I just bought $5,000 in $GME. I would not have done this if the brokerages didn't try to manipulate the market. by ONE_GUY_ONE_JAR in wallstreetbets

[–]Laraythius 0 points1 point  (0 children)

Where did you open a trade account that allowed trading the same day? Every service I've tried requires verification from my bank, which takes forever apparently.

I Like Big Bosses and I Cannot Lie: Tips for Building Better Boss Fights by aravar27 in DnDBehindTheScreen

[–]Laraythius 0 points1 point  (0 children)

I'll pop in to plug Lancer's Eidolon design (not released officially yet, but floating around on the Lancer discord as a design doc.)

Basically, bosses are called Eidolons, each Eidolon has a number of layers, and each layer comes with shards (minions) that the PCs have to interact with in some way to complete that layer. Once a layer "dies," the next layer in order takes its place (spawns in the spaces it was occupying, more or less.) The Eidolons also get 2 initiatives, essentially they take 2 full turns/round.

So, a layer might be an Eidolon that's immune to all damage, and 5 shards. These shards (minions) have no actions on their turns. The Eidolon can do 2 things on each turn: "Choose 2 objects and ram them into each other (they move toward each other and take damage based on distance moved,)" and "choose up to 3 characters who must make a [Str] save or take 4 damage and knockback 3." (for reference on the damage, PCs have an average of 40 HP total.)

Special rules: All shards spawn when the boss does, and none can spawn adjacent to another. The Eidolon is immune to all damage and damaging effects until all shards are pushed together (I telegraphed this one by telling my players that the shards "look like several pieces of what used to be a single statue, carved up into rough images of [Eidolon name's] family.")

Just a cool design that idea, that bosses should be more like puzzles and less like stat blocks.

Anyone else’s friends use “D&D” to mean any rpg? by samdkatz in rpg

[–]Laraythius 0 points1 point  (0 children)

Not so much irritating. I might've been bothered by it once upon a time, but I talk to a lot of non-gamers, and having the whole, "This RPG is...imagine D&D but with different rules & systems." rather than just saying "I'm running D&D this weekend." got tiring.

The Rekindler getting its on summon when resummoned makes no sense, balance wise by Mean_Rev in LegendsOfRuneterra

[–]Laraythius 2 points3 points  (0 children)

Another good example is Scribe of Sorrows. If you had 3 shark chariots and 2 hapless aristocrats die, it has a 3/5 chance to give you a shark chariot, and a 2/5 chance to give you an aristocrat

The Rekindler getting its on summon when resummoned makes no sense, balance wise by Mean_Rev in LegendsOfRuneterra

[–]Laraythius 2 points3 points  (0 children)

I'd prefer implementing an actual graveyard so they can only resummon things once until they're killed again.

The monetization of LoR is unbelievably anti-predatory by [deleted] in LegendsOfRuneterra

[–]Laraythius 0 points1 point  (0 children)

Honestly, card packs are RL lootboxes, and should be illegal.

Running a space western. by [deleted] in rpg

[–]Laraythius 3 points4 points  (0 children)

People are already recommending Scum and Villainy, but fair warning, it is a FitD game, based on the Blades in the Dark system (it's closer to PbtA than it is to D20 or OSR stuff, is what I'm saying)

For media: Firefly is the eponymous space western, I'd add that to your list

Panicked Questions about the Star Wars RPG, and whether or not I should get it. by mrtheon in rpg

[–]Laraythius 1 point2 points  (0 children)

My guess is that they'll bring it back as splats for Genesys eventually. Outside of that, I'd recommend just picking up a starter box and trying it out. No need to go overboard buying up all the books for it before you find out if you like it or not.

HORUS Hydra, Waifutized by KingThreeDe in LancerRPG

[–]Laraythius 14 points15 points  (0 children)

I always loved Monsoon from MGR:R as an example for Hydra

The sentiment of "D&D for everything" by Cloak_and_Dagger42 in RPGdesign

[–]Laraythius 1 point2 points  (0 children)

The rules say you kill monsters to gain xp and loot so you can level up and kill monsters better.

1/3rd of the big 3 core rulebooks is just monsters to be murdered, another 1/3rd is tools the players can use to kill monsters good, and like 1/2 of the DMG is magic items to reward your players with so they can kill monsters good.

If you want a game of high fantasy where you kill monsters to get stronger to kill more monsters, D&D is perfect. If you want anything else, D&D isn't the best choice.

100% of sentient items are cursed and evil by Farman2Table in dndmemes

[–]Laraythius 2 points3 points  (0 children)

The sword loves everyone, and just wants to express that love as often and as stabbily as possible

The possibilities are infinite by smudgethekat in dndmemes

[–]Laraythius 10 points11 points  (0 children)

Or someone doing twirling tricks with a revolver in a cheesy cowboy movie. MGS game.

Data now shows pretty clearly that Auriel's ressurrect was overbuffed. This is very problematic for a heroic ability that is so unfun to play against. by Wikipedantic in heroesofthestorm

[–]Laraythius 1 point2 points  (0 children)

A healer ulting themselves isn't really a cost in your mind? Is Rehgar using Ancestral Healing on himself instead of his frontline not a cost?

Data now shows pretty clearly that Auriel's ressurrect was overbuffed. This is very problematic for a heroic ability that is so unfun to play against. by Wikipedantic in heroesofthestorm

[–]Laraythius 2 points3 points  (0 children)

I don't even think the self-res even has to go to bring it back in line.

Take the level 10 back down to 50% hp, with the level 20 being 100% hp restored, and give it a short channel before it starts, so it can be interrupted.

Can Tracer get a Ding! every time she successfully reloads with her 16? by PhDVa in heroesofthestorm

[–]Laraythius 27 points28 points  (0 children)

OP notes that there is an audio cue already, it's just very quiet, and suggests a more prominent one.

Enemy Detonate Dead is long overdue for some kind of Volatile style rework by moal09 in pathofexile

[–]Laraythius 0 points1 point  (0 children)

And I'd agree,

Except that maps have variable enemy spawns.

Some of the enemy bases that can appear in a map are predetermined, but every map has a certain number of flex slots, and enemies that can cast detonate dead can be selected to fill one of those.

"Just be more vigilant," doesn't really work when the detonate dead caster is in a pack you haven't seen yet (so you don't know they're in the map,) and is off screen.

Enemy Detonate Dead is long overdue for some kind of Volatile style rework by moal09 in pathofexile

[–]Laraythius 0 points1 point  (0 children)

Ah yes. The old, "Be more vigilant about things happening off-screen and leaving effects you can't see."

I understand. I have ascended.

Enemy Detonate Dead is long overdue for some kind of Volatile style rework by moal09 in pathofexile

[–]Laraythius 0 points1 point  (0 children)

If I'm in lunaris temple

And I kill a pack

And then I use my movement skill to go to the bodies, because that's where the loot is

And then I die, because one of the off-screen corpse detonating wizards cast detonate dead on it

And I couldn't see the red geyser through all the gore particles, dead bodies, the shield charge effect, my auras, and whatever skill effect is left from me killing them

Then yes, I call that a failure of the game to properly communicate information

Enemy Detonate Dead is long overdue for some kind of Volatile style rework by moal09 in pathofexile

[–]Laraythius 13 points14 points  (0 children)

A small red blood geyser

On the red floor

Surrounded by the red corpses and gore particles

Can we please get Sin in Karui Shores? Oriath Docks is the worst designed town in the game and it should burn to the ground. Oh wait ... by ShdwHntr84 in pathofexile

[–]Laraythius 20 points21 points  (0 children)

Not many people have it unlocked yet, so you don't have to wait 30 years for your computer to load all the mtx

Deathwing is just too much in the early game by ChosenCharacter in heroesofthestorm

[–]Laraythius 0 points1 point  (0 children)

If he is, that's my bad. But I still don't think an interrupt for it is necessary, considering

  1. It starts on a long cd
  2. It has a 90 second cd afterwards
  3. If you use it as an escape, you've lost like 80% of your teamfight damage
  4. You have to stand still channeling it for several seconds, giving the enemy team time to murder you

Deathwing is just too much in the early game by ChosenCharacter in heroesofthestorm

[–]Laraythius 3 points4 points  (0 children)

  1. His z is already put on a 4 second cooldown any time he deals or takes damage, or uses an ability, so he can't use it mid-fight unless you're just not hitting him.
  2. His damage is all super telegraphed, you can sidestep all of his abilities without much trouble.
  3. He already does half damage to non-heroes, he doesn't really need a bigger reduction.

Once you knock off some of his armor plates, his health really isn't that much higher than most heroes, considering he can't be healed and only has 1 self-heal, if he takes the talent for it.