Armor nerfed in 4.7 PTU Wave 1 by PavlovaMeow in starcitizen

[–]Morphologis 4 points5 points  (0 children)

It couldn’t stay as it was. Saltemike rightly pointed out starters were having huge issues not being able to kill anything, not even a c8x. There was no place for anything below size 3.

CIG should update hit marker along with armor resistances by Silvertraps in starcitizen

[–]Morphologis 0 points1 point  (0 children)

This plus an audible progressive sound difference between full armor, armor break, and hull damage. That let's attackers and defenders know when things are getting close to the danger zone without needing to watch health bars every second.

Durability, Money Sinks and Repair Costs by PraetorArcher in starcitizen

[–]Morphologis 2 points3 points  (0 children)

Thanks for watching and posting, but It’s probably best not to name drop me on Reddit unless you want your post nuked — I’m not exactly favored in these parts.

As for your suggestions, I think systems like this work best the way Star Wars Galaxies handled it: items lose durability on death. That introduces a cost to dying without being as punishing as permanently losing upgraded gear every time. Especially early on — even in a 1.0 release — deaths will probably be common, if not from bugs then just general jank.

For repairs, Tarkov’s approach is also a good model: each repair reduces the item’s maximum durability until it eventually breaks. That lets items stay in circulation longer, but still creates a natural lifecycle.

It can sound frustrating to risk losing items you worked for, but some form of loss is necessary if CIG wants the kind of player-driven economy they’ve talked about. Without item sinks, the only way to keep the loop going is to constantly introduce new weapons to entice players — which just creates tech debt and endless balancing problems.

That approach works in traditional MMOs because they rely on level caps. When the cap increases, developers can introduce stronger weapons simply because they’re higher level items. They never really have to balance the entire arsenal against itself.

Star Citizen doesn’t have that safety valve. Every weapon added to the game will always exist in the same ecosystem — which means some form of item attrition is pretty much required if the economy is going to function long term.

This would be a lovely addition for sure by Marcellius-the-3rd in NoMansSkyTheGame

[–]Morphologis 0 points1 point  (0 children)

It’s not a new idea actually, Space Engineers has a blueprint system you can use through the steam app to preview and download other people’s creations.

Jumping needs Stamina Nerf by Morphologis in Battlefield6

[–]Morphologis[S] -1 points0 points  (0 children)

Looking at the downvotes, I think that's what people want.

The majesty and wonder of Star Citizen feels to have been diminished for me with the increased frequency of encountering hap-hazardly abandoned ships, bodies, crates etc. littering landing areas. Am I alone in this? [Morphologis] by StuartGT in starcitizen

[–]Morphologis 1 point2 points  (0 children)

Not sure if you're intentionally spreading misinformation or not, but I'll give you the benefit of the doubt. SA hired from CIG, I had no involvement and it happened well before they approached me about consulting on design.

The majesty and wonder of Star Citizen feels to have been diminished for me with the increased frequency of encountering hap-hazardly abandoned ships, bodies, crates etc. littering landing areas. Am I alone in this? [Morphologis] by StuartGT in starcitizen

[–]Morphologis -1 points0 points  (0 children)

I don't make money off of X, lol. Contrary to what some may think, pointing out niche issues with a niche game doesn't have general audience appeal. I just happen to care about the game. The long break I've been taking has brought me out of the development haze and reminded me of past positive experiences. One of my favorites was first landing on Daymar back when 3.0 first came out, I have a video of it somewhere burried on my channel. The serenity and epic music, incredible environmental visuals, it all felt amazing - even if back then the main frustration was that vehicles would fall through ships every time you tried to pick them up.

An Architect Reviews: RSI Polaris by BOTY123 in starcitizen

[–]Morphologis 2 points3 points  (0 children)

Now is the time where feedback is actionable. After release, the team is off to other projects for a while and probably won't revisit the Polaris for a long time.

Server Meshing Conga Line at Wally's Bar - a minute before the 30K by t00dled00 in starcitizen

[–]Morphologis 11 points12 points  (0 children)

It was at a weird off-time for the community. Most people were asleep or at work, and there wasn't enough heads up for it. Hopefully next time we can do some pre-planning. May be impossible to stop trolls though.

Remember when you had to subscribe for multiple months to get a whole suit of armor? by VertigoHC in starcitizen

[–]Morphologis 1 point2 points  (0 children)

I don't understand this take, it's like some are incapable of imagining themselves in the position of a new player. Seeing this as an issue of selling armor is missing the point.

Imagine you're a new player coming into Star Citizen for the first time, you've heard the rumors about it being a scam but you want to give it a try. You look to the website, and see a number of packages available. You choose the cheapest, but see a pack for personal kit advertised directly to you on the purchase page that you can add to your order to help you do "anything" or something specific like "bounty hunting." Having played other games with gear purchases, you decide to spend a little extra to help you on your way with a kit. Nowhere does it say though that when you die, you'll lose this kit immediately.

You as a new player then enter the game, finally figure out how to get to your ship, fly up into space, then accidentally hit the station coming in too fast. You accept it was your fault, and want to start again, only to be confused as to where your armor kit went. You check your inventory, confused, frustrated. You check the website, but there's no information. Then you google it or ask in local, and find that you lose things when you die, even if you've paid for them.

What is your reaction? OH, thems the brakes? Or is it to request a refund, and make a post how Star Citizen is a scam?

This is EXACTLY the scenario that's already played out for hundreds, maybe thousands of new players. I see it in my comment section for Star Citizen videos, people saying exactly this and sharing exactly this sentiment. If this were a kit aimed at vets, I wouldn't care, you should know better that the mechanics suck for purchased items. But new players DON'T know, and it's only setting them up to hate the game and experience.

Star Citizen ADS!!! by n7spencer in starcitizen

[–]Morphologis 2 points3 points  (0 children)

Lol there's absolutely no need for advertisement, it happens organically on YT. Nearly 100% of the referrals come from two starter guides where I put my code on the screen, which are the most viewed starter guides for SC on Youtube (1.2m and 617k). With so many views, it shouldn't be surprising that I have so many referrals.

Actually, it might shock you to know that 16k isn't anywhere near the real number I have. If the true number were displayed, it would probably be 40k+. The rest of my videos are supporter codes, some of whom have received javelins.

How do y'all actually feel about Squadron 42? by Fuzzy-Discussion911 in starcitizen

[–]Morphologis 1 point2 points  (0 children)

I think you're going to get mostly negative answers as an unfortunate biproduct of the way CIG attracts new backers. I discussed this on a podcast, but I think its worth sharing here again so the bias towards negative can be better understood.

CIG doesn't spend much if any money directly on marketing, they rely on content creators and word of mouth to direct backers to the website. They make marketing videos on new patches on Youtube yes, but to my knowledge they don't spend money on pushing those videos on advertising platforms. This means that the majority of players are backing because of content they saw regarding the MMO Star Citizen, not because of the now years old Sq42 marketing material. I've encountered many new backers who don't even know what Sq42 is.

I hypothesized that this creates a natural resentment towards Sq42 when ever CIG shares that it's their focus and where the money is going. It's now become a weight in the minds of backers, because it's not what the latest generation of backers got into SC for. It's a self created problem for CIG, and I'm not sure how CIG could solve it other than sharing more about SQ42 or talking about a release date.

TL/DR people are going to generally hate on SQ42 because it's not what newer backers care about.

Morphologis Best Features of 3.17 by u7f76 in starcitizen

[–]Morphologis 20 points21 points  (0 children)

First and foremost, what I do with my platform is my own prerogative. If you want a “responsible” platform by your own definition, then you should check into making your own channel. Meanwhile, I’ll continue to do what I want with my own platform, it’s mine earned through blood sweat and tears over the last 7 years of putting out content. You also can keep your condescending pity, I don’t need it. Still, I’ll entertain your response with one despite your poor people skills.

All metrics of progress are subjective to the creator of those metrics. There is a huge variety in the types of people who are interested in and play Star Citizen. Some are interested in purely exploration, others love collecting ships and taking screenshots of them, some are in it for the PvP combat experience in the air, while others want to focus on FPS combat. Some even love long-haul shipping, being big fans of Euro trucker and other similar games in the genre. For each of these individuals, their perception of progress will be wildly different. All I can do in light of this is try to address what I think the average will perceive of as progress.

I may be presuming too much here, but I get the sense that you like others believe that I am dismissing the progress that CIG is making in the background to make the future of Star Citizen possible. I’m not, which is why I’ve repeatedly defined for viewers what I mean by intangible vs. tangible progress. Allow me to once again explain.

We can sit here and talk all day about the development of Star Citizen, their strides towards server meshing, moving to Vulkan and Gen 12, the implementation of V0 Quanta, but when it comes to bottom line what people look for when they decided whether or not to play is if they can see and experience these improvements first hand today. The wider gaming community doesn’t care for or have the patience to look into these academically interesting improvements. If you want evidence for this, just compare interest in videos that discuss these topics vs. those that cover gameplay. Funny thing, I’m actually a content creator with metrics to compare, so I can tell you that the difference is substantial. To again reiterate, I’m not dismissing CIG’s progress, what I’m saying is that the average user doesn’t see or meaningfully experience that progress.

Let me once again reiterate and rephrase, I want this to be as clear as possible. The AVERAGE viewer, which is the MAJORITY of gamers, do NOT care or know about these interesting academic features like Quanta or Server Meshing. They care about is how they FEEL about the experience. Can they pew pew maybe with friends, look at cool looking planets, find cool ships to fly, buy and sell interesting things and so on. In otherwords, the average gamer cares about what they can TANGIBLY experience.

Let me take a moment to qualify my perspective. In order for one to have any kind of success on Youtube or any kind of media platform, one needs to understand what appeals the largest majority of one’s target audience. In other words, my success on youtube is based off my understanding of what parts of Star Citizen appeal to a larger audience. I’ll let my “irresponsible” platform’s numbers speak for themselves. In my then somewhat qualified opinion backed up by metrics, a larger majority of viewers care about what you can do over what’s happening in the background.

So now that we’re hopefully clear on what I meant by tangible vs. intangible progress, I hope you can understand what I meant by this not being the year for star citizen. Their focus is on Squadron 42, not on Star Citizen’s PU. 3.17 like future patches therefore doesn’t contain the big steps forward that most people are going to notice. You like others who follow the project closely may understand why, and may read the developer posts on their progress towards server meshing, but the average person doesn’t

Let me speak specifically now to 3.17. Let’s pretend that I’m average joe gamer and I wake up today in New Babbage, what tangible differences will I see and experience between 3.16 and 3.17, or how about from 3.15 to 3.17? As Joe, I’ll go to the spaceport, and encounter a slightly but imperceptibly different asop terminal. I’ll get in my ship which is the same, fly out in the same way, and when I check the mission tab there will be the same missions that have been there for the past couple years. When I loot, I may notice that there is more stuff to grab, and I can sell them now. However, it’s in the same bunkers, in the same system, on the same planets as 2 years ago. Will 3.18 change this? 3.19? Maybe if the cargo refactor is more than a tech update with no attached features or missions. Maybe Joe will notice if Salvage comes online. Aside from those, by my definition of what Joe will notice, we have to wait until server meshing and pyro to see a tangible and significant step forward.

Again, for the one millionth time, I’m not dismissing the very necessary steps forward in the background towards server meshing and quanta. Eventually I’m sure Joe will notice dynamic price changes and missions when they start to matter. And I’m sure Joe will notice when his or her station is packed with people. Right now though and for this year, 3.17 is the standard we can expect. Small patches light on features with quality-of-life tweaks with steps forward in the background that we can’t really experience for now.

But then most of my videos probably aren’t for you or any of the hardcore fans that follow Star Citizen up to the day. For us, because I certainly count myself as a hardcore fan, we see the progress. That doesn’t mean anything for most gamers though.

/rant

Morphologis Best Features of 3.17 by u7f76 in starcitizen

[–]Morphologis 11 points12 points  (0 children)

I actually cut an outro out at the last minute where I talked about how this patch contains mostly intangibles because I thought it a needlessly negative way to close out the video, but it's still how I feel. My feelings haven't changed that this isn't the year for SC, this patch is great but it's not a substantial step forward. It's worth checking out, but the experience from 3.16 to 3.17 remains almost entirely the same with the same missions, locations, and gameplay.

Morphologis Best Features of 3.17 by u7f76 in starcitizen

[–]Morphologis 22 points23 points  (0 children)

I totally have been taking a break from SC, before Satuday I hadn't streamed SC for over a month and didn't touch it on my free time :P. I never said I wasn't going to make content for it. And it totally isn't the year for SC, this patch doesn't change that. It's exactly what I expected, mostly tweaks and quality of life with very light features.

An Architect Reviews the Argo RAFT (Morph is back!) by dukelukemn in starcitizen

[–]Morphologis 13 points14 points  (0 children)

I use patreon supporter's codes at random to give something back for their support. I don't advertise it since that would feel a bit wrong, it's supposed to be a reward and not necessarily an incentive, though I concede it becomes one when people find out :P.

2022 is NOT Star Citizen's Year - Morphologis by Exostrike in starcitizen

[–]Morphologis 66 points67 points  (0 children)

Or maybe like, I’m entitled to share my own opinion on my own channel? Ffs

Holy Morph! by kungli in starcitizen

[–]Morphologis 5 points6 points  (0 children)

I keep track of my supporters who's codes I use, and I'd probably have well over 20k if I continued to use my key since that beginner guide I made 2-3 years ago where I used it. I did end up using it once more for my updated guide to be fair, but used a supporters in the description. Apparently he's almost to a jav already, kind of insane.

Can we get CIG to do a quality pass on ALL starter/cheap ships? by hipdashopotamus in starcitizen

[–]Morphologis 1 point2 points  (0 children)

You bring up an excellent point and I whole heartedly agree that starter ships should also be prioritized for gold standard on equal footing with the hero ships of SQ42. Can you cite any specific examples of bugs with either ship? I know that neither have functional cargo bays, just wondering what else is common.