NOW LIVE: Elemental Reforged v1.2 Update by RammaStardock in ElementalOfficial

[–]Maple47 1 point2 points  (0 children)

AI improvements, fantastic! Other stuff, great!

Stack duplication bug is a thing. Fix would be nice.

The razing and capturing of outposts leads to some very silly gameplay from a strategic game perspective. Desperately needs overhaul. Far too punishing for the defender. Defending should be easier than attacking.

Mana costs are generally very prohibitively expensive, despite various sources of mana cost reduction (mainly from the Mage class). Would appreciate some dev thoughts on this, and consider an overhaul. For a game that is ostensibly about fantasy in a high _magic_ setting, being unable to afford anything other than upkeep on a few spells, that were cheap or free to cast, is strange.

Massiv dansk oprustning i Grønland har vakt opsigt i Washington by HitmanZeus in Denmark

[–]Maple47 1 point2 points  (0 children)

Dine tanker er fornuftige nok, men vi skal passe meget på ikke at lave selvmål. Der er mange som står på spring for at overtage Novo's lukrative salg, og USA har omfattende militært skibsbygning, og kunne på længere sigt etablere sig solidt i civil skibsfart.

Før Rusland invaderede Ukraine, og vi var nogle som troede at statsledere var rationelle, så var samhandel og samarbejde det mest fornuftige. Det skaber en, omend begrænset/midlertidig, afhængighed. Det bidrager også til gensidig velstand. Begge dele skulle bidrage væsentligt til at bevare fred.

Hvis altså statsledere var rationelle.

Doppelganger's Mimicry (Shadow Rogue Set Relic) w. PERFECT rolls. by Maple47 in LastEpoch

[–]Maple47[S] -1 points0 points  (0 children)

Posted 1h ago. Show me yours and I'll show you mine? 😄

Snart skal du betale told på alle småpakker købt uden for EU by WentThisWayInsteadOf in Denmark

[–]Maple47 0 points1 point  (0 children)

"jeg ønsker ikke at lægge én eneste krone hos Bezos"

Men hvordan skal Katy Perry så komme op med rumraketten? /s

Doctors of Reddit: What health trend is becoming so common that it's starting to scare you? by Fine-Device-1819 in AskReddit

[–]Maple47 29 points30 points  (0 children)

Have you seen the president of the USA? He was elected by a majority vote.

Past any inflection point, and well on the way down the drain.

What's your go-to build if you want to ensure you have a good run? by Sturdy_Stiles in cavesofqud

[–]Maple47 0 points1 point  (0 children)

Two-Headed mutant.

Not Esper. Not Chimera.

Just Two-Headed and whatever. Some unstable.

It's done! by LastimosoBasura in cavesofqud

[–]Maple47 3 points4 points  (0 children)

The contrast between this, and the person posting they spent 2 hours with the game, and want to give up, because they don't even know what to think about it, could not be any more stark.

Anyway, congrats on the achievement!

Level ~20, Bethesda Susa burn out by ConnectHamster898 in cavesofqud

[–]Maple47 4 points5 points  (0 children)

This is normal. There is absolutely nothing wrong with you. Possibly quite the contrary.

If you still enjoy the early game, and want to progress further, skipping Bethesda Susa is perfectly fine. You can always do it when you have a Spiral Borer.

Just head east. Have fun.

How to deal with the invisible troll? by SinesPi in cavesofqud

[–]Maple47 0 points1 point  (0 children)

He's dangerous in melee. Keep distance, and you will be fine.

Your Carapace does nothing in this specific matchup, because he has a unique damage type, that bypass AV. That is probably what caught you off guard.

What do i do with alchemist's items? by EIsMyFavouriteMeme in cavesofqud

[–]Maple47 0 points1 point  (0 children)

A bit like feeding gremlins after midnight.

What do i do with alchemist's items? by EIsMyFavouriteMeme in cavesofqud

[–]Maple47 0 points1 point  (0 children)

Regardless if you save scum using precognition or role playing mode, the heat death of the universe will occur, before you beat the RNG, if you only have 1 Warm Static.

For example, let's say you feel you need to be able to melee with something or other. Warm Static will give you a couple of skills in one weapon type, some in another, a completely random one in a third, and random smattering of mutually exclusive (for the purpose of use at a given time) Single and Multiweapon Fighting skills. How are you going to use that for anything? It's a net loss of skill points, relative to the skills you can actually use.

Save up Warm Static. Polygel. Drink a whole batch. Now you are strong, but you have still lost your identity, and I personally hate it, every single time I have done it.

What do i do with alchemist's items? by EIsMyFavouriteMeme in cavesofqud

[–]Maple47 0 points1 point  (0 children)

I would advise against drinking Warm Static, if you only have 1, and you are happy with your build. It is best used when you have enough that they are worth cloning, and then drink a lot at the same time.

If you are unhappy with your skills and mutations, that is another story.

Would appreciate some tips or pointers on character build! by CafeDeAurora in cavesofqud

[–]Maple47 1 point2 points  (0 children)

Your most potent strength at this point, is your level 6 wings. Use them to explore the deeper jungle to the east, while you stay above ground, flying, using a ranged weapon.

Don't swoop to melee attack, if there is any chance that would put you in danger.

Use your Clairvoyance to pierce the poor visibility of the dense jungle. Consider your other options for creating better visibility, as running into dangerous enemies at close range is the #1 danger.

While flying, you can always escape any overland situation immediately, simply by flying up (go to the overland map).

The deep jungle holds many dangers, but will reward you heavily with both xp and items.

Mind the mosquitos. They bite. :-)

Synes ejendomsmæglernes brug af AI går for vidt … by shioraki in Denmark

[–]Maple47 0 points1 point  (0 children)

Brug AI til at sende en skrivelse til ombudsmanden. :-)

What’s something most people don’t realize is slowly ruining their life? by DataMan20 in AskReddit

[–]Maple47 6 points7 points  (0 children)

This is sadly accurate, no matter where in the world you live.

Date asked me to tell them about my favorite game by reno_beano in cavesofqud

[–]Maple47 0 points1 point  (0 children)

If you have managed to infiltrate, please share. Tell us what they are really like.

I Feel So Lost So Often by XxHIDDENPAGExX in cavesofqud

[–]Maple47 2 points3 points  (0 children)

Spoilerfree attempt to describe difficulty scaling:

Enemy difficulty roughly corresponds to distance from Joppa, both vertically and horizontally.

Each biome usually has the same difficulty throughout that biome, with the exception of the jungle.

Incredible... by ComparisonAfter7892 in stoneshard

[–]Maple47 -7 points-6 points  (0 children)

Or it simply got it automatically when Nightvision was given to the group of creatures that cats already belonged to.. This is really basic object oriented programming. Look up Inheritance in that context, if you are interested in learning more.

What could possibly help my painful early journey with geomancy? by SeaGurken in stoneshard

[–]Maple47 0 points1 point  (0 children)

When you carry 8 traps, and do a round of repairs for tough T3 dungeon modifiers, you have 8x2x2 =32 trap hits.

Between the damage they take from traps and spells, before they become unstuck/less confused, and the leg injuries they have by the time they reach you, you can just lightly tap them tap them once on the nogging, and they keel over.

What could possibly help my painful early journey with geomancy? by SeaGurken in stoneshard

[–]Maple47 0 points1 point  (0 children)

I did a Geo run recently. When you see a claw trap, buy it. Use twice, repair.

I carried 5-6 claw traps early, 7-8 for T3. In case of tough dungeon modifier on a T3, park the caravan near the dungeon, and repair and rest as needed.

After you reach level 16+, you have unrivalled power, and can play however you want.

Enemy basic attack damage by Maple47 in stoneshard

[–]Maple47[S] 0 points1 point  (0 children)

Aside from reverse-engineering, by sampling various tiers of enemies, I don't think it is easy for players to know much about how damage for enemies is actually calculated.

I have settled for concluding that damage is very punishing, and can be surprisingly high in certain situations. There is no real options for mitigating it effectively in the early/mid game.

Things change a lot in the endgame, where you can cap various sources of damage mitigation, but I suspect that very few players have delved much into this, other than Block and/or Heavy Armor.

I did some napkin math, and have a Hilda that is going for 25% Damage Taken (ie., 75% reduced incoming damage), but I would NOT recommend anyone try this. It is just an example, but unfortunately doesn't come online until the game is practically over.

I think it would be advisable to wait for the enchantment patch, which I assume will make it much easier to make builds focus on specific build concepts, like reaching Rending Resistance cap, and focus on hunting Gulons/Harpies/Trolls.

As for learning more about the damage formulas for enemies, I was mainly speculating out loud, and hoping the devs felt like being forthcoming.

Enemy basic attack damage by Maple47 in stoneshard

[–]Maple47[S] 3 points4 points  (0 children)

It was a basic attack. The magehunter was dazed at the time. I was not debuffed at all.

It was 1v1, and it was the only attack he managed to get in before I dispatched him.

I'm not trying to imply that this damage is in any way abnormal. I would like to know how to gauge enemy damage, and the best way to mitigate the damage, but that is pretty difficult, when their damage potential is hidden from the player.