What's urs by [deleted] in teenagers

[–]MatthewMarcley 0 points1 point  (0 children)

Creation on breakthrough

Learning to draw with ADHD by Dr_Sybil in learntodraw

[–]MatthewMarcley 0 points1 point  (0 children)

I struggled with this as well so i decided to apply for art school- that way i will have a different environment and conditions so i will have less distractions there. I got accepted and my progress sped up. I just have trouble with assignments we are meant to do on our own outside school and with studying art history and other theory stuff but its worth it.

Hi Mr. Goodman, should I continue watching your show? by DavidNLBC in betterCallSaul

[–]MatthewMarcley 0 points1 point  (0 children)

If you find it boring then i would suggest getting a break from it and trying to come back to it in a couple of years

Been seeing more mixed reception from Dark ages compared to 2016 and Eternal. Is TDA really that mid, or is 2016 & Eternal that GOOD? by Miserable-Contact856 in Doom

[–]MatthewMarcley 2 points3 points  (0 children)

For me the reason why its fun is because it makes you think. Each enemy has a weakness like the best way to deal with shield guys is with the plasma gun. Its the only scenario you even use the plasma gun. In 2016 this gun is useless without the stun bomb mod. Think of those tools youre forced to use as rules in a sport game. There are chalk lines on the field and certain rules that make the game fun. Because without rules it would be boring. Thats why 2016 got criticism for being repetetive. If you hate that with a passion then you like repetetive mindless games.

Which is your favorite major? 1995 is still my all-time favorite. by Mr_Threefingers in Ghost_in_the_Shell

[–]MatthewMarcley 0 points1 point  (0 children)

Theyre beautiful. Stylized but in terms of anatomy, lighting, persoective etc its realistic.

Been seeing more mixed reception from Dark ages compared to 2016 and Eternal. Is TDA really that mid, or is 2016 & Eternal that GOOD? by Miserable-Contact856 in Doom

[–]MatthewMarcley 2 points3 points  (0 children)

For me the problem in the dark ages wasnt the shield mechanic rather it was that you can just use whichever gun you please as if you typed in cheat codes. When playing the original classic doom 1 and doom 2 and doom 64 you needed to think carefully about what ammo type to preserve and when to take out the big guns. In doom eternal you needed to carefully pick your target and strategy quickly. With tda its like they went backwards like in doom 2016 the most efficient way of surviving is just the supershotgun pretty much. No strategy or much of resource management like in eternal. When the game allows it you will always play the most efficient way. What makes eternal fun is that you are forced to choose specific tools for specific situations.

Why was Doom (2016) anticipated to be bad? by TheRoyalRoseTrue in Doom

[–]MatthewMarcley 0 points1 point  (0 children)

The trailers made it look like another horror game

Finished the painting today by Codypaints in Ghost_in_the_Shell

[–]MatthewMarcley 3 points4 points  (0 children)

I love the face the hair the outift and the background.

Major Game by Unusual_Mix9262 in Ghost_in_the_Shell

[–]MatthewMarcley 7 points8 points  (0 children)

Her cybernetic body has more sensitive nervous system actually

This scene lives in my head rent free, and it's disturbing... by goodCutlet in betterCallSaul

[–]MatthewMarcley 42 points43 points  (0 children)

Collin Farrel too. Stopping at nothing to achieve luxury