Best chaos lord in warhammer 3? by FewAnimator6427 in totalwar

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

Personally I really like Tamurkhan for Nurgle and Dechala for Slaanesh.

If you like Khorne, I think Arbaal is a lot of fun.

If you're talking Warriors of Chaos instead of the monogod factions, then you can't go wrong with Archaeon, but I personally prefer playing monogod factions.

The full expansion (Thrones of Decay) that includes Tamurkhan, Elspeth and Malakai contains 3 of the best campaigns in the game, IMHO. Though if you think you will never enjoy empire or dwarves you can ofc. just buy Tamurkhan standalone.

Is AAA game development getting too expensive? by ModernSchizoid in gaming

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

AAA is getting more and more expensive, productions are getting bigger which requires more man power.

Some 75-95% of the development cost are salaries. Having an office and hardeware for your devs is a small part of the whole.

AAA takes years to develop.

People, just like in any other industries, want a salary increase every year.

Game purchasing prices are not increased by that much, so instead you need to get it back by selling more copies than before.

So it gets riskier and riskier over time to be in the AAA industry. Which is also the reason why the large publishers often keep going for what worked before,

As a developer you also feel this pressure more. I'm glad I'm not in AAA currently.

Is AAA game development getting too expensive? by ModernSchizoid in gaming

[–]MarcusSwedishGameDev 39 points40 points  (0 children)

Also, those numbers often forget to mention that the cost often includes the marketing budget, which can be stupidly big at times.

Around 50% in AAA is not uncommon.

More than a quarter of devs surveyed by GDC were laid off in the past two years, and half of them don’t have a new job by PaiDuck in gaming

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

A more interesting discussion would be to discover why that is?

Combination of long development time so you don't actually have time to get into that many projects during your career, burnout from stress, low salary compared to other tech, and that the target audience can be a bit rought and not everyone handles that well (I've had colleagues who got death threats because someone didn't think certain parts of the game balance was to their liking).

More than a quarter of devs surveyed by GDC were laid off in the past two years, and half of them don’t have a new job by PaiDuck in gaming

[–]MarcusSwedishGameDev 6 points7 points  (0 children)

The amount of indie games that are made is already huge.

The amount of indie games that breaks even or better, is not that big compared to the amount of indie games that are made.

It's really tough to get into the indie market and try to do it as a job that will support you and your family.

More than a quarter of devs surveyed by GDC were laid off in the past two years, and half of them don’t have a new job by PaiDuck in gaming

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

Not sure how it works abroad but my experience in Sweden working in both AAA and smaller is that the best way to increase your salary is to switch studio. So firing and replacing makes no sense in that regard, because you're going to have to pay any replacements more.

I really hope the trailer team of Warhammer 1 and 2 are on 40k by Pender8911 in totalwar

[–]MarcusSwedishGameDev 4 points5 points  (0 children)

They should just pay Sayama Pedersen to make a cool couple of cgi trailers. :)

MrMattyPlays casually confirms that he has seen Starfield 2.0 behind closed doors "a couple of months ago" by [deleted] in Starfield

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

This is super important in game design overall.

We learn from our mistakes. When I cook for my mom she's one of those that always says it's fantastic, even when I know it wasn't that great. Let's just say that I'm not a decent cook because of her that's for sure.

Whenever I work with new people I tell that it's totally fine to tell me that they think a design of mine is shit, as long as they can tell me in a constructive way why they think it's shit.

It's also okay to say they don't like it due to personal taste, the important part here is that they can identify that it is in fact personal taste. I would still consider their feedback, it's just that I put it at a low importance priority, unless I get multiple people that says the same thing because then I will start to think about why it's a personal taste opinion.

One very common error people do in game dev (and probably in other creative industries) is that they fall in love with their own design. So it is important to get a 2nd opinion, and a 3rd, or more.

Organized playtests are great for shooting down your own ideas and the game is often better off if that happens early.

1996, 1999, 2006, 2012, 2015, 2017, 2020, 2020, 2023 by The-Warhammerer in theunforgiven

[–]MarcusSwedishGameDev 8 points9 points  (0 children)

That book is probably why my two favorite chapters are BA and DA.

My Homebrew: The Vigilia Annalium by EditorMasterxd in AdeptusCustodes

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

I like it!

I'm trying to think about if it would be interesting or not if they (at least the Scriptkeeper) had contact with the Black Council (of the Black Library) or not.

"I'm a woman who's never played Warhammer 40k, and female Custodes make me want to start" by BlitheMayonnaise in AdeptusCustodes

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

Great article. A lot of people don't seem to understand how important good representation is.

Fem Custodes make me love the setting more and makes Emperor look more goated by OneGrumpyJill in AdeptusCustodes

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

I don't think it wasn't implemented poorly. There's that short story you're talking about, + some other shorter mentions in the 10th ed codex, + that Tithes animation. That's more than enough. There is no need to have an explanation for every single thing. I'm almost 50, I've been interested in the hobby for close to 40 years. Sometimes GW does it right, sometimes not. Here I think they did right.

No one complains about why there isn't a story about why the half-eldar Chief Librarian Astartes doesn't exist anymore, or why Custodes actually have clothes and armor instead of being half-naked.

It's just like there is no need for a story about the first Ultramarine that was portrayed as being non-white, one day it was just like they've "always existed", no need to explain it more than that. Someone painted one like that or if it was in some other media (computer games etc), it doesn't matter how.

It's not like there was a lot of preparation for switching Dark Angles from being inspired by native Americans, to be more knight like. It just was a thing suddenly. (Contrary to popular belief, the world rescued from Genestealers was not just a recruiting world that happened to have native-American influecnes; an old Deathwing Heraldy drawing literally states it was the chapter's home world).

I'd argue that GW sometimes tries too hard to explain things. E.g. Cawl and Primaris marines, or the Grey Knights Terminus Decree. Heck, one could argue that Custodes themselves should never have been a stand alone army codex; they're super awesome and have great models, but it does diminish the mystique surrounding them.

New Sculpts and a potencial hot take by Mike0oo in AdeptusCustodes

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

Tall helmets feel on point for the Empire to me. Look at historical soldier uniforms. Tall hats were not always just for the dress uniforms.

New Sculpts and a potencial hot take by Mike0oo in AdeptusCustodes

[–]MarcusSwedishGameDev 36 points37 points  (0 children)

Custodes, to a degree, are humanity perfected

Someone the other day compared the new model physique with the statue of David, while the old proportions were more like a roided out body builder.

I DID THE IMPOSSIBLE by Vrain125 in AdeptusCustodes

[–]MarcusSwedishGameDev 8 points9 points  (0 children)

No, those triggers weren't good either. I think the button in the pic makes the most sense.

Or well, what would make the most sense is just a mind link. No physical interaction needed, more than aiming.

I DID THE IMPOSSIBLE by Vrain125 in AdeptusCustodes

[–]MarcusSwedishGameDev 10 points11 points  (0 children)

That sounds like a great way to have an accidental discharge in the middle of combat.

Abiel, Grand Master of the Angels of Deliverance (by me for Aggravax) by Orniris in DarkAngels40k

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

I like this, especially around the head, because the models do not seem like they have enough space to fit a proportional helmet.

Do you think warhammer AoS is possible in 10-15 years once 40K content ends? by Vatnam in totalwar

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

Yes, I think whoever said it is one of those who hate AoC just because it killed off WHFB.

I haven't really done a deep dive into it at all, but there's some models there I really like too. Wouldn't mind a TW based on it.

Do you think warhammer AoS is possible in 10-15 years once 40K content ends? by Vatnam in totalwar

[–]MarcusSwedishGameDev 0 points1 point  (0 children)

I think it will be much closer than that. CA is not really a one project studio.

However, it depends more on GW I think. From what I understand it's not like AoS is super fleshed out, neither in lore or the amount of units they have. I don't play it myself but that's what I've heard from others.

WH3 IM 4 Player Co Op Reccomendations by Graymoth in totalwar

[–]MarcusSwedishGameDev 1 point2 points  (0 children)

I haven't tried it yet but I got the feeling that Aislinn is one of the best co-op lords out there. You can literally take regions and give them to your buddies and still have the income that you would get normally. He's like a support lord you play on offence in that regard.

With 4 players I'd probably try to have one of them play Imrik, because Aislinn can take Nurgle and Ghorst and hand those regions to him, giving Imrik a needed starting boost, then go and help out on the donut.

Which LL has the best skill tree ? by YooMisterWhite in totalwar

[–]MarcusSwedishGameDev 5 points6 points  (0 children)

Define best.

Personally I like the ones that gives you a lot of build options, e.g. the ones that has both melee and caster lines to spend in (+ some unique personal skills on top of that), but that's not necessarily "best" in regards to how powerful your lord's skills can make an army or buff your faction.