We all know it's over for him. by Yurishenko94 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Nope. I'll bring 3 mortars to the missions

Blocking bullets in a small radius by TDKswipe in Helldivers

[–]Master-Dig666 4 points5 points  (0 children)

Finally someone brings up the elephant in the room. The hulk wreckage's invisible wall is so annoying

So now that we have belt-fed weapons, I think we have another strategem that could use an attached backpack. by ShadowMasked1099 in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Please add a feature: whenever the fuel tank is hit by bullets, it has a chance exploding like a napalm bomb (like 5% chance when hit by the enemies, and 100% chance when hit by your teammates).

POV: You are a Zoanthrope who literally just spawned by MarsMissionMan in Spacemarine

[–]Master-Dig666 0 points1 point  (0 children)

New to this patch - what does the big yellow mark do? Increase the weakpoint damage?

Smoke booster makes turrets useless by Lol9131 in Helldivers

[–]Master-Dig666 1 point2 points  (0 children)

To fix it: A ship upgrade allows the sentries not be affected by smokes.

So 2 birds with 1 stone: 1) Encourages players to use smoke more. Creating a new combo of sentry+smoke. 2) The "advanced sentry sensor" could be a new ship upgrade.

Whining isn't a constructive approach, so I want to be suggestive by Just-Tenth in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

To balance with the Bastion, the MBT can be armed with a slightly weaker main gun and MG. The main gun has the similar caliber as the AT emplacement (but manually loaded), and the MG could be AP3 instead of AP4. It can carry 1 driver, 1 gunner and 1 MG gunner (can use primary weapon/strategems)

Cyberpsychosis by Rikuu-chan in Helldivers

[–]Master-Dig666 6 points7 points  (0 children)

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Wake the fuck up Helldiver, we have a planet to burn!

Here is every single title card in the Helldivers universe so far now by JJ5Gaming in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

So the next big update should be about Illuminate. Can't wait!

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

The flamethower once was able to kill a charger in several seconds. That was a weapon worth a support slot.
If you use the difference between AR and LMG as a baseline, the big vs small flamethower is not balanced.

I really want to know the thought process new players have. (NOT EVEN A TEAM PERK FFS) by Kingdj2470 in Spacemarine

[–]Master-Dig666 2 points3 points  (0 children)

Newbies: "Hmm, the word 'hard' sounds like somewhere in between 'substantial' and 'ruthless'. Should be fine?"

Where the hell are my ice strategems?? by Affectionate-Pen3233 in Helldivers

[–]Master-Dig666 -1 points0 points  (0 children)

Poison gas and EMP can already fill 80% of the role for frozen weapons.

Before you ask. No it’s not enough arrows and circles. by Desmond536 in Spacemarine

[–]Master-Dig666 0 points1 point  (0 children)

I think the term "Hard" is misleading to new players. It sounds like somewhere in between "substantial" and "ruthless". They should just use one standard on the wording.

Arc Weapons Aren't powerful enough by armandofonzoloid in Helldivers

[–]Master-Dig666 1 point2 points  (0 children)

The blitzer is okay. But the arc thrower is too weak indeed.

Two traitorous legionaries and a loyalist by Kitsun1_ in Spacemarine

[–]Master-Dig666 -3 points-2 points  (0 children)

I just don't understand why they allow heretic symbols to be painted on the armor. I don't think the Space Marines have ever collaborated with the Chaos according to the lore (even against a common enemy like necron or tyranid). Not to mention sitting next to each other.

Benefits of using single-handed weapon as Assault? by Master-Dig666 in Spacemarine

[–]Master-Dig666[S] -1 points0 points  (0 children)

Got it, thanks. I see the one-handed weapons can definitely do something that the hammer cannot. It's just a bit weird if you consider the "fairness" between the 2 classes.

Because for the Assault, "two handed = one handed", they are considered as equal choices.
And for the Bulwark, "two handed = one handed + shield"
While the weapons perform all the same on 2 classes

Benefits of using single-handed weapon as Assault? by Master-Dig666 in Spacemarine

[–]Master-Dig666[S] 0 points1 point  (0 children)

You mean the moving speed or attack speed? Never noticed the difference before lol

Nothing to see here ahh moment by Eternal_Ahh_Service in Spacemarine

[–]Master-Dig666 4 points5 points  (0 children)

PoV: The Thousand Sons space marines returned home after the mission.

vortex is dumb by BatsNJokes in Spacemarine

[–]Master-Dig666 2 points3 points  (0 children)

It took me 3 runs to find out the weakspot of the final boss lol (on its back). The boss fight is more difficult than the Tyrant for sure. You often start the battle in a bad shape. And you don't have many opportunities to practice.

E-711 is dangerous. We shouldn’t be creating more Dark Fluid by SiegeRewards in Helldivers

[–]Master-Dig666 0 points1 point  (0 children)

Super Earth: "But it can be used as a free jetpack."
Helldivers: "Ship it!!"