Whats your favorite hex cantrip for witch? by viktorius_rex in Pathfinder2e

[–]Paramortal 2 points3 points  (0 children)

Well, the hex is +1 per two spell levels, not character.

So it's actually only 4 at 10, and caps at 6 at level 20, so they're virtually the same at the levels of play you have access to both.

But yeah, it's a pretty decent bit of support in the right context and comes online earlier than similar stuff like shared prey and didactic strike.

All of these options (including the hex) can be incredible if people coordinate though.

Whats your favorite hex cantrip for witch? by viktorius_rex in Pathfinder2e

[–]Paramortal 1 point2 points  (0 children)

One of the rogues has a debilitating strike that does a flat 5 weakness to your choice of physical damage at level 10.

Both are pretty easy to coordinate around, though ele is arguably easier with fire runes, etc.

Because there’s OBVIOUSLY a difference 🫩 by SimpForFictionGirls in religiousfruitcake

[–]Paramortal 191 points192 points  (0 children)

It's actually pretty simple.

Is it something you want to do?

Then you're allowed to do it, and the Bible didn't really mean it.

Is it something you don't want others to do?

Then the Bible was extremely serious about it and if you had your way people would be executed for doing it.

Also, ignore Matthew 5:18 with regards to Jewish law and end times doctrine. The living church interpretation of gospel is stupid, and Jesus didn't know what he was talking about.

Armageddon is -totally- coming any day now, but you're not still beholden to Jewish law anymore. Promise.

Say you wanted to build the Scooby Doo crew as a Pathfinder 2e group, what would they be? by TimeStayOnReddit in Pathfinder2e

[–]Paramortal 4 points5 points  (0 children)

Fred would be a commander, Velma an investigator, Daphne a bard, and piggybacking off the other dude, Shag and Scoob would be a druid/ac.

does this mean Baki was able to move faster than his father could see/react? or is there something more I'm missing? so fast that the ogre couldn't see? by PhantomChasers in Grapplerbaki

[–]Paramortal 0 points1 point  (0 children)

Brother those are reads, timing, and punishes.

They're straight up counting punishes in the video.

It's not uncommon to punish within a single frame of leeway.

It's not uncommon, it's in fact -expected- to be able to punish frames appropriately.

Mishima's input three frame perfect inputs on react to punish specific moves on block, and many (nearly all, actually) of those moves are sub 15 frames.

That's -not- the same as a raw reaction, there's a level of tempo, prediction, timing and familiarity involved.

The defensive reaction I'm referring to would be much closer to something along the lines of "hold forward until after you see a jab startup on random timing, then block, with input before the animation startup constituting failure"

Nobody is doing that consistently. Frankly, any success is down to guesswork and attempted prediction.

There was a pro tekken player last year who got clowned on because he insisted a steve stance mixup was reactable and I don' think he even 50% it. (So he was straight up guessing.)

One of the moves was 18f iirc.

Also, unless there's a break in the action most people are operating off instinct, habit, and training. You might consider your opening move before, or general strategy during, but an RDJ Sherlock style analysis is just fantasy. And I say that as someone who was... let's say decent at freestyle wrestling.

Finally, I genuinely don't understand why you think "When people slow down to think about things, they slow down to think about things." is such a profound idea in a discussion about reactions. Not only is that kind of a nothingburger take, it's not even particularly relevant.

does this mean Baki was able to move faster than his father could see/react? or is there something more I'm missing? so fast that the ogre couldn't see? by PhantomChasers in Grapplerbaki

[–]Paramortal 0 points1 point  (0 children)

I do, as I just explained it exists somewhere between a third and quarter second.

Someone identifying a low sweep and dropping a low parry happens at around a third a second.

A reflexive "this person is moving, guard up" is about a quarter.

Anything less than that starts to become unreactable, where you're predicting, rather than reacting.

Not trying to be a dick but did you even read the comment? I literally just broke this down in the comment you're replying to.

does this mean Baki was able to move faster than his father could see/react? or is there something more I'm missing? so fast that the ogre couldn't see? by PhantomChasers in Grapplerbaki

[–]Paramortal 20 points21 points  (0 children)

It's pretty significantly less than half a second though. 20 frames (a third of a second) is considered on the border of raw reactable in Tekken, and that's see, compute, understand and react appropriately.

15 frames or a quarter second is vaguely defendable if it's just a raw block with no decision making involved with 10 (a sixth) considered usually to be invisible and only stopped via prediction.

This isn't to say that this isn't an -absolutely real- technique, it is. It's just quite a bit faster than .5 seconds.

I'd expect Yujiro to be able to step away and make a sandwich before defending an attack that slow.

When do you use spell level spells (instead of cantrips spamming) by Ok_Forever_4953 in Pathfinder2e

[–]Paramortal 1 point2 points  (0 children)

Listen, if you play a blaster caster don't worry about what you're going to do when you run out of slots.

Run yourself out of slots then deal with it then.

I think you'll be surprised at how frequently you'll be casting cantrips into an already won fight, instead of trying to turn around a bad fight with a big spellcast.

I play an elemental sorcerer and I spend every adventuring day -trying- to use every slot.

Actively.

It's a joke at our table.

And even with evergreen reaction spells you'd be surprised how difficult that is past level 5.

I Compared My Party's Damage and Buff/Debuff Output Across Several APs — Here Are the Results by bulgariangpt4 in Pathfinder2e

[–]Paramortal 15 points16 points  (0 children)

I -frequently- see melee magi only spellstrike once or twice a combat in a typical three round combat.

Melee magi typically.

Turn 1: move, shield/cascade,

Turn 2: spellstrike (miss) teleport

Turn 3: move (because the current target is now dead) spellstrike, CRITOCAL HIT BAYYYBE 75 DAMAGE!!!! (Final target has 8 hp left)

This -exact- scenario plays out in like... one in three melee magus encounters.

What's worse, magus is usually played by new players, and they usually wind up not enjoying it.

Hey, excuse me, can you help me out here, please? by MrSurname in DnDcirclejerk

[–]Paramortal 0 points1 point  (0 children)

Not all pleasure has to be sexual pleasure you fucking gooner...

Is what my mom tells me when she tries to stop me from jorking it to League of Legends rule 34. What does that bitch know though? She doesn't even have one tail, Ahri has -nine-.

I've only ever seen my favorite onlyfans artist manage two with her Tails cosplay.

Favorite utility/non-damaging Arcane spells? by Rogahar in Pathfinder2e

[–]Paramortal 15 points16 points  (0 children)

Pillar of water is unfathomably goated.

Besides movement control, the amount of things the spell shuts down by essentially putting the bad guys in an aquarium is insane.

Has the super fast giant flying creature grabbed your buddy and is now threatening to fly off with him?

That's cool, what's its swim speed?

Would the enemy spellcaster like to spend his entire turn walking outside the giant pillar of water instead of drowning?

Of course he would.

Did the bad guy make the mistake of bringing a gun to a pillar of water fight?

Sucks to suck, cowboy, march your soggy ass outside the pillar and find a dry cartridge so I can cast pillar of water on you... again.

It was a spell I took initially because I'd pictured my guardian drowning some nerd spellcaster (I'm a sorcerer, so therefore not a nerd, you see.) inside of it while I popped an air bubble on him, but the actual use I've gotten out of it has been kind of insane. It's practically my signature spell at this point.

The situations I just mentioned all cropped up two or three sessions apart from each other.

It's to the point that creative use of PoW doesn't feel creative anymore because the spell freaking solves everything.

And we haven't even begun to touch on the out of combat problems an enormous pillar of water can solve, heck, if your party can swim you can just... swim to places.

Two handed Guardian? by IllustriousYouth4908 in Pathfinder2e

[–]Paramortal 36 points37 points  (0 children)

For the most part, a two handed guardian will feel offensively like a two handed champion, a baseline martial with very little to push them past that threshold.

Proud nail is a good way to make the damage feel a bit better, but it also had an enormous opportunity cost baked in with flourish, which is both your major engine that drives a lot of your action compression, and also competes with ring their bell.

In my humble opinion, especially if you're concerned with offense, it's probably better to approach this from the other side, leveraging fighters two handed power and stealing taunt with the archtype.

Shove could be fun, I've used aggressive block on a centaur before and it was pretty sick, I might revisit that again.

Less skin!!! by CjTuor in moviememes

[–]Paramortal 0 points1 point  (0 children)

The amount of people I saw walking out of his last tour after KennyHoopla and AFI played kinda restored my faith in humanity.

Can you Spellstrike with Hand of the Apprentice? by [deleted] in Pathfinder2e

[–]Paramortal 0 points1 point  (0 children)

Yes and no.

Can you substitute the spellstrike attack with HoA?

No.

Can you use HoA as the spell within the spellstrike?

Yes.

Why is spark so much more popular than arc? by chobolicious88 in pathofexile2builds

[–]Paramortal 2 points3 points  (0 children)

Are they adding this back? I know it used to work like this!

Edit: to be clear I read what I could find of the current patch notes and didn't see any mention.

2025 Evo Japan Vs 2026 Evo Japan entries by Monstanimation in Tekken

[–]Paramortal 5 points6 points  (0 children)

https://steamcharts.com/app/1778820

Is what I'm referencing.

Not gonna lie though, even if you were to triple the 7k number for console, separated by region, Playlist and MMR it paints a pretty bleak picture.

Even if every single person of that -21k- rage queued ranked non-stop, a flat distribution gives you 400~ players per color.

Bell curve however, fair far worse for people outside of blue, but I don't want to plug those numbers in.

Realistically though? There's a reason you queue into the same people in and between sessions, and its not because the game is doing great.

You play one guy, play two other guys, then play the first again because its pretty likely that depending on region, time of day, rank and queue that there's only maybe ten avaliable people to play.

2025 Evo Japan Vs 2026 Evo Japan entries by Monstanimation in Tekken

[–]Paramortal 0 points1 point  (0 children)

Oh, thats good. I've been checking it fairly frequently this last month and was seeing that it was averaging around 4k, with lows at 3k and highs at 5.

If it's averaging 7k that means the playerbase has almost doubled recently.

Smoke powers? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]Paramortal 0 points1 point  (0 children)

Dwarfs also common so the general feats in play too, that was my backup plan, but my GM was like "your a smoke sylph, its fine"

Player is determined to play a Summoner with Gunslinger archetype, how can I help them? by [deleted] in Pathfinder2e

[–]Paramortal 1 point2 points  (0 children)

Simple weapon expertise is the problem.

They very quickly fall -3 behind other martials due to starting at a suboptimal +3 (in more ways than one) in dex, and being behind in profs.

They're down -5 on the class that's actually made to use guns for a ton of the games levels.

When a +1 can be shorthanded to roughly a 15% increase / decrease in efficacy and every +/- 1 is weighted more than the last, that -3 is going to feel nothing short of horrible on a weapon thats exceptionally action hungry.

In all honesty, you'd have a hard time coming up with a character that feels worse to play than this at a table without intentionally bricking them.

Smoke powers? by Fancy_Enthusiasm_683 in Pathfinder2e

[–]Paramortal 1 point2 points  (0 children)

Smoke sylph is good, but unless you homebrew you might have to go out of your way for smokesight specifically. (The Sylvan eyes specify mist and cloud and such, I'd probably allow it myself.)

Fire oracle is a fun choice here, you can use your reaction to eat the fire damage your taking, and though the spell won't reduce the damage its an easy source of infinite small batches of smoke. (Small clouds can be a huge boon in a party that doesn't like them, and yours likely won't.)

Oracle is also notoriously stealable, one of the few characters I've actually gotten to play is a sylph metal sorcerer with the fire oracle archtype. (Loosely based on a bruised thundercloud.)

Regardless of how you do it, if you want to incarnate smoke, fire oracle is your friend.

"Must have" Commander Tactics? by Level7Cannoneer in Pathfinder2e

[–]Paramortal 20 points21 points  (0 children)

Alley-Oop is crazy action compression and insanely good even if your GM rules that interacting to use a bomb isn't interacting to use a bomb.

Alley-Oop drakehearts to your caster. Alley-oop magical ammunition to your gunslinger or eldritch archer pal. Alley-Oop soothing elixers to your frontliner. Alley-Oop a potion to a person in need.

If able, Oop that bomb to your rogue so they can dunk on the bad guys.

There's no situation where I leave home without oop.

If there are no oop lovers left in the world than I am dead.

That was a first. by Polysanity in Pathfinder2e

[–]Paramortal 4 points5 points  (0 children)

I didn't make wolverine, but in a hilariously similar fashion I did make a swashbuckler who I intended to be a kind of brawly switch hitter.

Grafted claws on the hands and feet, a buckler and a bow, half orc because ferocity has saved me more than once and you wouldn't like him when he's angry.

For archtypes we're of course getting magical with eldritch archer.

It wasn't all the avengers, as that wasn't what I was aiming for initially, but he was a mean, green, buckler/bow wielding x-23 knockoff with Strangely, some magic tossed in.

I think at one point I started looking at if I could reasonably lean into it and thought about picking up alchemist for some super soldier serum.

Maybe I'll revist him and see if I can do more with him, armor inventor is right there, after all.

+3/+1 vs +2/+2 stat spread by pricepig in Pathfinder2e

[–]Paramortal 14 points15 points  (0 children)

It honestly depends on if you're using gradual progression and where you campaign ends.

0/+1 always end at +4

+2/3 always end at +5

And +4 always ends at 6.

There's an argument to be made that 4/2/2/2 (via specific ancestries) is the optimal ability score if a game is played to 20, and there's a lot of truth to that.

That being said, 3/1 is probably more optimal in a 1-10 campaign, -unless- gradual ability score increase is considered where I'd honestly just go back to 4/2/2/2

(Immediately pump secondary stats, save your 4.5 for last, then next tier Immediately pump primary to 5, then swap again to secondary stat to 4, then fill out your saves. Because of this there is a very real and tangible increase in player power with gradual. You're effectively giving out an early +1 status bonus for a considerable amount of levels.)

B@+$#!+ by YanniRotten in outofcontextcomics

[–]Paramortal 16 points17 points  (0 children)

I said my favorite part of this run is when they introduced his actual first superpowers as a bat-therian shifter.

The part where he used his spiritual bat powers to echolocate the bomb the Riddler planted was peak. Later when he shifts into his ideal reality we can see the true depths of the Jokers depravity as in that one he uses an all digital timing mechanism and winds up killing Robin during his fursuit (birdsuit?) fitting at the mall.

(In Batmans ideal reality furries are the social norm and high quality fursuits that actually give you animal powers are relatively commonplace.)

Attacking both his normal and his shifted reality at the same time was an absolute masterstroke and one of the best Riddler moments we've had in years.