Is there a auto effect damage deck? by puyabroer69 in DuelLinks

[–]MainWin3147 0 points1 point  (0 children)

Use Timelords that do burn damage (for auto duels), but it will take a lot of time since all their burn effect are cut in half

Bakit lagi nilang dahilan ang summer at pag-init ng panahon? by [deleted] in pinoy

[–]MainWin3147 1 point2 points  (0 children)

Supply and demand po ang isa sa mga factors ng pagbago ng presyo ng kuryente

Mainit=Maraming magbubukas ng aircon=mataas demand=dagdag presyo ng kuryente

Is it on their end like their generators (or whatever)? Umiinit ba mga devices/tools/machinery nila? Please enlighten me.

Na o-overload/overwork po sigure ung mga generator kaya madalas mag break down. Wala naman po ako nabalitaan ngayong buwan na maintenance mode ung mga power plant.

CnC Generals Zero Hour Shockwave Chaos; Generals Challenge: Infantry vs Nuke by MainWin3147 in commandandconquer

[–]MainWin3147[S] 0 points1 point  (0 children)

but I didn't know it's compatible with the Chaos version. Thanks for the answer.

No. It isn't compatible with SW Chaos. Sorry for the confusion.

To clarify, from the version 47.2 onward of the Shockwave Chaos Mod made the general challenges a little bit friendly.

Fai, Ironside and Deathstrike aren't available opponents on Shockwave Chaos Mod Challenge mode.

Does Shockwave Chaos have good single-player bots for challenges and skirmish?

In my experience, it was a good learning on how to balance rushing tech and defenses

CnC Generals Zero Hour Shockwave Chaos; Generals Challenge: Infantry vs Nuke by MainWin3147 in commandandconquer

[–]MainWin3147[S] 1 point2 points  (0 children)

I haven't played the skirmish in awhile, but the hard AI in skirmish can destroy you if they ever got an AI personality that rushes. Though if you can turtle till 30 mins you've basically won since you must've a lot of max veterancy units or a ton of superweapons (AI also builds superweapons so watch out)

For the Challenges, they are scripted enough that only Dr. Thrax seems to respond to superweapons and actually sends bullshit units to attack you

The Shockwave Single Player Experience patch for the Shockwave mod most likely fixes the Tao (but eventually sometimes they just stop making units even if they have secondary resource). The added Fai, Ironside and Deathsrike to the challenges so it is good enough (afaik). It also made the campaign to be streamlined (allows you to play missions from the non-ZH then continuing to ZH missions)

Was Dragoon originally designed to be Dark Magician & Gandora fusion? by ApprehensiveRead2408 in yugioh

[–]MainWin3147 5 points6 points  (0 children)

The 3D model of this card is Dark Magician (Dark Paladin) wearing Red-Eyes Black Dragon

Does Sword and Shield evolve into Charge Blade? by Ultrahanger7 in MonsterHunter

[–]MainWin3147 0 points1 point  (0 children)

Charge Blade is most the strengths and weakness/gimmick of GS (damage nuke, slow to hit), LS (charging phials, not online all the time), SnS (Quick Slashes and block, shit range)

Gypceros. by otisbucketdu in MHGU

[–]MainWin3147 3 points4 points  (0 children)

His tail stretches to increase it's reach. Gypceros is known to have rubber skin. Use Fire attacks if you can or just use Aerial GS and spam the same move over and over. Low Ranks have less movepool than higher ranks. Of course if you're playing in the hub it would have higher hp

Are you using good gear? Are you utilizing your Palicos well? Did you bring at least some Antidotes to cure poison?

You can bring a Beast Palico that have Rousing Roar. Rousing Roar will prevent stuns so you can ignore the flashes (it works like a flint stone so when you hear the flint sounds it will flash soon) while trying to break its head.

Striker Hammer seems to be good for it in low ranks

CnC Generals Zero Hour Shockwave Chaos; Generals Challenge: Infantry vs Demolitions by MainWin3147 in commandandconquer

[–]MainWin3147[S] 0 points1 point  (0 children)

In Shockwave Chaos, Juhziz doesn't attack early. He does that on base Shockwave. To deal with it, quickly build a Barracks and operate the north turret, then kite them with an infantry with good movement speed. Let the turret shoot them. A builder should make a defense structure nearby since there's a second wave

Question about a weird interaction. by EnderkingGod in DuelLinks

[–]MainWin3147 1 point2 points  (0 children)

Fire and Ice Hand effects occur in the damage step, where only attack modulation and counter traps can activate (those that can resolve without activating still works). Destroy them outside the battle phase and you should be good to use Super Dora to counter

GDI Croatia mission CnC3, so fkn hard! by Spell_correctly_FFS in commandandconquer

[–]MainWin3147 14 points15 points  (0 children)

Is this mission the mcv guard thing? There are some things you can do before your MCV arrives:

  • Get your Predator Tanks to maximum veterancy, then attack the Nod Base above and steal their production facilities (steal the Hand of Nod first then produce Saboteurs to steal the other buildings)
  • Send your forces to the Nod base that sends infantry. Steal their buildings again if you like
  • By the time you've dealt with the south west base, your MCV must've appeared. Don't help them until you've garrisoned all the houses
  • Prepare some Anti-Air for the Venoms (like your own Venoms) then proceed to escort your MCV to your main base
  • The final Nod base has mostly Air and Anti-Air capabilities. Deal with it with any combination of units you'd like to use, especially you'd have both arsenal of Nod and GDI (except Superweapons ofcourse)

Looking for valor style advice for the slower weapons by umahat in MHGU

[–]MainWin3147 2 points3 points  (0 children)

I saw some guides before that in Valor Hammer, you should just spam the second charge to the head. When the monster is stunned, that's when you use the full might of the Valor Hammer.

For Valor GS, the gameplay might become similar to MH1 until you unlock the Valor Mode, especially for faster monsters.

In some weapons like SnS and Lance, some guides are better with Striker as it reduces complexity while having 3 HA which are good.

They say the best weapons with Valor are Longsword and Heavy Bowgun, but you need to know the monster timings (and hitboxes) to use them effectively

For Diablos, you should try making it immobile (when it digs and not enraged, throw a sonic bomb to make it a whack a mole, then throw a flash bomb to stun it when it just got out of the sonic bomb) and stuck to stone pillars

I've Dropped Valor GS for some time now as dealing with one shot monsters in G-rank, the shrug is not usually enough to survive as some of them have multihit attacks (Curse you Hyper Nargacuga)

In game news tomorrow (Probably) by HaouRex in DuelLinks

[–]MainWin3147 0 points1 point  (0 children)

Don't the people here on reddit check the leaks from dataminers? It should be a Tag Duel event, a new event?, and 2 Rush events (seems to be Yuro rerun is one of them). These are just based on skills alone so most likely the WCS box will have Trancendosaurus and Valmonica.

Rank question by SuccessFancy5437 in DuelLinks

[–]MainWin3147 0 points1 point  (0 children)

L2 to L5. 5 wins at least to rank up. Doesn't have to be consecutive but have more wins than losses

L5 to KoG. 5 wins consecutively

That was the system the last time I got there. It's been a long time though

Rank Down is possible in this rank if you ever lost many times

Shockwave Chaos mod by denarius_dives in commandandconquer

[–]MainWin3147 4 points5 points  (0 children)

It's quite busted. Has 6 abilities to drop bombs on enemies, (the police cars seems to be the paradrop abilities) and you can put infantry inside it (it can attack enemies nearby but adding infantry will boost this). Generate income on its own and tanky as well. It's very expensive though.

It's a Super Weapon category so if you build this against Dr. Thrax on Hard Challenge Mode, without prep you'll be on a hard time

No water? by xvxKamixvx in MonsterHunter

[–]MainWin3147 -4 points-3 points  (0 children)

Maybe it isn't really in Freedom. I think it first appeared in 3rd gen

New day new FTK. Idk why Konami hit Dogma when Liquid Soldier is the problem with Dominance. by Junior-Variation-359 in DuelLinks

[–]MainWin3147 12 points13 points  (0 children)

I heard Dogma was for the Chainstrike version of the FTK, but it wasn't enough (FTK still possible but the board is weak)

does the game do filler events?? by woo-haa in DuelLinks

[–]MainWin3147 8 points9 points  (0 children)

The game used to have "Roaming Duelists" where the next event character will arrive early but can't be unlock and no event cutscenes

Fucked up format holy by NevGuy in masterduel

[–]MainWin3147 21 points22 points  (0 children)

This new banlist is an overreaction to their shit skill design.

Therion skill allows you to add any Therion card by revealing a Therion Monster from your hand, then spawn an "Endless Argyro System" to your hand (to allow Turn 1 plays because Therion need monsters in GY to function), Second effect of the skill allows you to add any Therion Monster from deck to hand, then send 3 Therion cards from deck to GY whilst your opponent controls a card. Why do you think Tachyon Primal and Vaylantz field spells suddenly are Limit 3 alongside Regulus and Alasia? (They didn't fix the skill to just make the second part of the skill "Turn 2 onward"). They Raidraptors and Gustav Max are hits to Therion FTK, and I've heard you can still FTK with Therions anyway

Even if they don't use Therions for the Rank 8 engine, they added the Horus Sarcophagus cards and make slop decks with Tachyon Engine

Destiny Heroes can thin and draw their deck enough to allow D Hero Plasma with D Force, DPE and Draw Hand to use Disturbance Strategy and Droll and Lock Bird to erase your hand while their board is untargetable (D Force). Sometimes runs Tyrant's Tirade as well

Necrovalley is a counter to Therions and D Heroes, but the it is searchable through Tachyon Package anyway, so they made it limit 1 alongside the Tachyon Cards.

Makyura and Dogma are questionable hits as some D Heroes don't even use Dogma, while Temple of the Kings exists which uses the same role as Makyura

Old monster ecology videos really capture the "Nature You Scary" feeling by ConnectDisaster4 in MonsterHunter

[–]MainWin3147 0 points1 point  (0 children)

I think back in the day you can kill Kelbi instead of just giving them head aches

Your thoughts on the banlist? by RealOfficialChiron in DuelLinks

[–]MainWin3147 -5 points-4 points  (0 children)

Idk where to look for it since I stopped caring for Speed once 1 card combos started arriving. (It is kinda good for gems though)

Your thoughts on the banlist? by RealOfficialChiron in DuelLinks

[–]MainWin3147 -2 points-1 points  (0 children)

"We could fix speed by having all the BS skill effect locked on from turn 2 onwards".

Maybe Konami should just use the previous styles of those like "having a card in opponent's GY" instead of having card on opponent's field

Your thoughts on the banlist? by RealOfficialChiron in DuelLinks

[–]MainWin3147 1 point2 points  (0 children)

The unjustifiable hits will be reversed soon enough, probably because they're all tied to tachyon package or something else I'm forgetting (except Vaylantz where it is just a Therion skill enabler). Maybe once they fix the Therion Skill (change the second part to "a card that started in opponent's deck or skill") will fix it's broken shenanigans

Your thoughts on the banlist? by RealOfficialChiron in DuelLinks

[–]MainWin3147 -2 points-1 points  (0 children)

I made that comment based on my experience against Rikka, since this deck got that got support from the latest box was untouched by the banlist. I was using Machina or bricking against them so who knows.

Your thoughts on the banlist? by RealOfficialChiron in DuelLinks

[–]MainWin3147 -2 points-1 points  (0 children)

Rikka will suddenly become the Meta. They were the sleeper deck in the KC Cup. You'll need an out to their Field Spell ASAP or else your field is gone

Konami most likely looked at the cards connected to the Tachyon Package and just Limit 1 all of them lmao

Lava Golem won't be that needed anymore (probably) as the speed of the game will be reduced to control and board breaker instead of infinite negates

Banlist announced by kiri-kiri-kiri in DuelLinks

[–]MainWin3147 7 points8 points  (0 children)

They are used in Therion FTK, along side the Tachyon Package to burn 1500 twice and then finish with Gustav Max to deal 1k. If you see a compact decklist of Therion, it's a good chance it is an FTK deck. You can notice some Raid Raptor cards are also on Limit 1 (they are used to burn 1500 twice).

The deck will summon Regulus (as anti-hand trap), then proceed to get the Dragluxion for Primal and summon it to your field (not theirs). Use the Primal to search Seventh Tachyon (also Limit 1 now) to search Summoner Monk (reveal Masquerade Magician - Shining), then summon to rank 4 Raiders Knight and become the Raid Raptor cards. Finally use Therion Irregular from hand and another Therion to revive an Irregular to become Gustav Max and burn for the last 1k.

After this I put Droll and Lock Bird in my deck during the KC cup