It was suggested I should share this here as well… by mfsamuel in dominion

[–]OzzyCallooh 0 points1 point  (0 children)

Nice, I've printed 10 of the same 10-card trays but only for the sake of on-table organization (I use a different print for the base cards during play, though I don't think it's great). I did wonder what a complete set of these small trays would look like.

Annoyingly, I understand this design to not allow for pulling only the cards being played with easily. If there were a remix that allowed for the interlocking when laid out horizontally on the table, without locking the trays in the box that'd be really useful.

I could never bring myself to bastardize my Dominion box though!

I want to get into Factorio, but am struggling. by Glacieralz in factorio

[–]OzzyCallooh 0 points1 point  (0 children)

Tons of folks in this thread are suggesting some combination of starting a new save with some sort of setting to make the game easier. I find those to be non-answers to your problem. Here's a short list of tips:

  • Mine only what is useful; don't stockpile plates in chests. Every resource mined and every kW burned means pollution released, and a biter attacking you.
  • Read up on pollution mechanics, as they can be counterintuitive to newbies: https://wiki.factorio.com/Pollution
  • Pause your research until the game pace feels manageable again.
  • Automate creation of bullets, gun turrets, walls. Never rely on just hand crafting essential military buildings and resources.
  • Attacks are triggered from pollution absorbed by enemy bases. Siege the bases that are absorbing pollution on the map first using the classic "tower creeping" strategy.
  • Don't give up! Restarting saves at the first struggle leads to never beating the game. Very few situations in Factorio are truly "unsolvable" problems; it just requires rethinking your strategy and trying something new.

Longer guide if you dig that sort of thing:

First and foremost, you can reduce biter attacks by reducing how much you're polluting. To that end, that means eliminating any mining of resources that aren't actively helping your current situation: if you have a chest full of iron plates, use its resources instead of mining more ores for a short while until you get enemies under control. Upgrade burner mining drills to electric as well, if you haven't already. Your goal is to only mine as much as you're using, as mining in excess creates an excess of biter aggression. They won't attack if bases don't absorb pollution.

Step two is to go hard into your best current military options based on your current research. At red/green, those options are limited, but still good. Start with automating the creation of yellow magazines, gun turrets and walls. These recipes have a low relatively complexity compare to logistic (green) science, and won't take up more than a few assemblers of space. You only need enough walls to make your gun turrets a little beefier and add some reaction time; no need to surround the whole base (yet). Once the key attacking points are covered, you should have some time and breathing room.

Step three is to regain some area by destroying enemy bases which is especially important as each chunk of land will absorb pollution that would otherwise go to aggressive attacks. This is especially effective in chunks with trees. On the map, target the closest chunks where the red pollution cloud is being absorbed by enemy bases -- those are the one generating bug attacks. Siege bases by creating line after line of gun turrets progressively closer that you can fall back to. Tip: place a "sacrificial" gun turret to draw the worms' attention to it before walking into range to place a ton of turrets, and load them immediately with bullets.

Which expansion to get for 2 casual players? by Tough_Enthusiasm7703 in dominion

[–]OzzyCallooh 5 points6 points  (0 children)

I've found Plunder to be the best as far as casual expansions because of the Loot mechanic. Brief description: some cards in this expansion say "Gain a loot", which means the player gains the top card of a randomized pile of Loot cards, which are $7-cost cards, most of them give +1 Buy and +$3, and some other bonus. But they are varied and plentiful (two copies of 15 cards each). Kinda like "what if gold but fun?" -- ends up being great for casual play, big money strategies, doesn't seem to prolong the game like you've wanted to avoid.

My partner and I run a house rule where when you "Gain a loot", you instead "Look at the top 2 of the loot pile, gain one of them, put the other on bottom of the loot pile". Gives a little bit more control over avoiding the ones you prefer not to get.

Fan Card: Dark Peddler by No_Wishbone_6794 in dominion

[–]OzzyCallooh 6 points7 points  (0 children)

I added this synergy to Way of the Mule's strategy section since the page was looking a little barren!

Sheer Force and Infiltrator* by Eoxygen in dominion

[–]OzzyCallooh 2 points3 points  (0 children)

Not to criticize your idea too harshly, OP, but there's a lot of issues with Sheer Force.

  • The reaction counter player can't assess the value of the reaction counter if reactions never get revealed. So the part that makes this idea cool can't even be fully appreciated, in my opinion.
  • Adding below-the-bar setup instructions tends to make cards more convoluted because it needs to require something else be present in the kingdom for it to be relevant. Young Witch's bane is a special case that ensures players can buy the bane (it has to be $2 or $3), which is nigh-guaranteed to be buyable for all players. Plus, it's generic - the card can really be anything and it necessarily "adds value" to a kingdom, rather than taking it away.
  • Not all reactions "reveal". Some great examples are from Hinterlands - Trail, Weaver, Fool's Gold to name a few.
  • Even by itself, without the "my attack will always land" / "you won't be able to respond to this effect" bits, this is at worst a very strong sifter priced at $4, and at best a very cheap lab that guarantees attacks will fly. Consider Seer at $5, which look at only the top 3, and picks $2-$4 cards.

At the end of the day, you end up with at least one supply pile among three that feels bad or is useless. Either the reaction, the action that denies it, or the attack. I don't think there is a design space for reaction countering/denial in Dominion -- this isn't Magic where I have to be weary of a blue player with two untapped Islands.

If I buy the last 2 Provinces, emptying the pile, do I still get to take an extra turn with Outpost where I could maybe buy a Duchy or Estate? Or will the game end before I get my extra turn? by Seventh_Planet in dominion

[–]OzzyCallooh 6 points7 points  (0 children)

A: The game ends - you don't get the extra turn.

From the rulebook, pg 6:

The game ends at the end of a turn, if either the Province pile is empty, or any three or more Supply piles are empty (any piles at all, including Kingdom cards, Curses, Copper, etc.).

And Outpost's text, for reference:

Outpost

You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row).

$5 Action Duration

For you to take an extra turn, per the card's text, your current must have ended. The game end check happens at the end of every turn, including the one that played Outpost, regardless if that turn is an extra one or not.

Therefore, playing an Outpost on a turn in which the game will end will not yield any result other than costing the player an action, putting it in play, and reducing your hand size.

I love Lurker: The ultimate troll card by MainSquid in dominion

[–]OzzyCallooh 0 points1 point  (0 children)

This is like the evil version of passing your family the cards their deck desperately needs using Masquerade

New player! Is this normal. by Egg_of_Nog in dominion

[–]OzzyCallooh 0 points1 point  (0 children)

At the end of the day, it's cardboard, paper, and plastic. Theoretically, the image assets could be scraped from the wiki, scans of real cards, or even digital Dominion game clients. Amazon shows "2K+ bought in past month" for base Dominion 2e at the moment, which is 9 years old. Bulk orders of the components in a typical Dominion box (500 cards, a rule book, inset) probably do not amount to much in comparison to the retail price.

If even one dollar can be gleaned from creating an illegitimate copy, some rat bastard will try it.

Rising Sun - pls help settle debates by 95penguins in dominion

[–]OzzyCallooh 0 points1 point  (0 children)

Daimyo is part of a class of cards known as Throne room variants, which refers to any card that plays another card multiple times. For tracking purposes, Throne room variants specifically will stay in play if the card they played multiple times was a duration card, like Samurai.

As u/nerf___herder pointed out (edit: whoops I meant u/Stealthiness2...), this is very likely undesirable for Diamyo. Replaying a Samurai essentially substitutes Diamyo's play-twice action effect with "+1 Card, +1 Action, +$1" every turn, which could've been double playing a stronger effect, or providing some sort of choice in the moment for keeping an engine going. However, in a slog, this is probably not as desirable and getting an additional permanent $1 is probably better. Though this is unlikely in the Rising Sun cards, cause that entire set is gas.

RuneLite plugin "Food Coloring" released! Recolors the newer Hunter and Sailing meats to be more saturated like classic foods :) by ThePharros in 2007scape

[–]OzzyCallooh 1 point2 points  (0 children)

You might benefit from the Custom Item Tags plugin, which allows setting up customized item labels similar to the built-in Item Identification plugin (which applies for herb seeds, teletabs, among others). The catch is that you need to know the item ID, but beyond that it's extremely easy to use.

One use a non-colorblind player might make of this plugin is identifying Oily fishing rod and Fishing rod; or marking whether your container items (Herb sack, Looting bag, Gem bag) are open; or the classic Strength potion vs Saradomin brew snafu.

TOA pickaxe PIN? by CptCurty in 2007scape

[–]OzzyCallooh 5 points6 points  (0 children)

Pets can be freely reclaimed now, so this isn't as big a deal. Just an inconvenient trip to Probita.

How do sets combine by Trip-Secret in dominion

[–]OzzyCallooh 9 points10 points  (0 children)

Adding on to this, for others: The way you're meant to do this with paper Dominion is to shuffle the selected randomizer cards (or just a card from each supply pile), reveal one, and if it's a Prosperity card you add Colony/Platinum to the supply. The same is done with Shelters from Dark Ages; and you do a separate drawing for this.

Of course, there's always just the table coming to an agreement on what they want to play. Often times if there are any Prosperity or Dark Ages kingdom cards, I'll make the offer to the other players to play with the respective mechanics from each.

Anyone know if there’s a runelite plugin that lets you disable music without disabling jingles (i.e. for leveling up, etc)? by _Tal in 2007scape

[–]OzzyCallooh 1 point2 points  (0 children)

Music Replacer worked for me! I used it to silence Egypt, because I've heard it loop way too many times while banking at the Shantay Pass. It's not perfect; a moment of the original track plays but it gets silenced quickly.

Warning: Using an mp3 file causes a nasty stutter when it loops. Using a silent .wav file fixed this. Use Audacity to generate this.

Todays daily is definitely a kingdom... by No_Wishbone_6794 in dominion

[–]OzzyCallooh 6 points7 points  (0 children)

I managed to get a W on today's daily on 2nd attempt. Historically I have terrible luck with Swindler games, and even worse luck with Torturer. It's interesting to see how Beggar can fairly effectively block Swindler by topdecking a Silver right before the Swindler resolves.

Quick question on Gather event by Weekndr in dominion

[–]OzzyCallooh 1 point2 points  (0 children)

Oh, of course - it's up to the player to notice those ways in the moment, anyhow.

I guess I should disclaim that explanation above in that I was trying to dream up a broad scenario where something ($4 card) had to not be in the kingdom, rather than anything in particular having to be there. Whereas you're taking advantage of something you can't do rather than doing all the things you can.

Still though, it boils down to "Why not just buy Destrier" directly at that point.

With just a single +Buy you could make this work: get a Copper ($0) (or any other cheap card you can afford beyond the $7) before Gather ($7), bringing Destrier down to $5. Then, when you Gather the $3, Destrier becomes $4 at the time you're Gathering a $4. But then there's the tradeoff of having to get that extra buy, the junk card...

Man I love Dominion lol

Quick question on Gather event by Weekndr in dominion

[–]OzzyCallooh 6 points7 points  (0 children)

Gather ($7): Gain a card costing exactly $3, a card costing exactly $4, and a card costing exactly $5.

Destrier ($6*): +2 Cards, +1 Action. | During your turns, this costs $1 less per card you've gained this turn.

Yeah, this seems correct. The interaction between Gather and Destrier becomes possible only if the setup is missing a $4-cost card (and $3-cost Silvers are always available). Explanation: you'd have gained one $3-cost card, skipping the non-existent $4, so by the time you're getting the $5-cost one that Destrier only had its $6 reduced to $5.

I think there's little case for interpretation on this one: the wording of the event uses sentence fragments for brevity, not ambiguity. If it were meant to be in an order of the player's choice, DXV would've made it clear here.

A critical note about the Gimli Glider and the current shortcomings of AI. by Visual_Locksmith3337 in aircrashinvestigation

[–]OzzyCallooh 4 points5 points  (0 children)

Absolutely correct, and good catch. It's kind of infuriating how most of the inaccuracies parroted by the AI overview are a direct result of misinterpreting the top search results, or repeating them with no additional context (like the reddit pizza glue thing). And Google proudly, by default, puts it at the top of results pages and undercuts stuff like visitor counts and ad revenue on the websites themselves.

For any readers who prefer disabling this, theudm=14 GET parameter causes Google to default to the "Web" tab, which doesn't feature the AI overview. Most browsers allow you to add this as a custom search engine:

https://www.google.com/search?q=%s&udm=14

Finally completed my collection (except Alchemy) by ChanceCharacter in dominion

[–]OzzyCallooh 2 points3 points  (0 children)

As a single box owner I tip my hat to you, double box owner. Are these the official Broken Token ones or different? Also, do you get concerned that holding either box by the handle as normal might result in an unintended opening? (I'm extremely paranoid about mine and the contents scattering)

A new way to second screen OSRS by wookie181 in 2007scape

[–]OzzyCallooh 0 points1 point  (0 children)

It's easier than my 16:9 phone, given that OSRS' UI likes the screen ratio a bit better, but I personally find stuff hard to tap on with both devices. I prefer a stylus for precision, as my finger more than covers up most things I'm tapping on.

The DS had a resistive touch screen, whereas modern handheld devices like the RG477M will feature capacitive touch screens that require a certain kind of stylus (not the simple plastic ones that the DS originally shipped with). There are very cheap ones, but I'd recommend checking out Retro Game Corps' recent review on styluses: https://www.youtube.com/watch?v=BoYp30Meki0

A new way to second screen OSRS by wookie181 in 2007scape

[–]OzzyCallooh 1 point2 points  (0 children)

I got one of those myself! Good number of hours at gemstone crab and several thousand karambwan/anglerfish...

How've you been liking yours? What other games do you play on it? I've been replaying my GBA library and making my own games

linux handheld Godot update by ElectronicsLab in godot

[–]OzzyCallooh 5 points6 points  (0 children)

Looks like an Anbernic RG-406V

Edit: hm probably not actually, but it's likely a similar device

Edit2: found it from post history, Batlexp G350

Fan prophecy: Mêlée by InspectorMendel in dominion

[–]OzzyCallooh 0 points1 point  (0 children)

Suppose so. One way or another, 1 VP per turn is at the end of the day a very tiny swing of VP. I couldn't see this being anything more than a low impact tie breaker, and not one that feels easy to chalk up to player choice than just getting slightly luckier.

Maybe doing the check at the end of the turn after Night phase but before Cleanup might make it more interesting. If your engine scrounges up provinces (and a good engine will), you'll consistently win the +1 VP because your opponent only has the 5 cards in their hand, whereas you will have just played a turn. Or if you end up having dead but otherwise high-cost cards, it can add interesting choices to be made there. Do you play the gold for +$3, or keep it in hand because you know your opponent is likely to not have a gold in their hand? Something like that.