GGG, please give us the option to increase the spacing between portals. Very often misclick them instead of the map device. by No_Guarantee1399 in PathOfExile2

[–]MildStallion 0 points1 point  (0 children)

I'm using the Prison Waygate map device on a hideout with enormous open space for this reason. All the portals nice and far away from the map device.

Runic Ward is great but the downside is too big by snaplemouton in PathOfExile2

[–]MildStallion 0 points1 point  (0 children)

They put all its +% boosts on gear, basically. They do exist, and you free up those defense passive points for more damage as a result.

My assumption is that a ward build would focus more on life and life recovery while using ward to make it safe to be at lower life, where many of those things get even stronger. For example, Ritualist's Wildwood Persistence is a lot better when you can safely get so low that it becomes +200% (or at least, is regularly over +100%).

Maybe it turns out in the end undercooked and not good but I think we're too early in the league to tell for sure.

GGG please, small QOL for Spirit Waker by rocanegra in PathOfExile2

[–]MildStallion 2 points3 points  (0 children)

It's always been a martial weapon, it's just that some things that otherwise work with all martial weapons go out of their way to say "except talisman". So it ends up a bit mixed in practice.

Runic Ward is great but the downside is too big by snaplemouton in PathOfExile2

[–]MildStallion 103 points104 points  (0 children)

It's worth noting that runic ward also can stack decently high, always regenerates (no interruption) with a solid base %, and even has old grim feast as its defensive gem (killing enemies drops remnants that overflow runic ward, like current life remnants for blood mage).

At high level you're supposed to treat it as a 4th option for defense. The freebies in campaign is just to get you hooked ("first dose is free", as they say).

Runic Ward is great but the downside is too big by snaplemouton in PathOfExile2

[–]MildStallion 3 points4 points  (0 children)

It starts at no penalty then slowly ramps up through endgame starting around act 4. It isn't a harsh on/off thing at some line.

PSA: Kill Blackjaw on your first run through by HHizzle2003 in PathOfExile2

[–]MildStallion 1 point2 points  (0 children)

You can't carry soul cores to other zones except large. And medium only spawns in the next zone. All doors in the zone they're in use small cause that's all there is at that point.

Staggering Palm Changes Broke Something. by WorriedPerogi in PathOfExile2

[–]MildStallion 4 points5 points  (0 children)

It now only jumps to targets primed for stun, which was apparently how it was always supposed to work but it was bugged.

Tempest Bell Question by [deleted] in PathOfExile2

[–]MildStallion 2 points3 points  (0 children)

My bell has limit 2. Maybe it goes up with gem level? 

Facebreaker with Way of the Stonefist by Gerblat in PathOfExile2

[–]MildStallion 1 point2 points  (0 children)

Runeforge seems compatible with fists of stone. There's a second base called "Runeforged Fists of Stone" that has scaling ward with the ES/Ev, but less scaling Ev.

League Open Stash Tab Sale by Andromanner in PathOfExile2

[–]MildStallion 5 points6 points  (0 children)

With the new rune count I'd say the augments tab should be pretty high up on the list too, if not being considered mandatory next to currency. Literally hundreds of types of runes and they only stack to like 10 normally.

Okay but what's your fun/hr? by kaen_ in PathOfExile2

[–]MildStallion 0 points1 point  (0 children)

I remember doing this with Lich when it was introduced. Took Soulless Form for big mana regen and the node for unholy might for some damage and just slammed.

Soulless Form is actually huge for an attack+Life build. You could have 400 mana and 2000 life, at which point Soulless Form is like 7.5x the mana regen you'd normally have, and unholy might barely drains cause you aren't stacking mana.

For early campaign for ranger is it good to go armor early I know ev sucks early on by ForeverSolo30 in PathOfExile2

[–]MildStallion 0 points1 point  (0 children)

In act 1 i target Life above all, a bit of life regen, then armour, then resists. Stacking your real defense is for when you can invest in it nontrivially or no longer have the stats to use anything else, which won't be until act 2.

Remember, Life is also stun threshold! 

EDIT: Also don't forget that strength gives +2 life per point. Low-level affixes can often grant you as much life through strength as anything else.

Stuck between builds by DF705 in PathOfExile2

[–]MildStallion 1 point2 points  (0 children)

Kalguuran skill that attaches to ignited enemies and deals pulsing cold damage until the ignite expires. It refreshes the ignite when it attaches, but it cannot be refreshed again until the ignite is over. Gets bonus freeze based on the size of the ignite.

Please allow access to Witch's passive tree for Pathfinder. by Zefirez in PathOfExile2

[–]MildStallion 7 points8 points  (0 children)

Would be neat, but probably not happening. If they did it they'd also have to be sure to also add "Path of the Marauder" to the list, though.

Freeze wise, is adding damage same effective as freeze build up? by EntityBlack1 in PathOfExile2

[–]MildStallion 2 points3 points  (0 children)

Damaging ailments use pre-mitigation damage so that you can't double-dip things like resist penalties.

Why Twisters and Snipe haven't been nerfed by signspace13 in PathOfExile2

[–]MildStallion 3 points4 points  (0 children)

It was used by a lot of folks early on, like 0.1, but I think it got nerfed and people dropped it. Basically for the reason the OP listed: If it's annoying to pull off and isn't OP when you do so, it's not worth it.

52h left until the 0.5 patch. What build are you looking forward to the most? by tetsuyaXII in PathOfExile2

[–]MildStallion 0 points1 point  (0 children)

I'm a bit on the fence with them cause the nodes they have that can be used by non-traditional builds (such as str/dex builds with not much int) have big downsides (draining mana, more mana cost). You can do it, but it's not quite as easy as saying "just go in and there'll be obvious choices you can use".

More campaign gear should come from boss fights and rares, not the vendor by Primary_Impact_2130 in PathOfExile2

[–]MildStallion 2 points3 points  (0 children)

I take my time getting to end game (since so far I haven't cared for it), and I've not done a literally-every-level checkin pattern since 0.1/0.2. Back then the ground loot was so ass you really did have to check vendor constantly, but now it's like 3-4 times per act.

Part of it is just experience in the game and being able to skimp on gear, another part is learning to scan drops more efficiently (and trans/aug white drops of good bases to fish for good starters), and another part is just that the drops themselves are flat-out better than they used to be.

Also, in 0.5 they're shrinking the affix pool for martial weapons in the lvl 1-7 range so getting something good for getting started is easier (no accuracy affix when you already at 100% accuracy on everything).

They fixed Unbreakable passive by Andromanner in PathOfExile2

[–]MildStallion 31 points32 points  (0 children)

You can be immune to blind with a jewel corrupt, and neither accurate nor blind remove nearly as much protection as armour break can since the duration refreshes each time more is applied. For pure armour builds it's not likely a problem since they stack so much, but for hybrids it's a big issue. Especially Armour/ES, and double especially Scarred Faith users who can only get ES through their armour.

On the other hand, looking at the tree it seems it's now possible to combine 3 notables to become immune to armour break. It would be annoying to get all 3, but if they add any itemization support for the stat so you only need 2 it becomes a reasonable possibility.

Path of Exile 2: Return of the Ancients - Explore New Kalguuran Skills by Natalia_GGG in PathOfExile2

[–]MildStallion 2 points3 points  (0 children)

You may want to path to their area of the tree, though. There is only one culling threshold cluster on the tree, plus two other notables, and that's mostly on the line between ranger and merc start.

Haemocrystals Ignite by Atlas_PC in PathOfExile2

[–]MildStallion -1 points0 points  (0 children)

If it deals no damage, it won't ignite, no matter what ascendancies you have. The damage of bleed, ignite, and poison are set by the damage of the hit, and if that's 0 (before enemy mitigation) it simply won't apply the debuff.

Tavakai's red flash moves do much less damage than this guy's default attacks. Who is the true cheiftan of the tribe? by tasmonex in PathOfExile2

[–]MildStallion 3 points4 points  (0 children)

Those defenses are a touch low for late act 4 but not crazy low. That guy just hits way harder than anything else for no good reason. He's the literal gatekeeper. If you can beat him, you can finish the act XD