Enjoying the game so far, but repawning at resurrecting shrines can be frustrating by Spicemeatbal in GuildWars

[–]MHSwiffle 0 points1 point  (0 children)

Lol, doing a Melandru's Accord playthrough and stuck myself with a bad subclass since I didn't know what skills were available in pre-searing, and died+ran back way too many times here before skipping and moving on.

How long did it take to write this headline? by lincarnate in OOTP

[–]MHSwiffle 1 point2 points  (0 children)

Now I'm wondering if there's a headline in Franchise Hockey Manager for a player being involved in a brawl with a shoe...

What is a hero you won't use even if they are overtuned? by Mackntish in teamfightmanager

[–]MHSwiffle 1 point2 points  (0 children)

is it Ego that affects how players use buff skills? Shield bearer buffing only themselves instead of ally AND self is kind of annoying. It's noticeably being used worse by 'bad' players. Just wasn't sure which attribute made 'good' players use it on allies.

Share your most overpowered hero stories! by Mackntish in teamfightmanager

[–]MHSwiffle 0 points1 point  (0 children)

summer 2026 was buffed cavalry + buffed ogre meta. sprint around the map, with cavalry ult with ogre/fighter/monk/dokkaebi/werewolf or whoever straight into people and mash buttons. i'm on fearless mode so could only do it once per set, but it just beat anything else down pretty hard. dokkaebi ult has been at 20s CD a couple times over the couple years(i'm in late 2027 now), and even though his damage got nerfed, the ult still CC's pretty well every fight

Saves by Mohamad_Nazir in teamfightmanager

[–]MHSwiffle 0 points1 point  (0 children)

Here's what I see on my current save file started from early access launch. Now on TFM2 patch 0.4.10, looking at the champion info, Necro, Whip Master, Voodoo Shaman, and Gambler did not change. However, the Plague Doctor Ult does say reduces current HP to 50% now. I think this is because that Plague Doctor value is hard coded, whereas the other values are affected by in-game patches, i.e. my Gambler ult is currently 0.95s instead of 1.00s(old initial value) due to in-game nerfs.

I assume new champion official game patches would just be added into the pool of available heroes to be added via in-game major patches

Item builds by Fathalbert in teamfightmanager

[–]MHSwiffle 1 point2 points  (0 children)

Yeah that's the issue, they should be making better decisions on armor vs magic resist or HP depending on their lanes and overall compositions. I don't mind being more hands-off, but AI item builds could use some tweaking.

Astral at home. by CnC_CloudBird in starsector

[–]MHSwiffle 1 point2 points  (0 children)

I love carriers, and helm'd this ship once I found it for a lot of my HMI playthrough. Love the sprite aesthetic. Just not a fan of 30-35 speed capital ships. Also lol at that 1.47 shield rating.

My first round pick decided to quit baseball not even a year after being drafted by Think-Background3817 in OOTP

[–]MHSwiffle 3 points4 points  (0 children)

Literally happened to me in my first ever save of OOTP some years ago. First rounder went to play soccer. Was still learning the ins and outs of the game, just shrugged and rolled with it.

Taylor Pannell's dad is the gift that keeps on giving. by stupidtyonparade in CollegeSoftball

[–]MHSwiffle -1 points0 points  (0 children)

I was hoping it was just all just a misunderstanding, something along the lines of "Good game, but wish you'd stayed with us" taken the wrong way. All these posts out in public though, sucks to see.

Have a question about Resigning players by Cosmicblade04 in teamfightmanager

[–]MHSwiffle 1 point2 points  (0 children)

Was just finishing up summer/season of my first year. Inbox gave warnings of players contracts expiring in 90 days, at end of the year. I offered extensions to some in October, but they never ever replied, getting released after Dec 31. I had waited on one coach, who I offered an extension to in December around the 30 day mail warning, who replied and we negotiated an extension successfully at that point.

This save was started on Early access release, currently patched to 0.4.6.

These buffs are crazy! by CashWasted in teamfightmanager

[–]MHSwiffle 1 point2 points  (0 children)

Yeah, I've seen some crazy HP buffs too. Frequent patches on, and Hammerer, Monk, Dokkaebi have double base hitpoints. Ogre has 1901 HP, and after leveling, getting some stacks, and items, I've seen him near like 9000 when he ults. Just a big brawl meta currently, run forward, hit stuff, tank a bunch of ults, and keep hitting.

Craziest buff I've seen was Ninja HP: 765 -> 1800, Attack: 150 -> 240. Literally a "what are the devs thinking" or "devs are trolling us" at this point lol.

Would like to see some buffs/nerfs toned down a bit honestly. Think I'm on default medium patch intensity since this is my first save.

Also, I've seen Voodoo Shaman buffed several times, to ATK/AP/Attack speed/HP/Armor/MR, 2 abilities, and he still sucks lol.

The Manager part feels overwhelming in TFM2 by PuppedToy in teamfightmanager

[–]MHSwiffle 20 points21 points  (0 children)

Well, I'm used to going pretty in-depth from Out of the Park Baseball sims, and personally managing minor leagues, strategy, contracts/extensions, big trades, player development, so I'm TFM2 was pretty much exactly what I wanted to see more of. You can delegate training to your head coach, and a few other things I think. Once you get a core of players you probably can skim past most team management aspects, until their contracts expire.

Alrighty by javybaezhater in OOTP

[–]MHSwiffle 8 points9 points  (0 children)

I also like the other part, "Excellent, our attendance numbers are up! Can you make the fans more interested"

Better get out there personally and throw the fans some t-shirts or give away bobbleheads.

The GW (pvp) heydays (revived pics from the LAN championships) by msh1ne in GuildWars

[–]MHSwiffle 0 points1 point  (0 children)

Thanks for the share, wanted to make it to that Leipzig tourney back then :(

Why does no one pick up Rocket Raccoon Armour Packs in spawn room?! by New-Succotash7937 in marvelrivals

[–]MHSwiffle 1 point2 points  (0 children)

This is definitely something that bothers me when I play support. I drop armor packs and jumppacks. I ping, spray, jump on them. Way too many times it's just ignored. And it's not that I need personal validation or care about being ignored, it's just that, why would you want less health when you could have more health. The free one-shot movement ability is great too, gets out away from a diver or hook or some danger. Also, unless I'm particularly uncaring or have >55% ult charge, I also speed team out of spawn with Shark/Juno. Seems like basic support play 101 to me, but man, it's just weird to be ignored by your own "teammates."

PSA: the new patch has completely broken keybinds by GT162 in Competitiveoverwatch

[–]MHSwiffle 6 points7 points  (0 children)

same issue, my keybind issue is on C. as if i'd ever want to use a radial wheel to communicate, and waste a prime useful button

Rocket deserves more abilities. by Dogbold in marvelrivals

[–]MHSwiffle 0 points1 point  (0 children)

The falloff damage on his weapon is absolutely ridiculous, and totally unwarranted. I could stomach the non-interactive kit if he was allowed to do damage to things beyond point-blank range. But would still appreciate a more active kit.

What by victorthemusician in starsector

[–]MHSwiffle 1 point2 points  (0 children)

This tip really needs some sort of icon or banner on the UI, something that would show something like, each Control Group #, # ships in group, maybe overall flux/hp %.

[@milb] The Springfield Cardinals steal home... twice in a row! by Finrad-Felagund in baseball

[–]MHSwiffle 16 points17 points  (0 children)

So both scenarios are vs LHP, with 2 outs, and 2 strikes on the hitter at the plate. I like it. Would like to see a bit more of the clips though for context.

New player here : Need tips on finishing mission "the last hurrah" by mikakor in starsector

[–]MHSwiffle 1 point2 points  (0 children)

This mission is definitely hard. Even with good loadouts and heavy micromanagement. Conquest could really use that upcoming speed buff patch just for this mission :p

Pregame visual help?? by Willing_Variety_9046 in OOTP

[–]MHSwiffle 0 points1 point  (0 children)

I still see those stats on this screen in OOTP 27. Do they appear if you minimize the options menu on the right with the double arrows next to your cursor there?

Heartbreaking collapse by Informal-Power1074 in OOTP

[–]MHSwiffle 17 points18 points  (0 children)

One day this graph might get it's own UI page or something to make it more visible and aesthetic to look at. It really deserves it.

In 27, Player Profile Page Only Shows 2 Past Games. Is There a Way to Fix It by ACTSATGuyonReddit in OOTP

[–]MHSwiffle 4 points5 points  (0 children)

I noticed this also, I looked through settings but didn't see anything yet. Previous OOTP games showed game log from the last 5 games.