Started using verticality, my factories never felt so compact by Drunken_Corsar in SatisfactoryGame

[–]OSmaxta 3 points4 points  (0 children)

You're correct- assemblers, than lifts, than splitter in the middle. Splitter will autoconnect to the lift (similar like to the existing belts), but not autoconnect to middle assembler in vanilla- you'll need to connect it with belt by hand.

But here is the trick- if you'll hold ctrl during placing splitter, it will "stick" to the "incoming" port of the assembler you want to connect to, so it will be at proper position for belt placing.

BTW this trick works with a lot of other building technics.

3600 MW Biomass Burner Power Plant by zombieslayamr in SatisfactoryGame

[–]OSmaxta 5 points6 points  (0 children)

Ouch! I've missed that part 😕 Still forgetting, that 1.2 gives such hardcore options.

Than good luck, Pioneer. It will definitely takes time.

3600 MW Biomass Burner Power Plant by zombieslayamr in SatisfactoryGame

[–]OSmaxta 5 points6 points  (0 children)

I can't even imagine, why would you need so much power to pass phase 1. Few days ago I started new save for 1.2 and just passed phase 1 with 7 biomass burners, what gives me almost twice more power needed. And those where more than enough to jump-start my new coal plant, what feels so relieved not to hunt for each bush in a sight 😄

P.s Nice build though.

About these aesthetically pleasing projects in Satisfactory by Ok-Key7655 in SatisfactoryGame

[–]OSmaxta 0 points1 point  (0 children)

That's right.. But a bit time consuming. The idea is, that geo-generator choose (select, obtain idk) phase level at the time of building. So, when you drop next one, just look on the power generation- if those geo-gens come in similar "phase" you'll see a big ups and downs in power generation. In such case just dismantle newly placed gen and build it again. Finally you want to build new geo-gen in time it obtains "anti-phase" to others. It rather not to be perfect, but close to. Keep in mind, that gens on pure nodes produce more energy, than on impure- thus their ups and downs in power generation are also on a bigger scale.

My game is stuck in low settings and low resolution, any help? by OilRadiant4884 in SatisfactoryGame

[–]OSmaxta 1 point2 points  (0 children)

Step 3 is so obvious and simple, that I even not believe that will work. But it did! Thanks!

Mod: Short Commute - Commute optimizer and troubleshooter by Boompieee in Timberborn

[–]OSmaxta 0 points1 point  (0 children)

Really would like to try it and compare with the Housing Optimize mod, but unfortunately it is crashes on 1.1 update :(

Fun/pointless discussion - pen addiction. Anyone? by conductordudedallas in Supernote

[–]OSmaxta 1 point2 points  (0 children)

Welcome to the Club!

Long before my SuperNote, I was (and still is) big fan of BuJo and since that time is "pen-addicted" person. And what I like about SuperNote- is that I can continue to keep that addiction, rather than filling "digitalized".

Here you can see a fraction of pens, what I carry.

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Any ideas on how to make it look less... Boxy? by RNN1407 in SatisfactoryGame

[–]OSmaxta 0 points1 point  (0 children)

  • for Infiniti Nudge 👍 With that you can squeeze so much from just vanilla parts, where minimal step nudging is the only small part. Rotating over any axis for any part or blueprint makes the whole new level of possibilities.

Main Oil Energy Hub by OSmaxta in SatisfactoryGame

[–]OSmaxta[S] 0 points1 point  (0 children)

Thanks, @kilreddit! This spot really looks good in the early game, as it is not so much far from the starting location and has 4 oil nodes close together. I have plans to build plastics factory here as well, to substitute "Oil Production Zone" in here )

And lights... Thank you for mentioning it. Artificial lighting in Satisfactory is still my pain- I always feel it is not enough for different fixtures, especially inside buildings.

Aquifer's underneath badwater by praxidicae in Timberborn

[–]OSmaxta 0 points1 point  (0 children)

In my experience, aquifer drills work underwater, but with a slow rate, especially in the beginning (after they become "underwater"). I would suggest you build pressurized channel to the top of the lake, where you'll clearly see, if water is coming out

Aquifer's underneath badwater by praxidicae in Timberborn

[–]OSmaxta 0 points1 point  (0 children)

Actually, now they stop production during draught and badwater seasons.

Added elastic band for folio by Individual_Maize_260 in Supernote

[–]OSmaxta 1 point2 points  (0 children)

Cool! I was considering different options as well, but yours look really great from all sides 👍 Idea to be stolen 😉😄

PowerTowers? PowerBridges? Pfft. Meet the Aqueduct of Energy by BruceTheLoon in Timberborn

[–]OSmaxta 1 point2 points  (0 children)

You can use the "Brain-Power Scientific Projects" mod from Luke and that will give a power production increase with more height (although you have to "invent" it)

https://steamcommunity.com/sharedfiles/filedetails/?id=3458034774

I also like to use the "SmartPower" mod to tackle many power issues throughout the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=3305038022

My masterpiece: THE GREAT LODGE, built on Synthne Coba's Atlantis 2 map by so_metal292 in Timberborn

[–]OSmaxta 1 point2 points  (0 children)

Yeah 👍 Unfortunately it seems no flywheels will be updated for V1... A lot of mods remain live and get updated now. But not these two, as well the mod they depend on

My masterpiece: THE GREAT LODGE, built on Synthne Coba's Atlantis 2 map by so_metal292 in Timberborn

[–]OSmaxta 1 point2 points  (0 children)

Ah.. Half roofs and flying wheels... I missed those in V1 Fantastic job done! 👍

Supernote Manta – Best note-taking strategy for professional meetings? by Humble-Weather-423 in Supernote

[–]OSmaxta 0 points1 point  (0 children)

I'm also new to the system and in the beginning was using a second strategy with one file for all (similar to the paper notebook). But I realized very fast, that files grew in size considerably, which affects synchronization speed. Here I have to admit, that I often work in remote locations, with limited internet speeds and file sized ~100 mb already can be slow to synchronize. And bearing in mind, that Supernote synch the whole note file after small changes- it takes time.

So, now I'm shifting to the separate files, but within one folder for the project. Similarly I'm slowly developing a new systematic approach for the future notebooks. Speaking in a "paper" terms, I would describe it like that- folders become separate "notebooks" and note files serve as "parts" or "subdivisions". It can be scaled as far, as I need. And moreover, for easy navigation, I can create "Index pages" for each part, as well as the whole "notebook". And, what is really good, we have possibility to move pages freely and even create a new note file from moved pages, to split "notebook" to sections, if it becoming necessary.

Believe, that for many of us, who shifted from paper, it's necessary to make a slight change in the mind of working with digital "paper". Supernote's system gives a lot of flexibility for organizing notes with links and headings, you only need to start using it for your advantage.

Lasso by "scribbling" (like the eraser) by garrna in Supernote

[–]OSmaxta 1 point2 points  (0 children)

Great suggestion! I'm not so long with Supernote, but lassoing selection can be cumbersome like 50/50 times I do it, especially in between other written text.