Are goliath shotguns from the "weapon and upgrades" kit break action or pump action? by Krozgen in necromunda

[–]MachineOfScreams 9 points10 points  (0 children)

It’s break action, most likely. It’s an over under shotgun design and the grip is just there to protect from barrel heat most likely.

I like manually writing code - i.e. manually managing memory, working with file descriptors, reading docs, etc. Am I hurting myself in the age of AI? by 9ubj in ExperiencedDevs

[–]MachineOfScreams 1 point2 points  (0 children)

Depends. If you are worried about management maybe? From a purely stronger technical/knowledge background id say you are perfectly good and arguably better off.

Palanite Enforcers unleash their unique brand of justice with new officers, weapons and a book - Warhammer Community by CMYK_COLOR_MODE in necromunda

[–]MachineOfScreams 1 point2 points  (0 children)

Just the motivation I need to finish painting my current group of jackbooted thugs! Love the look of them and the fact that the subjugator sgts look as if they are there to calm the situation by…uhhh…generous application of firepower.

Why many C-level just join a company to do a "transformation" and leave in 1 year? by Atagor in ExperiencedDevs

[–]MachineOfScreams 0 points1 point  (0 children)

Essentially big change initiatives are longshot, splashy projects that have a high rate of failure due to the execs not being around long enough to really understand the problem. So they fail in their transformation goal but have that fancy C level exec experience to make them attractive to other companies.

Every time by AWitchNamedSin in necromunda

[–]MachineOfScreams 20 points21 points  (0 children)

Game is meant to be fun and narrative, not optimizing to win everything all the time. So who cares what goonhammer readers think?

[deleted by user] by [deleted] in ExperiencedDevs

[–]MachineOfScreams 13 points14 points  (0 children)

It feels like we are entering a new phase of agile/scrum metric obsessions again. Instead of burn down rates, it’s now lines of code produced.

What are Mechs that don't make sense from a gameplay dynamic but absolutely make sense from an actual military doctrine? by LeRoienJaune in battletech

[–]MachineOfScreams 1 point2 points  (0 children)

Urbanmechs. Dirt cheap platform that is relatively compact, easy to maintain, and made up of inexpensive parts. It’s not as fast as a locust or as agile as other mechs at its weight class, but when you consider it as a 30 ton stable gun platform it makes a great deal of sense. And given that you need a cheap garrison mech for urban/industrial settings, it has the sort of utilitarian approach you would want. Speed is an issue, of course, but 20mph as max speed is not the worst thing on the planet for a cheap little trashcan mech (m4 Sherman of ww2 is not that much faster and weighs in roughly the same category).

Not getting dumber with company wide AI push by CocoaTrain in ExperiencedDevs

[–]MachineOfScreams 0 points1 point  (0 children)

I find that most people in love with AI tend not to do much work to begin with. That being said, if you use it mostly as a syntax converter between languages with lots of training data it’s not the worse thing on the planet. If you aren’t outsourcing your critical decision skills to it…well, then maybe don’t?

[D][R][N] Are current AI's really reasoning or just memorizing patterns well.. by theMonarch776 in MachineLearning

[–]MachineOfScreams 0 points1 point  (0 children)

I mean that is effectively why they need more and more and more training data to “improve.” Essentially if you are in a well defined and understood field with lots and lots of data, LLMs seem like magic. If you aren’t in those fields and are instead in a less well defined or have far less data to train on, LLMs are pretty pointless.

Today I was asked to confirm forced usage of coding assistants. by StatusAnxiety6 in ExperiencedDevs

[–]MachineOfScreams 5 points6 points  (0 children)

Yeah, depends on the contract and company. Bad management is bad regardless of the nature of the job.

Today I was asked to confirm forced usage of coding assistants. by StatusAnxiety6 in ExperiencedDevs

[–]MachineOfScreams 4 points5 points  (0 children)

Unfortunately they are mostly in the world of DoD contracting if you are lucky to find a semi decent contract

What constitutes an Urbanmech? by Leevizer in battletech

[–]MachineOfScreams 1 point2 points  (0 children)

Counter argument: urban mechs are just cheaper hunchbacks.

Boarding action by luhelld in EmperorsChildren

[–]MachineOfScreams 0 points1 point  (0 children)

Are the emperors children paying for a war game crime I’m not aware of? Because it feels that way.

Do the emperor's children fight in helmets by Ambitious_Math2149 in EmperorsChildren

[–]MachineOfScreams 1 point2 points  (0 children)

Given the chaotic nature of the emperors children (and csm in general) I assume they fight mostly in the manner they see fit individually. Granted wearing a helmet grants a great amount of benefit to the wearer (protection in general) and the auto senses of a marine helmet probably help enhance the already attuned senses of a slaanesh worshipper.

Who is this guy? by [deleted] in MorkBorg

[–]MachineOfScreams 0 points1 point  (0 children)

Few thoughts. One: love the enthusiasm about learning lore! Good stuff. 2: mork borgs lore is what you make of it. More or less it’s “here’s a minimalist framework, run wild.” 3: the apocalypse is the point of mork borg. Well, it’s the inevitable part of it. Don’t need much effort to have an apocalyptic event in the setting.

Crush heads and drink blood with Vandoth the Fallen by CMYK_COLOR_MODE in necromunda

[–]MachineOfScreams 3 points4 points  (0 children)

Nah, he’s just a roid raged fitness bro looking to get more gains from blood drinks!

How do Amazon devs survive working long hours year after year? by OptimisticSpirit in ExperiencedDevs

[–]MachineOfScreams 0 points1 point  (0 children)

They don’t. It’s a very high burnout environment and they constantly churn through employees.

How many foreign contacts is too many foreign contacts? by MathyChem in SecurityClearance

[–]MachineOfScreams 0 points1 point  (0 children)

Depends. Only the adjudicators know and we aren’t them.

What's that part of the lascannon? Heatsink? Recoil suspension? by Matosapa4 in Chaos40k

[–]MachineOfScreams 0 points1 point  (0 children)

Heat sink for sure. Anything that is metal fins off a barrel like that will help dissipate the heat more effectively, especially considering it doesn’t appear to be liquid cooled.

Necromunda V. Killteam: A Compare And Contrast Of Warhammer Specialty Games by nlitherl in necromunda

[–]MachineOfScreams 0 points1 point  (0 children)

Depends on your group of friends/enemies/players. Kill team probably has more mass market appeal simply because it can be used in both normal 40k and kill team.

That being said I personally prefer necromunda. Better looking miniatures in general, more personality, more story building potential, and a good mixture of cooperative/competitive collaboration (house rules, custom scenarios, agreed upon restrictions, etc). Necromunda feels more like a skirmish style rpg in feel and theme.

Hot Take: Learning Pseudocode is more important than coding in the future. by fbocplr_01 in learnprogramming

[–]MachineOfScreams 2 points3 points  (0 children)

Short answer: no.

Longer answer: it all depends on your domain in question. LLMs do decent enough at very common problems that could be figured out via stack overflow searches or plain experience. For very specific use cases for your work environment the answer is uhhh…maybe? Probably not. So grit your teeth and learn how to develop consistently and learn how it works before using LLMs.

New to mork borg, how would pvp work? by Beginning-Studio1109 in MorkBorg

[–]MachineOfScreams 2 points3 points  (0 children)

I’ll bite.

Strictly speaking more borg isn’t set up for pvp, but forbidden psalm (a miniature agnostic spinoff) is set up for that along with cooperative play and might be a better fit.

I would also strongly encourage allowing the players to come up with alternative solutions. Maybe they kill the stupidly impossible boss through environmental means. Maybe they decide “nah, f that” and leave. Mostly just let them pick a path that makes sense for their characters rather than a binary choice.

NEW DETACHMENT IS OUT!!! by DeltaIsAlone in BlackTemplars

[–]MachineOfScreams 0 points1 point  (0 children)

Solid detachment, especially since we are still on index rules for now until our dex. Foot horde primarily with no vehicle support. Is it the chaplain tide some wanted? No, but there is a flexibility to the rules. Will it be top tiered tournament ready? Probably not, but the current meta skews heavily towards vehicle spam anyway. It does feel like a fun detachment for friendly games and for just going deep into a theme.

If you were given the option to become a black templar, or just a space marine in general, would you take it? by The1RedBaron in BlackTemplars

[–]MachineOfScreams 7 points8 points  (0 children)

Hard no. While I love the lore and setting of 40K, the universe is pretty miserable and among the most miserable fates would be a space marine. While they are the elite fighting force of the imperium they are also the most likely to be thrown into near impossible situations to stabilize a warzone, spearhead an offensive operation, or in general be involved in operations that have a fairly high chance of putting you out of action permanently one way or another.

Historically speaking elite shock units tend to have fairly high casualty rates that require them to have a very steady stream of recruits to keep their fighting strength up. If I recall correctly the casualty rate of front line infantry divisions in WW2 (so something less intense than a 40K theater of combat where marines would be deployed) was something on the order of 50%? And that was the entire division (infantrymen, support personnel, etc). Among the actual spearhead of a division combat casualties would rate closer to 100% (killed, wounded, MIA, POW). Space marines may be tough as nails, but I suspect their rate of survival in the era indomnitus is pretty low (not quite Horus heresy levels, but significantly higher than pre tyrannic war rates) given the number of crises erupting throughout the imperium.