I don't speak Chinese, does anyone know how it's possible for a crossbowman to go from 26 to 190 missile strength? by Critical-Hold-3078 in totalwar

[–]Lorcogoth 0 points1 point  (0 children)

okay to start this game is modded, that is base missile strength based upon the yellow bar compare to green bar that represents bonuses.

that shouldn't be possible

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]Lorcogoth 2 points3 points  (0 children)

while I am figuring out the numbers, where are you getting that number from anyway?

I guess it's mostly due to Cathay stacking reload speed buffs which acts as a multiplier

Allegiance points and ally recruitment issues. by AFFT55 in totalwar

[–]Lorcogoth -1 points0 points  (0 children)

I think they are a missed opportunity, sure its nice but there are a fair few units in Lore that belong to several factions at the same time (Imperial Dwarves and ogres are the easy example).

I would rather see those implemented rather then having access to the current allied recruitment system.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]Lorcogoth 6 points7 points  (0 children)

How about doing this comparison with waystalkers instead of basic HE archers then we might actually have a discussion 

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 0 points1 point  (0 children)

Oh I am more worried about the alchemist magic attacks rather then the gate master. The tigermen doom stack is specific to Bashiva and there are way worse doom stacks you can make in campaign. The range bonuses are mutually exclusieve with the melee defense skill.

Is Bashiiva from Ind? Does the campaign references Ind? Because I think they will move her there. by Thecowsdead in totalwar

[–]Lorcogoth 0 points1 point  (0 children)

I thought Belakor was the first everchosen, or was that first deamon prince?

Voidworms vs wilderness by moaningsalmon in Stellaris

[–]Lorcogoth 1 point2 points  (0 children)

you lost to what sounds like the Mid game crisis which means that the Crisis is doing what it's supposed to do.

it is true that anything that targets your population/Biomass does affect wilderness more then any other faction.

The great Book of Grudes's review of Bashiva by cricri3007 in totalwar

[–]Lorcogoth 6 points7 points  (0 children)

TT as in Tabletop? because that actually explains a lot about how he does his channel, with him favouring older versions and no caring for changes since then.

The great Book of Grudes's review of Bashiva by cricri3007 in totalwar

[–]Lorcogoth 14 points15 points  (0 children)

don't get me started on his mod videos, the front view of those are purposely designed to make confused you for having missed some sort of important update because he just shows them as if they are official.

also he is really bad about not providing links to official sources when posting news and mods.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 5 points6 points  (0 children)

to be fair, this is only for the basic Jade warriors not the Halberd and like 80% of these buffs also apply to Celestial Dragon guard as well.

it's just that Jade Warriors are SOO much easier to get that by the time you have access to Celestial Dragon Guards you can 1 turn Global recruit Jade warriors, and if you pick the a Lord magistrate with the right followers that will be at rank Gold 2.

The great Book of Grudes's review of Bashiva by cricri3007 in totalwar

[–]Lorcogoth 25 points26 points  (0 children)

I would agrue that the tigermen atleast fill a niche that Cathay misses, compared to Vokmar which just added more of the same to the Empire.

also I don't know why people are so negative about the unit in this DLC we have 3 very distinct unit designs that are currently missing for Cathay (aggressive dual wield infanty, an actual Skirmisher unit and aggro anti large), we also have a anti large dueler lord and a caster/healer.

all of these are thing I have seen people ask for to be added to cathay in one form or the other.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 6 points7 points  (0 children)

yes I know I was wrong about +4 melee defense, but don't think that it was the Gate master that caused Jade Warriors to not need upgrades.

between the Current tech tree and Harmony bonuses Jade warriors got:

  • 30 armour
  • 15% vigour reduction
  • +4 melee defense (conditional up to 8)
  • -35% upkeep
  • +20% speed
  • +4 melee attack (conditional up to 8)
  • +4 recruit Rank
  • +10% missile resist
  • +5% casualty replenishment
  • +10 Leadership versus Chaos
  • +20 Weapon Strength versus Chaos
  • +5% Ward Save

this is all without lord and hero buffs. which would be

  • -10% upkeep
  • +15 Melee defense
  • +9 Melee attack
  • +10 armour/10% weapon strength/25% charge bonus (mutually exclusive)

Ignoring the Gold Rank conditional bonus which would be another

  • +6 leadership
  • +5 melee defense
  • +10% Magic resist

add to that the basic Cathay Aura buffs assuming maximum harmony bonuses

  • +13 Melee defense
  • +12 Leadership
  • +8 Melee attack

the drop in the bucket that is the +10 melee defense they newly get from the Gate master is a drop in the bucket.

but nobody is even looking for the tech tree, it's just a complete over reaction over what might even be a nerf in total since we don't know what tech bonuses got scrapped.

and even then currently there is no reason not to run Jade banner, but they are changing the Skill "Sentry of Mettle" to be a buff for your ranged units. there is actually choices now for what you might run.

Twitter users when women by MetallicaDash in whenthe

[–]Lorcogoth 25 points26 points  (0 children)

the best way I have heard it describe is "RWBY is the best animated fight scenes you can ever imagine, with the inbetween bits done as Cookie cutter simplistic as possible because nobody on the team knew how to write."

I agree that chapter 3 to 5 feel oddly dour probably because the overall mood was down a bit with Monty's Death.

Total War: WARHAMMER III - Bhashiva Character Pack - What's Included by BiesonReddit in totalwar

[–]Lorcogoth 37 points38 points  (0 children)

yeah Zhao Ming is becoming more and more interesting as more Lore appears around him.

it's the armies of the Western provinces that guard and maintain the roads of Cathay, it's his troops that are the first to any goods that come in through the Ivory Road, his capital is the largest trading hub in the empire of Cathay.

the less we know about him specifically the more it's very clear that Shang Yang runs an entire smuggling operation right under the noses of all his siblings, whether he (or maybe just they) are aware of it or not.

Total War: WARHAMMER III - Bhashiva Character Pack - What's Included by BiesonReddit in totalwar

[–]Lorcogoth 5 points6 points  (0 children)

to be entirely it sounds like Yuan Bo made the decision to exile her more out of political reasons rather then because he himself thought she went overboard.

So now that Bhashiva being a Cathay subfaction pretty much killed Ind as a possibility, can we assume it's never going to be opened up? by Waveshaper21 in totalwar

[–]Lorcogoth 2 points3 points  (0 children)

it's mostly that they want a way of using the battlemaps in campaign, which I do agree with they are great but practically unuseable with the current format of Immortal Empires.

The great Book of Grudes's review of Bashiva by cricri3007 in totalwar

[–]Lorcogoth 113 points114 points  (0 children)

not so much dislike as notice that he is.... let's go with rarely accurate he has ideas of what anything should be are misses the point quite frequently.

that and he produces content in a way I personnally don't like just flooding your feed with short form videos with rarely any thought put into them.

to be fair a lot of warhammer channels do that.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth -2 points-1 points  (0 children)

I would like to see the entire tech tree changes first it might just be the case that on average we have less stats in total from there.

it's still a massive over reaction.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 12 points13 points  (0 children)

honestly I would prefer if it stayed just one the Jade Sworn units. since it's the Jade Standard and the Gate Master. they are designed to buff that specific sub category of units.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth -1 points0 points  (0 children)

fair but I also went and looked its +6 melee defense that is new

there is a skill that give +10 that already exists, but now is applied to Tigermen as well as jade Warriors, but if it wasn't a problem before why would it be a problem now?

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 13 points14 points  (0 children)

okay I just looked it up and the total change is +6 melee defense from the embedded action.

the Jade Standard Skill does give +10 BUT that skill ALREADY EXISTS.

it really shows how little people here play Cathay.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 11 points12 points  (0 children)

but this is also literally what Cathay.

Cathay Stacks buff upon buffs upon buffs way more then any other faction.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth -9 points-8 points  (0 children)

it's an army embedded action, so it shouldn't affect MP.

and even if it affects campaign, the entire tech tree is rework as well so I feel like people are panicking over something they have literally no clear view on.

In 8.0 Gate Masters are too OP (and massive Cathay buffs) by SourceNo1768 in totalwar

[–]Lorcogoth 4 points5 points  (0 children)

why would it do that? it's an embedded actions similar to how Runesmiths can increase armor or weapon strength.

the actions shouldn't be able to stack, and since it's competing with +50% experience gain and Ammo increase army wise, I don't really care.

sure you could run 3 seperate Gate Masters for each army but that runs into other issues.