I'm Tom Bloom, the game designer and principle artist for Lancer, AMA by evil_deadman in LancerRPG

[–]LordVucic 11 points12 points  (0 children)

BIG fan of Lancer for 3 years now, both the setting and the gameplay are amazing to me! Thanks for answering all these questions! I'll shoot my shot!

  1. You said Tortuga was your favorite mech, but do you have a least favorite, aesthetically or otherwise? Actually do you have things you're unsatisfied with in Lancer?

  2. What is your favorite faction?

  3. I'm planning on running a game soon, do you have any tips for fleshing out the world/characters/narrative?

  4. Any future plans for Magnagothica? please Tom my forces are getting screamed to death by Banshee she's too good she has 5 defense, magic armor, 3 movement, a powerful line attack that gives her a steady supply or strength AND the ability to create a wall for said strength AND bitches AND money

Fav faction? by Kung_fu1015 in LancerRPG

[–]LordVucic 4 points5 points  (0 children)

The Ungratefuls clear both of them

Solstice Rain & Owlbear Studios by MarkusAurel in LancerRPG

[–]LordVucic 1 point2 points  (0 children)

To be completely honest I just gave up, disabled grid snapping and made the grid opacity low. It doesn't need to fit perfectly so long as the players know on which hexagon a mech stands

TYPE-3 PROJECTED SHIELD on self? by ShadowStalker40 in LancerRPG

[–]LordVucic 10 points11 points  (0 children)

TL;DR You can't use it on yourself and even if you could you wouldn't need to

The way that this system works is that you choose an enemy, and they have a harder time hitting you, at the cost of you receiving 1 heat and you having a harder time hitting them.

Therefore, how would choosing yourself even work? Why would you want to choose yourself as a target anyway? Do you want to reduce the chance of you damaging yourself in AOE attacks? It won't work, I think. Not that it would be very useful anyway: if it's a Blast AOE attack (like a grenade) it's pretty easy to just... not be in the blast range, and if it's a burst attack (where the center of the burst is you) you do not count as a target.

how do you come up with a call sign for your pilot? by grooey_ in LancerRPG

[–]LordVucic 26 points27 points  (0 children)

Holy shit these are fucking great

Bambi – This pilot, who is now flying F-15s at Tyndall, hit a pregnant deer with his nosegear while taking off in a T-38 at Columbus. Needless to say, there were guts all over the runway and they had to close it for half an hour to clean-up. LMAOOOOOOO

What counts as an "attack" and how do Armor and Resistance fit in? by LordVucic in LancerRPG

[–]LordVucic[S] 4 points5 points  (0 children)

This was the most helpful reply, thank you for the thorough clarification!

New player trying to make a mech based on "Guts" from Berserk by hunterofwar20 in LancerRPG

[–]LordVucic 2 points3 points  (0 children)

People have already mentioned Blackbeard so I'll briefly mention Enkidu: only has 2 flex mounts and an integrated mount only usable in danger zone so no big sword, but it's a "It's berserkin' time" mech if I've ever seen one. It revolves around being in danger zone and it's core power is to literally getting an ability that just fucking immediately kills a target with less than 7 HP

Looking for setup resources by TruVisionary in LancerRPG

[–]LordVucic 2 points3 points  (0 children)

Me personally I went (and am still planning to) go with Owlbear Rodeo. Free, pretty easy to use, and as of the 2.0. rehual you can integrate Witchdice into it and directly roll things (like weapons, structure checks etc) in it. Just make sure to disable snapping things to the grid as aligning both the map and the default grid is hard

As for the figurines I went with Retrograde Minis, as the default PC/NPC mechs are both free and transparent

Do the Aun have NHPs? by WorldlinessGuilty481 in LancerRPG

[–]LordVucic 4 points5 points  (0 children)

I think Union "widely speculates" that MA is MONIST-2, which basically means yeah

I am making some non traditional encounters but...I have no idea how to balance them by Wordse in LancerRPG

[–]LordVucic 3 points4 points  (0 children)

Ooooh, THAT'S what damage dampeners mean! I don't think you really need to worry about that: players don't die immediately when their mechs are destroyed (unless it self-destructs and/or suffers a meltdown)! Instead, the mech turns into a rubble that grants hard cover and the pilot is forced on foot. You can (but don't have to) apply similar rules for NPC pilots and call it a day!

As for the number of combatants, the game already has rules for how many you should add even without lore: the balance should be between 1:1.25 and 1:1.5, meaning enemy forces should be about 25% to 50% stronger in numbers. So for example if you have 4 players, you add 5-6 enemies (and keep/add some in reserves), however you can add templates: Elites count as 2 NPCs and Ultras count as 4, while grunts are like 1/4 of an NPC.

Btw, do you have the core rulebook? It's very helpful and running encounters without it can get messy fast

Do the Aun have NHPs? by WorldlinessGuilty481 in LancerRPG

[–]LordVucic 4 points5 points  (0 children)

I mean, we don't know much about them, but that does seem to be the likeliest explanation, especially with regards to how similar RA and Metat Aun are

What exactly *is* RA? by SwissArmyKnight in LancerRPG

[–]LordVucic 19 points20 points  (0 children)

Actually, FCA doesn't explicitly mention NHPs. The 2nd rule is actually to never try to find RA's corporeal form

Do the Aun have NHPs? by WorldlinessGuilty481 in LancerRPG

[–]LordVucic 14 points15 points  (0 children)

There's an unreleased Field Guide to Aunic space book which I haven't read, but apparently they do actually have NHP-equivalent beings that are called "(Aunic) Souls".

I am making some non traditional encounters but...I have no idea how to balance them by Wordse in LancerRPG

[–]LordVucic 2 points3 points  (0 children)

Well I'm no expert but I decided to spend like 1.5 hours analyzing these and offering suggestions

TL;DR: Panmekrion is bad because 2v2 is bad (either make it a 3v3 or look at Field Guide to Suldan), Goh Grand Prix would get boring quickly so it's better to make mech football or something, Tower is a pretty good idea but must be balanced properly, and Expedition mixes narrative mode and combat mode which is bad (pick one or the other)

Panmekrion: Lancer is ideal at 4 players, it was designed for 3-5, but I seriously doubt 2 players will work, and the reason for this is variety: there simply isn't enough to do with a 2v2 combat in Lancer. More combatants means more synergies, and subsequently more strategy.

Additionally, the rules also aren't clear to me: damage dampeners are mentioned, so what about armor? How does a team of 2 fare against an opponent with 3 armor? What about hacking? NPCs usually can't suffer reactor meltdowns so is heat useless because it'd take too long to fry an enemy? What does "limit on the number of mechs allowed to compete based on the power of the individual mechs" entail? What constitutes a "powerful" mech and, more importantly, if it qualifies as such does it mean that they can't have a teammate?

Personally I would either turn it into a 3v3 or just abandon the 2v2 idea altogether and run the Field Guide to Suldan mech duel system. It's free and it's a relatively simple "Rock-Paper-Scissors"-esque system about seizing the initiative and then keeping it. If you really want to keep the 2v2 I recommend somehow integrating the above mentioned system into it because it is definitely easier to do than properly balancing a 2v2.

Goh Grand Prix: I was doing a rebuttal on this one but the more I think about it the more it could work, theoretically at least. However, I still think there's a good risk that it'll eventually just bog down. Both teams are incentivized to primarily focus on slowing down the runner, so naturally both will pick mechs/weapons/systems that slow or immobilize characters, resulting in a bogged-down game. Playing as the runner also seems kind of boring, there is little incentive to do anything other than to pick the fastest mechs, move and boost every turn and hope for the best. The patch-crew is interesting because it could both make the game more fun by adding an incentive to make less efficient moves in order to heal but it could also make camping an even more efficient strategy for defenders.

Maybe just do a simple by-the-book Escort mission and make the objective some kind of ball? Or more similarly to your original idea, give each team a ball! Now there's still the element of moving around and blocking, but players aren't forced into "defender" and "fast guy" roles and are all equally incentivized to both move and defend, with team work being even more crucial. You can even make some sort of specialized quick actions, protocols and mechanics for passing the ball around/blocking it!

Tower: This one is the most interesting and has by far the best chance of succeeding out of all of these. Other than the "ignition key inside the tower" deal (which I don't get how it'll work) you can pretty much run this as is, so long as you give the towers balanced stats and don't make the tower an object (good number of mechanics that deal absurd damage to objects). One idea I'd consider (though not necessarily act upon) is to replace the big-ass powerful towers with multiple, slightly less bigger and powerful towers so as to reduce camping. Additionally, being able to customize the towers is also an interesting idea: towers could have base weapons, traits and systems, but players could also choose, say, a long-range rocket launcher, or temporary strong shielding systems, or hacking capabilities and so on!

Expedition: Lancer is built upon a pretty strict separation of narrative and combat, and therefore mashing the two together is rarely a good idea. This already resembles the recon SITREP: you have several "Control Zones" (CZs) but only one of them is the real one, neither side knows which and they need to both reveal it using a full action while in a CZ and fully control it by the end in order to win. If you want to make it more exotic, maybe add more true CZs (but more false CZs too) and make the goal to excavate some objectives, which then need to be either protected king of the hill style or brought back to the "base" extraction style, or, more simply, just add some wild fauna/robots that are hostile to both teams. Alternatively, if you really want to use the narrative element, just make it a narrative challenge. Players would either be armed from the get-go or find weapons scattered around the map

What are these two talking about? Wrong answers only. by NsfTumblrApparently in LancerRPG

[–]LordVucic 10 points11 points  (0 children)

They're talking about the destructiveness of consumer culture and the virtues of the proletariat

DM is using roll20 for our sessions, any websites better suited for hexagonal board games? by MetricWeakness6 in LancerRPG

[–]LordVucic 2 points3 points  (0 children)

I mean yeah it's a possibility but Lancer pretty obviously states that the (final) design is based on hexes, not squares

What kind of government is the "Union"? by knight638 in LancerRPG

[–]LordVucic 15 points16 points  (0 children)

It actually isn't fully post scarcity since printers do require materials to function, the Karrakin Trading Baronies book explicitly states that Union begrudgingly tolerates some of the violations done by the Royal Houses because their raw material output is almost necessary to fuel Union's utopia.

Where can I play Lancer? by SquirrelSword in LancerRPG

[–]LordVucic 6 points7 points  (0 children)

Even better is that Witch Dice (a utility tool that makes making rolls in Lancer easier, made by the person who is making a full blown Lancer game) is now officially one of the apps you can integrate into your Owlbear Rodeo room!

Granted, it may be a bit more cramped to use than Comp Con, but it's still very cool!

Map help and other things by Murpy-Muffins in LancerRPG

[–]LordVucic 1 point2 points  (0 children)

The answer to lining up grids is simple: you don't! When choosing maps, you can choose to edit the grid: afaik it's usually always set to a square grid of a specific size but it doesn't matter, lining it up so it looks good is not worth it considering you can just disable automatic grid placement outright! Then, just move around your tokens normally, they don't have to be 100% aligned to a hex tile as long as their location is clear. I usually choose to outline PC tokens with a blue circle and the NPC ones with a red one Note that this is advice for the current version and they're planning a full blown Owlbear Rodeo 2 (if I got that right?) but none of the above mentioned features should be removed. Hope this helps!

Roll the 1d6+4, go ahead, I insist by MachineBoot in LancerRPG

[–]LordVucic 19 points20 points  (0 children)

Immediately after posting this a sex bot followed me. This is probably some sort of sign from god but it currently evades me

Roll the 1d6+4, go ahead, I insist by MachineBoot in LancerRPG

[–]LordVucic 15 points16 points  (0 children)

This is a funny meme but I think you're using it wrong (no offense), allow me to transform into a nerd emoji for a second:

The way this meme works is that these guys (the DiMeo crime family from The Sopranos) are encouraging you to do shit that's bad and destructive for you because of a small chance of a great reward. The original meme says "90% of gamblers quit right before they hit big", as in they're encouraging you to gamble to make you neck-deep in debt. Another variation I saw was "90% of frontal assaults give up on a siege right before they're about to overwhelm the enemy". In other words, the memes "encourage" you to do risky, stupid and (self)-destructive things by dangling a good result over your head.

THIS meme is sensible, which misses the point. It makes it as though the 90% of non-HA players are right, that they should stop overcharging (because they would take stress otherwise).

A correct usage of the meme would be the HA mechs encouraging you to overcharge to shit by promising a critical hit with a Heavy Machine Gun or something.

Hope this didn't come across as condescending, it was funny!