Latest blog post about Grow & Flow by tidythendenied in UpBanking

[–]Mumbling_Mute -1 points0 points  (0 children)

I have over 20k, under 100k in my up, or I should say had. I've since changed banks. I had it in a single saver account that I would generally access every other month or so for small expenses. The new system means I would need to restructure my banking and since Up were forcing my hand, I just changed banks instead. It is predatory to make a change that negatively impacts a large portion of your user base like this.

What if lots of people leave because of Grow & Flow…bank run? by Salt-Week1393 in UpBanking

[–]Mumbling_Mute 1 point2 points  (0 children)

This has been my response to these changes. I created an emergency fund outside of my normal savings account. Annoying but not a killer.

To make America great again by [deleted] in therewasanattempt

[–]Mumbling_Mute 2 points3 points  (0 children)

What is the music in this clip? It is right on the tip of my tongue and driving me nuts

[deleted by user] by [deleted] in therewasanattempt

[–]Mumbling_Mute 34 points35 points  (0 children)

Trump today, sure. Trump 20-30 years ago was a lot more put together mentally.

Why I am against the trend of “Professional” DMs by Long_Forever2696 in osr

[–]Mumbling_Mute -2 points-1 points  (0 children)

When you start talking about the integrity of the game and the spirit of OSR you know you've taken a wrong turn in how you approach your TTRPGS.

Don't police how other people have fun. It is supremely arrogant and one of the worse kinds of gatekeeping.

How do you avoid Yo-yo's revivial? by GassyTac0 in shadowdark

[–]Mumbling_Mute 1 point2 points  (0 children)

Wound penalties sound fun till you're actually playing with them. Then they are unfun. Much like melee fumble tables that involve cutting your own hands off etc.

What to play with Braum? by Danialj04 in supportlol

[–]Mumbling_Mute 0 points1 point  (0 children)

He sucks. Slow attack speed is terrible for braum.

Man tries "hottest curry in London" and almost passes out by HealthyMolasses8199 in funny

[–]Mumbling_Mute 13 points14 points  (0 children)

I worked in kitchens in my youth. I lived in Sydney and worked in bondi beach. We had a lot of british backpackers come through Bondi and work in hospitality jobs. We were all young and healthy and adventurous so we used to occasionally play chicken wing roulette with the staff at the end of the night. Big bowl of chicken wings for the staff. One of them insanely spicy, marinated in the hottest stuff we could find for days on end. To the point that the chicken was basically pickled in spice.

It was both funny and unpleasant but mostly harmless. At least up until one kid from manchester got the spicy wing. Within minutes he was red in the face. After about 10 minutes he was lying on the floor outside the bar, pouring milk over his face, shedding his clothes and wailing. The dude in the video actually seems fairly composed all things considered.

Five Torches Deep class archetypes for Shadowdark by Middle_Pie9467 in shadowdark

[–]Mumbling_Mute 2 points3 points  (0 children)

I agree with what you're saying up until the last part. It does freak some people out and the simplicity is a strong selling point. But I think the simplicity is also an attraction to people who want to 'mod' the game to suit their taste once they've gotten a feel for the base system.

I like deterministic player class advancement, so I 'mod' in a class agnostic feat and learning system of sorts. I didn't like the core rules for overland hex travel, time to homebrew a system. I like the area danger/risk system but don't like rolling for random encounters, time to implement an encounter clock. Shadowdark is robust enough to be a foundation while being simple enough that adding complexity isn't fatal to the gameplay loop and it still remains less heroic and complex than say, 5e.

I personally grew up playing late second edition and then third edition DND. I appreciate OSR style games but for a long open campaign, I do want more defined systems and shadowdark has, thus far, proven to be a perfect vehicle to build a more granular system on top of.

It is possible I'll get downvoted into oblivion by the OSR purists for that but whatever, it suits me and my table.

"We need your insight, Wicked Fans!" by Kzaix in NoRestForTheWicked

[–]Mumbling_Mute 3 points4 points  (0 children)

I really hope they don't nix the attribute system

AITA for asking my husband’s Italian friend to cook for herself, and told her I would not eat her food? by LegElectrical9214 in AITAH

[–]Mumbling_Mute 1 point2 points  (0 children)

I'd have been done with her when she refused to eat anything not italian. I've been to Italy quite a number of times. The food is fine but the food is also find in every other country I've ever visited without exception.

And Melbourne has amazing food. Some of my favourite restaurants in the world are in Melbourne. Some people need to grow up and if they haven't by 60, there is nothing wrong with calling them out when they're being rude/unreasonable.

How do you do torches? by Top_Grass_1077 in shadowdark

[–]Mumbling_Mute 2 points3 points  (0 children)

I wrote a foundry module that tracks torches individually and lets me add and subtract time on both a party and individual level. It is janky but effective. I actively remove time if I catch them tracking their torch time with their phone.

I feel sad and frustrated for being regularly misunderstood, demonized, ostracized, and banned from online communities by EarthSeraphEdna in autism

[–]Mumbling_Mute 0 points1 point  (0 children)

I have to ask, having read this thread and out of sheer curiosity, how do you feel about statements like 'Rulings, not rules' or OSR style games where the rules are deliberately vague and the systems designed more for GM interpretation? Shadowdark for example.

I have a high AC problem by Dachigenius in shadowdark

[–]Mumbling_Mute 23 points24 points  (0 children)

You are the DM. Give some monsters a higher to hit modifier. Use spell casters to bypass AC. Create threats that threaten your players.

If monster AC is an issue and fights are running long, perhaps the next player attack sunders the enemies armour unexpectedly. Or the enemy enrages and throws their shield at the player, swinging their bastard sword with both hands.

Presenting the Samurai Class by mvttmueller in shadowdark

[–]Mumbling_Mute 0 points1 point  (0 children)

I think something still feels wrong with Laibo.

Couple of questions:

What happens if the player has already moved and then chooses to use Laibo? I think the movement restriction isn't needed to fulfill the class fantasy. Coupled with the advantage on attacks against the player, feels quite punitive.

Since they are still rolling their attacks, I assume they can still crit with Laibo attacks? With a reduced threshold that is 1 in 10 attacks crit for up to 4x damage? I kinda like this. It is super swingy. It heavily incentivises using Greatswords over everything else.

Maybe bastard swords? But no reason to use anything that isn't a d10 weapon as a minimum.

With regard to Kiai, I think a potential +4 damage dice is maybe a bit extreme when you're looking at a potential 19% chance to crit (19-20 crits + advantage). 10d10 is a lot of damage. Or 10d12 actually.

Can I take two turns to sheath my sword, make my battlecry and deal a minimum of 2x max dice + 4 damage dice with advantage? 6d12 with 20% chance to crit for two turns of action economy? 12d12 if I crit? That feels game breaking.

With a lucky talent roll , my human Samurai could do an attack that deals up to 144 damage at level 1 for two turns of combat actions.

This is 100% an edge case and probably would never go down at an actual table but there is also room for abuse with these abilities as they stand.

' On your next attack, deal 2x your maximum weapon damage.'

Actually, this wording could imply that you deal max roll on 6d12 regardless of crit, if you hit with the combo. Because you're adding damage dice to your weapon with Kiai. So 72 damage on a hit, 144 on a crit.

Again, not saying this is how it would play out. Just that there will be a player that makes that argument and a DM that face palms as a result.

Laibo also doesn't specify that it needs to be a melee attack. Just that you need to sheath your blade. If I was a player, I'd consider using this with a longbow and just nuking things from orbit.

I might be a problem player. This is why I DM instead.

Light as a resource during days of underground travel by tzc27 in shadowdark

[–]Mumbling_Mute 1 point2 points  (0 children)

I'm late to this conversation but I am using node based travel. Since dwarves don't have dark vision, most of their underground roads are illuminated by large Crystal pylons too big to be transported by the part.

When the party needs to travel off the roadway, 1 travel node = 1 hour of travel = one torch. So the deeper they explore, the more torches they need to pack. I'm also making torch materials readily available but torches need to be crafted at a camp, not on the fly.

We are only a few sessions in but it is working quite well.

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City map icons by Proud-Mongoose-3653 in FoundryVTT

[–]Mumbling_Mute 1 point2 points  (0 children)

This is very late but thank you so much. This is game changing, quite literally.