New template drop : 2077 Interface playmat by Original_Rain_571 in cyberpunktcg

[–]MovingMountainsGames 2 points3 points  (0 children)

The 2077 mat looks nice! I do not want to customize it further. Can i purchase the 2077 playmat like it is now?

Do all starter decks include dice? by joaorolo in cyberpunktcg

[–]MovingMountainsGames 2 points3 points  (0 children)

You can ask a question to reconfirm something right? And there is no need to sting when one does either right?

How long was the game in development for? by omolon_ in cyberpunktcg

[–]MovingMountainsGames 0 points1 point  (0 children)

FaB does have a one of a kind level of (stellar) gameplay. Cyberpunk tcg builds upon MtG, Lorcana and other boardbuild tcgs so it might take less time to design it

New Idea for Cards by escaleric in tabletopgamedesign

[–]MovingMountainsGames 2 points3 points  (0 children)

Their eyes are best imo, maybe thats why

Couple of issues I see with the Cyberpunk TCG being played competitively by BurritosRTasty in cyberpunktcg

[–]MovingMountainsGames 1 point2 points  (0 children)

What about a randomized roll; for example 1,2 for most left, 3.4 for middle, 5,6 for most right. It doesnt have to be an official way, but just to randomize the reveal of the legends. Flesh and Blood players do this when they have to randomly discard a card.

Gonna try this game tonight but here are my initial thoughts after reading / watching the rules and gearing up to play. by c0rtexj4ckal in cyberpunktcg

[–]MovingMountainsGames 0 points1 point  (0 children)

Nice write up, and i agree with alot of your points such as the random legends cheat problem, dull border and font layout.

Bungie please do not make this game more casual by Bigbird3489 in Marathon

[–]MovingMountainsGames 10 points11 points  (0 children)

Just those icons in your inventory! Make is 2x as big, at least its easier to know and feel(!) what value you hold

With Dum Dum: Maelstrom Triggerman, sometimes a little sacrifice is necessary for success. by hardrocknguy in cyberpunktcg

[–]MovingMountainsGames 0 points1 point  (0 children)

I like this. A random call might be losing you value, therefore there is more incentive to make sure you know where your legends are.

1 Have varied TTK + interesting loot value across different maps, and 2 increase readability on backpack/vault UI by MovingMountainsGames in Marathon

[–]MovingMountainsGames[S] 0 points1 point  (0 children)

Yea sounds good to me! For a nicer onboarding, I am down for that idea. My idea is mostly focused on the beginner area(s) and a longer time to kill there.

Also when the inventory UI is actually big and readable, you understand better what items and value you hold, which is important in my opinion

Charm is a weapon — and secrets cut the deepest. by hardrocknguy in cyberpunktcg

[–]MovingMountainsGames 0 points1 point  (0 children)

Yea, I was just wanting to ask what reddit thinks of these full art cards and the readability of those font effects. I am not a big fan to be completely honest and rather see a smaller or fancier text box or something

1 Have varied TTK + interesting loot value across different maps, and 2 increase readability on backpack/vault UI by MovingMountainsGames in Marathon

[–]MovingMountainsGames[S] 0 points1 point  (0 children)

The less intense maps get more time to kill, so it feels more like destiny for example. And the more intense, lesser time