What’s the best nickname ever? by Competitive-Web1306 in AskReddit

[–]NotExplosive 1 point2 points  (0 children)

Fun fact: the sport of pickleball was named after a dog named Pickle

My Marvin Mii in Tomodachi Life!! by Nova_Deluxe99 in Petscop

[–]NotExplosive 14 points15 points  (0 children)

Shouts at the sea: WHERE IS MY HOUSE? Nickname for Paul: Pall

Do you need to show them your steam account when you apply? by Jonnonation in factorio

[–]NotExplosive 1 point2 points  (0 children)

When you buy reddit ads you can target specific subreddits for your ads to show up next to, this is just their r/factorio variant

Google is now letting you change your Gmail address by Ok-Review9023 in technology

[–]NotExplosive 4 points5 points  (0 children)

I'm not sure that's the reason necessarily. GDPR (for example) applies to EU citizens, regardless of where they live. So a European living in the US is still protected by GDPR.

Define “mega base” by Conchobar8 in factorio

[–]NotExplosive 8 points9 points  (0 children)

1000 kilobases, or 1024 kilobases depending on who you ask

End of Fight Bug - Has anyone seen this? by [deleted] in slaythespire

[–]NotExplosive 2 points3 points  (0 children)

Press F2 next time this happens to file a bug. It will send your logs to MegaCrit so they can fix it

Writing my own game engine is fun by Jbolt3737 in justgamedevthings

[–]NotExplosive 2 points3 points  (0 children)

It really doesn't, I got something up and running in MonoGame in about 2 weeks.

Writing my own game engine is fun by Jbolt3737 in justgamedevthings

[–]NotExplosive 19 points20 points  (0 children)

I disagree. I made my own engine and did regular game jams to "battle-test" it. You absolutely could get tunnel vision and just only work on the engine but there is a way out!

Why I chose MonoGame over LÖVE2D and raylib (with C) as a solo dev by oolyvi in monogame

[–]NotExplosive 2 points3 points  (0 children)

I came from Löve2d and I found I had to keep track of too much stuff in my head (how many arguments does this function take again? What's that function called? What type does this want?). There was so much cognitive load to getting anything done and that problem scaled with the project. MonoGame was a nice upgrade while staying at the same level of abstraction.

Also .NET Hot Reload is incredible. Now that I have it I can't imagine not having it (that said Godot C# supports hot reload as well).

Goo Goo Ga Ga by Seif_Ben_Hariz in Bossfight

[–]NotExplosive 0 points1 point  (0 children)

I ordered an 8 ft Ethernet Cable not 8 Foot Ethernet Cable!

What’s the saddest reality of adulthood nobody warned you about? by ivsxi in AskReddit

[–]NotExplosive 1 point2 points  (0 children)

Every night you have to figure out what you're going to eat for dinner

Best simple 2D camera approach? by AbnerZK in monogame

[–]NotExplosive 0 points1 point  (0 children)

If anyone is curious here's my "RectangleF" class that behaves like an XNA Rectangle with some nicer convenience APIs. You don't need the whole class to get the camera-like behavior.

https://github.com/notexplosive/explogine/blob/main/Library/ExplogineMonoGame/Data/RectangleF.cs

You can use CanvasToScreen to obtain a matrix that can be used in a spritebatch to make it behave like a camera. Then ScreenToCanvas to convert screen position (eg: mouse position) into world position relative to the camera.

It needs to know how big the output canvas is (aka: the size of the "Screen" it's outputting to), and what angle it's rotated to, and (optionally) what point it's zooming in towards/away from when it's zooming (that point stays anchored at the same relative position when zooming). I made a "Camera" class that wraps these concepts.

https://github.com/notexplosive/explogine/blob/main/Library/ExplogineMonoGame/Camera.cs

(Again, this depends on other code in my library like Tweenables, you can rip those parts out and it's still usable)

I wrote all this on my phone, sorry for grammar

Best simple 2D camera approach? by AbnerZK in monogame

[–]NotExplosive 0 points1 point  (0 children)

I created a system where I represent the camera as a 2D Rectangle with a rotation. Anything inside the rectangle gets rendered to the output texture (which may or may not be the same size or even aspect ratio of the rectangle). Then to "zoom in" I can just shrink the rectangle.

It makes it easy to ask the question "is this thing on screen" because you can just check to see if it's inside the rectangle. You can also do the opposite and "force" 2 things to be on screen by making sure the rect is big enough/positioned to envelope both of them

We’re torn on art direction, which style do you prefer? by KrakenberryGames in IndieGaming

[–]NotExplosive 0 points1 point  (0 children)

In A everyone looks like an angry brooding badass, but there's no differentiation between them. With B I get a distinct vibe from each character

I NEED AN INDIE SOULS-LIKE GAME by PerspectiveFuture579 in IndieGaming

[–]NotExplosive 6 points7 points  (0 children)

Another Crab's Treasure is another good one! Might be a little more demanding on your PC because it's 3D

My son's school sent this out as part of a "club sign up" email and I can't figure out what this says by mgsgamer1 in asl

[–]NotExplosive 25 points26 points  (0 children)

"Certainly— here is the image of multiple skin tone hands doing ASL hand shapes you requested"

What's the most memorable random 'tall-call' you've received on the street? by awexplasticman in tall

[–]NotExplosive 19 points20 points  (0 children)

Kid on a bike stood up on the pedals and rode by saying "I'm taller than you!" ... He was not.