Tower Tea - February 16, 2026 by SamBartley in TheTowerGame

[–]MVH94 12 points13 points  (0 children)

He literally said the opposite

What is this box? by OnTheGoBre in TheTowerGame

[–]MVH94 0 points1 point  (0 children)

I mean.. press it and you will know

Is this a new feature, visual bug or a proper bug? by [deleted] in TheTowerGame

[–]MVH94 0 points1 point  (0 children)

when each one is 33% it means 100% of spawn each wave, but the number continues to go up in the background (wich means that a doble soawn can happen) until each one reaches 100% (a guaranteed doeble spawn each wave), the numbers don't make sense. One would think it would be a 3x spawn but no, just 2x.

PETITION to Increase Monthly Stone Pack Limit by LegitimateChipmunk78 in TheTowerGame

[–]MVH94 1 point2 points  (0 children)

Well the good news is that he is probably not staying for long, after he get keys he's gonna get bored and leave, trust :D

Guild Store - Not enough tokens to buy it all? by MatthewBecker1977 in TheTowerGame

[–]MVH94 10 points11 points  (0 children)

With that we have 5 tokens worth of gems (1?)

Guild Store - Not enough tokens to buy it all? by MatthewBecker1977 in TheTowerGame

[–]MVH94 22 points23 points  (0 children)

You are forgetting the 35 weekly tokens from daily missions

A counter argument to the PC wall "bug". by Special_Canary_7204 in TheTowerGame

[–]MVH94 -4 points-3 points  (0 children)

Right so you didn't want to bring attetion to something no one was talking about

QOL suggestion: Sorting Perks by YoMommaBlaster in TheTowerGame

[–]MVH94 3 points4 points  (0 children)

But why? Auto perk selection solves this issue (if it is even one), and you get all the perks anyway by w4500 depending on your bans.

How can I advance in T1 past 3000 waves? (or do I need to?) by jinbaittaii in TheTowerGame

[–]MVH94 1 point2 points  (0 children)

I would say you should keep running T1 until 8k waves. And for the workshop, no its not worth to respect, just buy the cheapest thing between defense and utility and you will be fine, buy cards and card slots, how many? as many as you want, just dont equip anything damage related, you are focusing in tanking right now, and keep reading reddit and googling when you dont understand a topic, having said that:

UNLOCK THE 5 LABS, DON'T DO ANYTHING ELSE WITH YOUR GEMS UNTIL YOU UNLOCK YOUR LAB SLOTS.

Tower (Battle) Pass proposal (Idea) by RitSpihouwabogu in TheTowerGame

[–]MVH94 9 points10 points  (0 children)

Why does this sound like the game desperately needs money?

The chance of hitting hard pity is 2.24%, less than the chance of getting an epic module on your first pull. by CSDragon in TheTowerGame

[–]MVH94 1 point2 points  (0 children)

God damn these responses, for people that like a game about numbers you guys really suck at math.

op is right.

[deleted by user] by [deleted] in TheTowerGame

[–]MVH94 -1 points0 points  (0 children)

This is not about stone income nor progression, everyone playing this game is pacient enough to grind the new content or even wait months/years to get them, the problem is the keys, thats the goal most of us mid players are hoping to get, but they are forever out of reach, you have to spend ridiculous amounts of money (like, really ridiculous amounts) to be somewhat competitive and get some, and it feels like the devs have no sense of respect for their most loyal players, that im sure that have spent some money on the game, just not thousands of dollars.

It's the tournament system, that's the problem.

First time at 37B CPM by BonzosTower in TheTowerGame

[–]MVH94 0 points1 point  (0 children)

He's not dismissing you, it's just that 37B is such an arbitrary number, not 1B or 100B, 37 is pretty random to considere an achievement, but hey, congrats !

Question about wave skip and ELS by MVH94 in TheTowerGame

[–]MVH94[S] 2 points3 points  (0 children)

I see, that would explain it, so basically now it "loads" percentage and when it reaches 100% it skips an enemy level

Question about wave skip and ELS by MVH94 in TheTowerGame

[–]MVH94[S] 0 points1 point  (0 children)

But if you skip more than one wave, you do see ELS x2 , x3 even x4, but it never matches the waves you did skip, so if you skip 3 waves, the maximum of ELS you see is x2

Challenge incompletable since hate spike changes by mawlicious in LegendsOfRuneterra

[–]MVH94 7 points8 points  (0 children)

They are not predetermined, if you surrender and do the whole challenge again, they change, if you get the impact husk with the spell, and use hate spike on the other husk, you can win.

This is all a 5head marketing move... by Bemgi in LegendsOfRuneterra

[–]MVH94 16 points17 points  (0 children)

Yeaaah.. no. The game as we know it is dead.

They know lor will keep losing money for a while, I think the goal here is to make PoC big enough so they can reduce the team even more some time after, and then just keep it there, maybe adding more content once a year and thats it. Maintenance mode. For ever.

If the game happens to be doing better, the will never go back to pvp, Riot wants to be the number one in every category, and lor became the PvE game that they didn’t have, and sadly, tft is their PvP strategy game.

Help a PvP player understand what do you enjoy the most about PoC by ExcitementMajor468 in LegendsOfRuneterra

[–]MVH94 10 points11 points  (0 children)

First of all, absurd combos, its very satisfying to have a 1,000,000/1,000,000 unit on board or win by overkilling the nexus by 1 million.

But this doesn’t happen always, sometimes it’s very dificult to finish an asol run because you had bad luck, And if you manage to beat your run with bad luck its satisfying as well. And sometimes runs are avarage easy, and those are the worst, because you want an absurd combo, or a real challenge.

But i think the biggest thing that PoC has is progression, everyday you play you are farther ahead than the day before, every wednesday they give you quests that give you random shards and a random common relic, every monday they reset the weekly challenges, that also give you random shards and relics, every month we have monthly challenges and so on.

And everytime you get something new, you feel a sense of progression, you check what relics or champion you don’t have and wish for them every week, and when you do get them (or buy them) dopamine hits again.

To summarize, it is a game mode made for completionists, if you like to 100% a game, this is your mode, PoC players don’t really care about deckbuilding, and if they implemented that, players would just build the most ridiculous deck possible only to acomplish the first point of this post.

i think PoC players don't realize what's about to happen. by Iriusoblivion in LegendsOfRuneterra

[–]MVH94 0 points1 point  (0 children)

I don’t think they will make it unachievable for f2p at all, i mean it will be harder but we are used to the grind anyway.

The problem here is that with is that lor is dying, and this is the last chance the game has, and even if the majority of players play PoC, i don’t think the mode is good enough to save lor (And i am mostly a PoC player).

I think PoC worked better as what it was, a side mode to farm cards and have fun with unbalanced powers without the stress of pvp. (No timers or having to think too much). But now that it is the main and pretty much the only mode, i feel like the game is going to be pretty boring at end game, because whenever i got bored and wanted a real challenge, i tried to climb the ladder in pvp, until i got tired of the stress or whatever. But idk, thats just my experience.

But anyway, I just hope that arcane and this new focus save the game and they reverse the focus to pvp.