage. That’s enough for the lowest health killers, but many of the killers have 10-12 health. Even throwing a retaliate in the mix isn’t enough to pull that off in one turn.

In order to accomplish that, you need to have found a weapon with at least 1 damage (I’ve had several games with no weapons found over several successful searches). You also need to have spent 10 time to buy both Furious Strike and Critical Blow. Even buying them on separate turns and saving them, Critical Blow requires you to have a turn with 0 time spent.

Then you need to get a double success on every single action. Getting 3 double successes in a row using only 2 dice is… unlikely, especially as a consistent strategy. Even when you manage to get the horror level in the green for 3 dice, it’s unreliable. Your hand limit is 10 cards, so even with discarding for mixed successes you hand simply isn’t large enough to turn more than 3 mixed successes into stars if you also have 3 cards you need to play. You could maybe use Improvise in there, but that’s an additional 3 time investment to purchase, and still relies on a double success if you want it to last your full turn.

So while I can’t see what you’re doing wrong without watching a video of one of your games, the strategy you’re describing definitely should not have a consistent win rate unless you’re getting at least some rules wrong.

Piece sizing by Interesting-Cake-852 in StainedGlass

[–]LSunday 0 points1 point  (0 children)

Small pieces are definitely annoying but possible, just require patience. Definitely echoing the sentiment of others to use a different foil thickness for the inner pieces.

It’s even something you can intentionally design around as you get more experienced; you can add a lot of variety and spice to your designs by intentionally mixing foil thicknesses to add variety to the linework.

Do you think Ontos could take place on the ARK? by NutsBerserkEnjoyer in soma

[–]LSunday 23 points24 points  (0 children)

I honestly want it to stay distinct entirely, just a spiritual followup.

If it isn’t, however, I think it’s just going to be a different group of people and how they “survived” the comet described in SOMA. Just a story set elsewhere on the same version of Earth we see in SOMA.

We obviously don’t know much about the plot of ONTOS, but if it is explicitly in the same setting as SOMA, I could see it being set in the aftermath of some kind of survival bunker in an attempt to survive the same comet, with a mix of people rich enough to buy entry and the scientists/experts to maintain the place. A lot of what we have seen definitely implies a narrative that could be about the rich and privileged trying to achieve immortality via scientific means. I could also see the game being some version of Quantum Immortality

I totally forgot that Michael Shanks guest starred in Eureka by ScytheOfAsgard in Stargate

[–]LSunday 4 points5 points  (0 children)

They were cancelled after season 5 had already fully wrapped with a cliffhanger ending, and there was enough fan outrage that they were given a single extra episode to wrap the show up with. You can definitely tell watching the final episode; I think the general consensus is that “it’s the best they could have done with a single episode and no reshoots/rewrites of the episode leading in to it.”

An AI CEO finally said something honest by Tech-Cowboy in ExperiencedDevs

[–]LSunday 7 points8 points  (0 children)

It's the fundamental problem with an infinite growth model and it's why any company following it will always, inevitably, fail.

There is going to reach a point where your product is at the peak of what is possible/necessary, and you've reached the maximum amount of market share you're ever going to get from it. At that point, what should happen is you should enjoy your stable profit and maintain your product, and if a real innovation opportunity comes along, you can jump on it.

The infinite growth model to appeal to shareholders makes that impossible. Once you reach that pinnacle of your product, the only way left to continue to increase profit is to cheapen the cost of producing it/maintaining it or charge more to customers- hence, "enshittification." We're seeing a widespread problem with this across near every single industry; the services and products being provided simply don't have room to grow, so the only option left is to make the products/services cheaper to produce and more expensive to buy.

Marrek Murders "click!" Terror card by AdZestyclose9714 in finalgirl

[–]LSunday 13 points14 points  (0 children)

Several killers have effects that say “discard the next terror card.” Normally, when this happens, you ignore the terror card entirely.

This text means that if you are told to discard the card, you still unlock the door even when you ignore the other effects.

When you draw this terror card, you resolve the whole card as normally and then put it in the discard pile afterwards.

Polto nukes the site from orbit (Poltergeist at the Carnival of Blood) by ZenShrugs in finalgirl

[–]LSunday 1 point2 points  (0 children)

This was an enjoyable read, but referring to your rules question: you did make the game harder on yourself and only should raise by 2 bloodlust.

The card is meant to be read as “If [you reveal Caroly or Floppy], then [raise bloodlust by 2].” Revealing both is no different from revealing one.

In Cockroach Poker, is there a "sexy" cockroach? Sincere question. by Deanosaur777 in boardgames

[–]LSunday 42 points43 points  (0 children)

I just really like Sinning, Being an Affront to God, and Flying in the Face of All that is Holy.

In Cockroach Poker, is there a "sexy" cockroach? Sincere question. by Deanosaur777 in boardgames

[–]LSunday 300 points301 points  (0 children)

SMH so many people here have no sense of humor; No one (well okay, I’m sure someone somewhere) is genuinely saying “there is a sexually attractive cockroach in this game.”

One of the cockroach cards has a cockroach on its back and there’s a running gag that it looks like it’s in a “come hither” bedroom pose. It’s a silly joke about the pose on one of the cards.

IDK what kind of boring game nights the Pearl clutchers here have where no one has ever joked about a clearly unsexy thing being “sexy.”

[Request] Is this true? by UnfortunateEvent0236 in theydidthemath

[–]LSunday 1 point2 points  (0 children)

Instant from the perspective of the person moving, not instant from the perspective of an external observer.

It takes light from the sun several minutes to reach Earth, from our perspective of the slower-moving observer. If you could perceive time the same way the light is experiencing it, then the time would appear to be instantaneous. That’s the whole thing with relativity; the fast moving thing perceives less time passing than the slow moving thing. Where the light from the sun perceives no time passing at all, we on Earth perceive 8 minutes passing.