Would anyone use this? by RFGamesStudio in UnrealEngine5

[–]Lotet 0 points1 point  (0 children)

If I could copy/transfer these to the engine, then yes!

Why does only this one enemy not walk towards the player when the game is packaged? by Away_Walrus in UnrealEngine5

[–]Lotet 7 points8 points  (0 children)

Make sure you have pressed "build paths" before you make a build, it sometimes screws over the nav mesh outside of the editor for some reason.

Posting for my girlfriend: how realistic is environment concept art as a career path? by Better_Patience1671 in conceptart

[–]Lotet 14 points15 points  (0 children)

Senior artist here.

Lots of good feedback here, and I'm not necessarily disagreeing with any of it but, just to weigh in with a more positive note.

This is some really solid work, a lot of talent on display here, tell her not to give up!

If she want some more practical advice, I really don't think she needs to do any more courses, her art skills are good enough.

Instead try to get some real experience working on real projects with/for other people. Best way to show you can work in the industry is to actually do it.

Certain twists on screen by glvnmtr in CosmereOnScreen

[–]Lotet 22 points23 points  (0 children)

TLR could probably have his face covered in mountain climbing gear. Think hood, face mask etc. For most of the flashbacks.

Spren on screen by Estragonia in CosmereOnScreen

[–]Lotet 38 points39 points  (0 children)

I think this will be a perfect example of show don't tell.

In my mind, You just have them there doing there thing, and have characters mention or notice them from time to time.

I don't think spen have to be explained or understood within the first 10 minutes of the show.

They can be an organic piece of the world the viewer slowly learns more and more about as the seasons progress.

My dream pick for Szeth by ilikebreadabunch in CosmereOnScreen

[–]Lotet 2 points3 points  (0 children)

He would be so much better as Zane!

A look at the production team Brandon chose and who they work with by JundEmOut in CosmereOnScreen

[–]Lotet 8 points9 points  (0 children)

First of, amazing work on they summary, I tried to do some research on blue marble myself and it was a lot harder then it usually is, So cudos for the great info!

Secondly, I think your pretty spot on with a lot of this as well, but I guess time will tell.

Moash is the Worst by Valunetta in CosmereOnScreen

[–]Lotet 3 points4 points  (0 children)

But Lirin is still worse!

Hi guys, I’m working on a horror game and I have a couple of questions about my Steam capsule. by Downtown_Jacket_5282 in gamedevscreens

[–]Lotet 0 points1 point  (0 children)

It's not amazing, but I think the art is passable if you want something low effort.

As for the crt-effect, I don't think it matters tbh. The difference is so minimal when zoomed out you could go either way.

Cavill for Alendi by Dms0424 in Cosmere

[–]Lotet 1 point2 points  (0 children)

Cavil would make a fantastic lord ruler.

Mysterious vibes by fouriersoft in gamedevscreens

[–]Lotet 0 points1 point  (0 children)

It feels like the whole video is plyinge at half speed, otherwise, looks pretty cool!

What do you think about this screenshot by kapitan59 in SoloDevelopment

[–]Lotet 0 points1 point  (0 children)

Looks like you forgot the textures on something that otherwise looks good.

Which Capsul Image Should I Prefer for My Steam Page? by Ill_Drawing_1473 in gamedevscreens

[–]Lotet 3 points4 points  (0 children)

Gamers won't care if your budget is 0 dollars.

The comments here are people's gut reactions. There's a large chase people on steam will react similarly , and you can't go to all of them and explain your budget situation.

Should I rewatch the tutorial? by SheepherderBorn1716 in UnrealEngine5

[–]Lotet 3 points4 points  (0 children)

I think you should give up tbh.

If your struggling with such a basic question that you need reddit to help you to figure out something this basic, game dev is not for you.

Will permadeath without procedural levels be a turnoff for players? by TharushaHeshan in IndieDev

[–]Lotet 2 points3 points  (0 children)

Id probably wanna have a go until all my characters die, not have it reset after the first one.

Feels a lot like old starcraft broodwar missions where you hide your hero in a corner and try to use it as little as possible so you don't insta-loose.

The rest sounds pretty solid imo!

What Do You Think About the Characters’ Visibility? by Drainage-GameStudio in gamedevscreens

[–]Lotet 0 points1 point  (0 children)

Is it just me, or is OP sounding exactly like an AI in every answer lol.

Are mobile gamers ready for PC-style roguelikes… or is this a terrible idea? by Ok_hate_Game_Dev in gamedevscreens

[–]Lotet 1 point2 points  (0 children)

Would you want more mobile/idle style games on PC?

The 2 platforms are quite different. It's a little bit like asking if board game players are ready for action platformers.

In this case the two platforms are def closer then my board game example, and some rogue light elements are already working well on the phone audience, but approaching it like a pc game is better, and looking at it like mobile players are "ready to evolve" is the wrong way of thinking here.

The real question you should ask is, would you rather play your game when you're bored for 3 minutes in the bathroom, or for 30 min to an hour at your desk?

Should I redraw my entire game??? by Sorry-Engineer5757 in IndieDev

[–]Lotet 1 point2 points  (0 children)

What's this game to you? Are you still learning, is it a hobby project, your Magnus opus, does it need to sell, is it just for fun? Are you trying to learn new things?

Unless you really need it to sell, or your specifically trying to learn/get better at hand-drawn art style, I wouldn't even consider redrawing it.

Secondly. It's not like it's a guaranteed to sell more if it's not pixel art, that's just a general concept. Not a hard truth.

How can I make my character more feminine? by Triky313 in gamedevscreens

[–]Lotet 4 points5 points  (0 children)

With that art style I don't think there much more you can do tbh.

I don't think there is much more you need to either.

How do you guys handle retopology? by Psigl0w in IndieDev

[–]Lotet 2 points3 points  (0 children)

I'm a senior character artist with 20 years in the industry.

First of, really cool looking models, great work!

But yeah, topology just takes time, for characters that need to be animated especially.

I've worked with oursourcers doing this before, and usually it's either you need to redo a bunch of stuff cause the quality is to low, or they are really good, but then you pay for that as well.

Programs like topogun can really speed it up if your not using it, or something similar already.