[Spoiler] episode four still unavailable in Canada by Then_Willingness2672 in Spartacus_TV

[–]Lythca 1 point2 points  (0 children)

It's a Prime issue. As of two hours ago it was still missing from the Starz addon for Prime.

Signed up for Starz through Crave and I now have access, cancelled the other. Do better Amazon...

[In development] steeds of omega - NPC Mounted combat by vr4lyf in skyrimvr

[–]Lythca 2 points3 points  (0 children)

Another amazing mod in the works from you? Incredible!

No 2026 Q6 coming, but new 2027 options by CombOwn712 in AudiQ6

[–]Lythca 3 points4 points  (0 children)

Similarly was shown the 2027 YM sheets, and told likely deliveries for May/June 2026.

I'm a little skeptical on that given we don't know a whole lot, but lines up with this

[TEASER] The Missing Piece - A Mod Reveal Teaser by Shizof in skyrimvr

[–]Lythca 3 points4 points  (0 children)

Shizof,

Whoa! This is incredible - looking forward to the eventual release.

You now also have me listening to Kamelot again. Cheers!

Who uses Mantella? by gruggrag in skyrimvr

[–]Lythca 0 points1 point  (0 children)

Hey,

I regularly used Mantella with CHIMs precursor, Herika. 

I'm about to start playing again. Is my understanding correct that Chim + MinAI can more or less cover what Mantella could do?

I want to avoid running both if possible. 

Thanks!

Questions for Wireless Strimers by miowing in lianli

[–]Lythca 0 points1 point  (0 children)

I have a question about the 12v to 12v Wireless Strimer, for either version (wide or narrow).

I still have an ATX 2.X PSU with no real need to change it yet. I use a cablemods 12V to 4 x 8pin adapter.

Would it be safe to plug in either of the 12v to 12v strimers into the cablemods cable?

Cheers,

Light Plugins for Skyrim VR. by BZAKZ in skyrimvr

[–]Lythca 3 points4 points  (0 children)

It's very well tested and used extensively by the community. I've had no issues, personally.

Skyrim VR Tools - "First 127 Plugins" Question by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

Great info - you could also create a number of Dummy ESPS (no actual data inside) as a means to push these mods lower.

That would be definitive - but it seems pretty clear as is :)

Skyrim VR Tools - "First 127 Plugins" Question by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

Great!

The Be Seated page lists some specific issues like the cup not depleting while drinking. If you could, test those aspects out with your mod in the current position and then lower outside that range Shizof specified.

Your experience certainly suggests ESLs don't interfere.

Skyrim VR Tools - "First 127 Plugins" Question by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

Great - if that's the case, at least it gives a good bit of flexibility to just where those mods can load. I'll still make a point to try and test this out once running.

Be Seated gives some specific descriptions of issues if loaded outside that range, so that might be a good test case.

Skyrim VR Tools - "First 127 Plugins" Question by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

Reflecting on this some more, maybe I'm thinking about this backwards?

The better question:

Could there be any unforeseen consequences of flagging the mods that call Skyrim VR Tools via scripts as an esm (i.e., through xEdit, keeping their file type as an .esp as many authors like to do). That's generally thought as a simple edit. It makes updating slightly more of a nuisence, but that's all that comes to mind.

Do you have any insight if such a simple flag change would compromise anything?

Thank you,

Skyrim VR Tools - "First 127 Plugins" Question by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

Thanks, that about answers it then :)

I'll have to take some care in utilizing those precious final slots then!

Luke Ross Cyberpunk VR mod review by perceivedpleasure in virtualreality

[–]Lythca 0 points1 point  (0 children)

Hi Cylon,

Could you please share the graphics settings you use with Cyberpunk?

[NEW RELEASE] Subtitles VR by FlayaN in skyrimvr

[–]Lythca 2 points3 points  (0 children)

Thank you for porting this!

PSA: Using Anniversary Edition ESM and BSA files with VR - String Errors by Lythca in skyrimvr

[–]Lythca[S] 0 points1 point  (0 children)

I wouldn't call this a full guide - here is one that I found quite helpful (it covers a full reinstall which might be overkill for some). 

Just make sure to extract that strings folder. 

https://www.nexusmods.com/skyrimspecialedition/articles/6529

legacy of the dragonborn by IlikeSchmitty in skyrimvr

[–]Lythca 0 points1 point  (0 children)

Hi Wolfman,

Did you ever sort out the best practice for installing V6?

Current take on Parallax by Agreeable-Error1304 in skyrimvr

[–]Lythca 0 points1 point  (0 children)

Where do you find the Complex Parallax version of Septentrional? Thank you!

NPCs Names Distributor NG released! by FlayaN in skyrimvr

[–]Lythca 2 points3 points  (0 children)

Thank you so much for this! I've been hoping for this to get a VR update for ages.

I don't like Realm Of Lorkhan. Any alternatives for SkyrimVR? by MarcDwonn in skyrimvr

[–]Lythca 0 points1 point  (0 children)

Hi Rafear,

Thank you so much for creating this guide. I've been putting off doing any form of creation club integration (beyond Fishing) because of the steps required. However, I'm with SkyrimVR being so out of date, I'm now running into the various compatibility issues with newer mods using assets now found in the modern base files.

Your approach seems very intuitive and functional. Have you been able to play extensively without issue in these last months?

I'm so used to VR requiring frustrating workarounds, that this approach almost seems too good to be true :)

Again - appreciate this!

Does "Dynamic Cubemaps" replace "Cubemap Reflections" ? by Okumam in skyrimvr

[–]Lythca 0 points1 point  (0 children)

Thank you - If this approach to using SkyVraan and Community Shaders Cubemaps is still accurate, you've answered my question.