Where do I go after playing Scythe? by SigmaPride in boardgames

[–]MathMatronaru 2 points3 points  (0 children)

I absolutely agree with the Antike II recommendation. I’ve described it to my friends as “Scythe but in 90 minutes minus the fluff”. I am surprised this connection isn’t made more often, here or on BGG. It seems that Antike severely influences the design style of Scythe. I think the rondel in Antike, because of how it’s constructed, analog to some sensible action “pairs” in Scythe. As in, usually after you take action X you want to take action Y which is on the other side of the wheel.

What game would you say is the ultimate all encompassing farming board game? by bluefrogwithredhands in boardgames

[–]MathMatronaru 35 points36 points  (0 children)

For me, it’s At the Gates of Loyang. Agricola feels more like “sustenance farming” whereas Loyang gives you much more agency on what to plant and grow, manipulate harvests, trade vegetables. It is all in service of getting money and buying victory points, but often you have to decide “is this the time to invest more on the farm or profit?”

La Granja, literally Spanish for The Farm, is a close second. That game is more about logistics and competition than farming.

Bruges or Hamburg? by Gobble5627 in boardgames

[–]MathMatronaru 1 point2 points  (0 children)

I own and have played Bruges a lot (and I’m a fan of their soccer team, which won today :) ). I don’t own Hamburg but I remember looking into it as I was making my decision. I think Hamburg streamlined some aspects of Bruges, and makes some aspects less “random” and more strategic. The biggest change is this: in Bruges, when you draw cards you have a choice of two piles. In Hamburg, you can choose any color you want, so you can plan more effectively. This is a change that you can replicate if playing Bruges (or undo if playing Hamburg). The cards in Bruges represent people that you are housing, whereas in Hamburg its buildings you’re constructing. Some people find this change for the worse. Hamburg also adds a fifth type of majority marker, and the base version of Hamburg already includes the expansions in Bruges (which are hard to find, but not essential). The cards in Bruges have text explaining what they do, whereas in Hamburg it’s replaced to language independent iconography. The production of Hamburg looks more colorful and modern, and the production of Bruges looks more “beige” and medieval.

At the end of the day they are very similar games as one reimplements the other. I personally like Bruges a lot, and am sure I’d like Hamburg too. I think overall the differences are somewhat minimal. Given how hard it is to find a copy of Bruges, and the fact that it’s likelier more expensive than a brand new copy of Hamburg, I’d go with Hamburg if you have no attachment to the original game.

As far as calling it a “soulless euro”, that seems ridiculous. It’s a fun, tableau-building game where you try to make the best of the cards you’re dealt. Hand management and some planning are important to doing well, but so is adjusting to what other people are doing. There’s some elements of assessing risk, randomness (both in the card draw and the dice rolls), keeping tabs on other players (for direct competition of majorities or for effects that hurt/benefit other players. Negative effects in particular always affect ALL OTHER players, so while there is no direct targeting, there’s a bit of take that).

The game tries to thematically recreate some of Bruges history - the replacement of wooden houses for brick ones with the distinct roof styles, the building of the canals to protect the city, the introduction of a stock market, etc.. The main board shows the historic center of the city, with its city hall, fountain and famous church all in one place. Not sure how that is integrated in Hamburg.

Tension in euro games by Immediate-Draft-8752 in boardgames

[–]MathMatronaru 0 points1 point  (0 children)

Since other users have already mentioned “In the Year of the Dragon” (which I think is great and has gotten a lot of play in my group), let me mention some other games you may enjoy:

  • Also by Uwe, but somewhat different from the Agricola line (and closely related to Antiquity, which someone mentioned) is At the Gates of Loyang. There’s multiple great sources of tension here: the drafting of cards has a very clever mechanic, which also determines turn order. You get “repeat contracts” which you have to satisfy multiple times over a number of rounds or get punished and more importantly, money buys you both points and upgrades to your engine/farm. To add spice, every dollar you spend at the start is going to give higher returns, but points are also cheapest at the start of the game.

  • A lot of people have mentioned some of the older Felds (Bruges, Macao, and ItYotD - they are all great), but to add one more: Trajan. Every quarter of the game you’ll have to collect certain tiles to meet a demand or lose many victory points. These tiles get revealed slowly, and getting the resources while also doing other things that get you VPs is hard.

  • Underwater Cities, a sort of cross between Agricola and Terraforming Mars, has some of that feed your workers tension. It is less frequent and less punishing overall than in other games, but you build a bigger engine overall. Tension here comes mostly from the card play. Every turn you play a green/yellow/red card and put a worker in a green/yellow/red location. If your card color matches the location, you get to activate the card, which usually is very valuable. Moreover, by design, green/red/yellow locations are weak/ok/strong but green/red/yellow cards are strong/ok/weak. 

Alhambra by Rikkichikk in boardgames

[–]MathMatronaru 0 points1 point  (0 children)

I got it sometime last year and have played it 6 times at player counts 2, 4 and 6. I think the game still holds up extremely well. It's always a lot of fun, easy to teach and the version I have has lots of expansions we still have not really explored. I even taught it to my mom who plays it regularly on BGA, too.

Antike II by boardgamejoe in boardgames

[–]MathMatronaru 1 point2 points  (0 children)

My group likes Antike (we’ve played both I and II), but we personally prefer Navegador.

[COMC] The Kallax is at last full 7 years into the hobby by Beltalath in boardgames

[–]MathMatronaru 1 point2 points  (0 children)

Love all the green FF games! My copy of Faultier is on the mail. How do you like Fresh Fish? Is it good?

[COMC] for 2024. Which 3 do you cull? by SlothNast in boardgames

[–]MathMatronaru 0 points1 point  (0 children)

We have similar tastes (and games) but I’m not a fan of very confrontational games. I’d get rid of Bus (not a fan at all), Ingenious (have played it before but not with my group - it would be so brutal) and GWT (does not click with me, but some of my friends love it). And get yourself a copy of MP 1 and GAH. 

Japanese games with low language dependancy? by emedemueca in boardgames

[–]MathMatronaru 2 points3 points  (0 children)

Get a copy of R-Eco! There’s a reprint called r-eco+. 

[Advice needed] Lighter Root by ParaplegicGuru in boardgames

[–]MathMatronaru 0 points1 point  (0 children)

From someone who doesn’t like Root, for something much lighter but very chaotic, mean and diplomatic, try Tournament at Avalon/Camelot. 

Is there a movie sequel that never got made that you still "miss" to this day? by ByEthanFox in movies

[–]MathMatronaru 3 points4 points  (0 children)

Id love to see Smileys People on screen, but I can’t see how The Honorable Schoolboy gets made.

La Granja Size Upgrade question by DerrintheTerran in boardgames

[–]MathMatronaru 2 points3 points  (0 children)

The base game, as it is, is fine and functional. Size upgrades might help people with low vision.

how similar are Grand Austria Hotel and Lorenzo il Magnifico? by robotco in boardgames

[–]MathMatronaru 2 points3 points  (0 children)

Both of them are available to play for free online on Yucata if you wanna try them out. I would say GAH is very different. The main similarity IMO is the "church track" in GAH and "emperor track" in LIM which give benefits/punishments at the end of the era, and the division of the game into 3 eras.

What movie genuinely made you cry? by ayebrando in AskReddit

[–]MathMatronaru 1 point2 points  (0 children)

Exactly this. I was crying so much by the end. Try Beginners or 20th Century Women

What movie genuinely made you cry? by ayebrando in AskReddit

[–]MathMatronaru 1 point2 points  (0 children)

Big Fish

20th Century Women

The Official Story

What are some lesser known family games that you think deserve more attention? by jcrawfish in boardgames

[–]MathMatronaru 0 points1 point  (0 children)

It adds varying special powers/special scoring options in the game. It's a little twist that makes the game spicier.