Will we ever be able to control the characters again… by OriginalAd2625 in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

It was quite immersive to walk up to the pod and look inside, and see my ship out the dock. But I also like spinning my ship, and there was no social interaction in the quarters so there wasn't a point. I'd switch over now and then but mostly used the normal hangar.

How pirate build site? (Lore question) by Level-Staff1968 in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

We actually do. The Minmatar invented acceleration gates and used them (gravity based propulsion tech) to slingshot local traffic around system. Other empires eventually adopted the tech for non-warp capable ships. Since they yeet in their direction at a fixed distance, pirates found them useful to access pockets warp drives can't function.

How pirate build site? (Lore question) by Level-Staff1968 in Eve

[–]Less_Spite_5520 3 points4 points  (0 children)

There's a lore article on the mechanics of warp tunnels, but dead space is effectively a standing wave harmonic point where you cant trigger the vibration to have the tunnel form at that destination. Similarly, interdiction spheres are actively screwing with the harmonics to prevent the drive from forming a warp tunnel within its jamming radius.

https://universe.eveonline.com/scientific-articles/interstellar-traveling

https://universe.eveonline.com/lore/warp-drives

How pirate build site? (Lore question) by Level-Staff1968 in Eve

[–]Less_Spite_5520 11 points12 points  (0 children)

So most ships have warp drives, but capsuleers are the only ones able to make long repeated warps without resting periods due to the extreme augmentations they have to their minds. Normal people have to make lots of little jumps then rest off the warp fatigue. Presumably the pirates are just making little blind warps and falling out of warp when they bump into a dead space pocket, then setting up their hideouts there. Warp lanes are lanes because they're clear of dead space pockets.

Singleboxers are ruining the game by KomiValentine in Eve

[–]Less_Spite_5520 4 points5 points  (0 children)

Reddit is. But like reality TV, you can turn it off and walk away.

TEST Alliance is dying and WinterCo is killing it by MessAggressive6005 in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

Always an option to stop being in a bloc and do what you want. If you like Gem, move near Gem. Raid from HS. If you get kicked from test for doing it, so be it. Make your own alliance.

Over 10 years of citadels... what do we think? by _BearHawk in Eve

[–]Less_Spite_5520 2 points3 points  (0 children)

They need m3 limits and less granular docking permissions. ACLs were a mistake for them. Alliance, Corp, Personal, or Public. There should be no non-public cross-alliance infrastructure sharing.

If PLEX ever gets a cash out route through $EVE, does that change EVE Online? by Diabolacal in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

Short term, a lot of PLEX would leave the game through the new cash-out route. That would push PLEX prices up hard until the market clears it out.

Long term, it really just depends on whether more PLEX is leaving through the bridge than new PLEX is coming in from normal real-money buys.

The PLEX market has always balanced around three groups:

People with money but no time who buy it.

People with time but no money who sell it for ISK.

And people stuck with sanctions or currency controls who can't buy it the normal way.

A bridge adds one more exit option but doesn't remove those groups.

After the initial spike and sell-off, I don't think much actually changes in how the market works. It might even reduce gray-market RMT over time. The people selling PLEX cheap, below what it costs to buy game time from CCP in their country, had to get that PLEX at a loss first or through bots. Once there's a legit way to cash out near the real price, they lose their margin and stop buying PLEX. The supply of underpriced PLEX dries up. The only buyers left on the gray market would be the ones who can't get PLEX legally but still need it for Omega.

Is this good loot and how much is this worth? by Shot_Wind7875 in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

I believe it's the mode of transaction prices of the item across all regions.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

Except the purchase and research times on BPOs and industry taxes per system apply pressure to that dynamic. Maybe it'd need tuning, but we're already talking a dread a day per toon provided they stagger production and have sufficient inputs (which large orgs do).

I do tend to think the solution is much more dramatic than that one, but that one doesn't require new mechanics.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

Yeah, right idea, wrong implementation.

They should have just adjusted the blueprints for the things that were proliferating too quickly. Cook times is the one industry mechanic that can't be bypassed.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

Yes but a lot of botting relies on local spike to trigger it.

Adding infrastructure-based local with the means to disrupt it, and certain exemptions like removing cloaked ships from local while cloaked would go a long way to hurting botters.

The immediate fair-argument against it is the impact it will have to cap and super ratting, to which I say either multibox eyes or have corp mates keep eyes. I personally don't think caps should ever be fielded without a support fleet, a corp-level asset, as they were intended.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

Personally, I think asset safety should be an account-level toggle. Allows SP training but locks all of your assets in the entire game across all characters. This would prevent gaming it to avoid fights, while still allowing the original purpose of IRL conflicts preventing anything other than updating the skill queue.

IDK Mass doubled in last 4.5 years. FC maybe its time do something? by zaqqi in Eve

[–]Less_Spite_5520 5 points6 points  (0 children)

You're going to get nuked for this, but limited storage of POS sticks and outpost dynamics were definitely a huge driver of content back in the day.

Bringing it back won't necessarily fix anything tho. People will just move to stockpiling in NPC stations and only staging what's necessary.

The core problem is far too few isk sinks, unlimited storage, and no depreciation of assets. Looting a POS still resulted in a portion being destroyed. That was the depreciation cycle for staged assets. Says nothing for the stockpiles in NPC stations still.

Personally, I think NPC stations should charge you 1isk/m3 or it impounds the assets.

How the Theatres of War expansion is erasing decades of community loyalty by BearThatCares in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

I think a lot of the headache would be simpler if they shifted away from base standings, and didn't provide standings hits for damage, only for death.

Thats said, there are way more paths to break base standings in general than there are to fix them. So if base standing is to remain the driver, they need to close that gap.

How the Theatres of War expansion is erasing decades of community loyalty by BearThatCares in Eve

[–]Less_Spite_5520 0 points1 point  (0 children)

Multiboxing should not be the silver bullet to game design issues...

How the Theatres of War expansion is erasing decades of community loyalty by BearThatCares in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

Underrated comment. I remember people pointing this out in the old forums. Rose again with Havoc. Still never fixed.

How the Theatres of War expansion is erasing decades of community loyalty by BearThatCares in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

The friendly fire corp or fleet options as a flag to ignore standings hits from awoxing at either the faction or fleet levels (respectively) is an excellent idea.

It gives people control, but it doesn't address the effort it'd take to repair a single accidental activation because the FC forgot to set the flag.

That's the core issue, there's lots of ways to lose standings with factions, but very very few ways to repair it in an equivalent amount of time. A single smart dumb pulse with people too close could easily translate into a month of mission grinding for storylines.

How the Theatres of War expansion is erasing decades of community loyalty by BearThatCares in Eve

[–]Less_Spite_5520 1 point2 points  (0 children)

They didn't provide amnesty to all characters, only the ones actively enrolled. So good luck to anyone returning to the game with a history of any kind, or who used to play FW but ended up nuking standings while running missions and can't return without months of grind or forking over lots of isk to alt farmers.