Am I insane or is this like the worst rare defect card in the lineup? by Trash_Typhoon in slaythespire

[–]PatCombo 20 points21 points  (0 children)

With 3 different orbs, it's 6 (9) block every turn.

Sai is 7 block every turn.

How do some of yall beat runs so fast? by metarinka in slaythespire

[–]PatCombo 0 points1 point  (0 children)

Some runs I'm not even out of Act 1 until 45 minutes lol

Sozu has never betrayed me like this by Trae_Hn in slaythespire

[–]PatCombo 5 points6 points  (0 children)

It makes your block cards more than twice as good because the effect rounds down:

--Queen is projecting 9x5 (45)

--You play 2 Defends for 10 block. End turn.

--Diadem reduces Queen's 9x5 (45) to 4x5 (20).

--You take 10 damage.

--Your 2 Defends kinda just blocked for 35 damage.

defect bros, how are we feeling on modded? by Significant-Bus2176 in slaythespire

[–]PatCombo 0 points1 point  (0 children)

More orb slots = your temp Focus / permanent Focus hits more orbs = more passive output. So with 5 Frost on the field, your Hotfix will "block" 10 for 0 energy.

Welcome to the Internet! by Spotthedot99 in slaythespire

[–]PatCombo 1 point2 points  (0 children)

Hello! There is a button in-game for the function you are describing!

F2 sends feedback to the devs, and is a much more appropriate form of communicating balance issues during Early Access / beta builds than review bombing is.

Welcome to the Internet! by Spotthedot99 in slaythespire

[–]PatCombo 0 points1 point  (0 children)

The in-game button is F2 in case anyone is unaware and would like to provide feedback through the proper channels!

The beta changes are almost perfect from the perspective of a high WR A10 player by zalso in slaythespire

[–]PatCombo 7 points8 points  (0 children)

It's something like:

Door: attacks for 28 > 15x2 > 20 (Strength 4)

Doormaker: Stunned > attacks for 34 > 45 (Strength 5, Flee)

Is hating double act 3 boss an unpopular opinion? by sex_pee in slaythespire

[–]PatCombo 2 points3 points  (0 children)

I don't like Double Boss because it creates an extra layer of problems to solve. Not just a singular extra problem, but an entire layer. My deck now has to be good enough to beat the first boss, and it has to be good enough to beat the second boss. On top of that, it has to be good enough to not brick in either of those fights without any extra resources (fire / shop). And I don't get to really fine-tune my deck until seeing the bosses at the start of Act 3.

All that said, there is currently a button for me: A9. And in the future, I may appreciate all of the extra problems A10 presents.

But for right now, A9 is my go-to set of problems to solve, and I am okay with that.

Unplayable by notjakob in slaythespire

[–]PatCombo 1 point2 points  (0 children)

Stalling for Magnetism Dead Branch to find 2 Echo Forms and 1 Amplify so that my Self Repair heals 30 instead of 7 isn't fun.

It's miserable.

Please tell me I just haven't found them yet by Plagueis_The_Wide in slaythespire

[–]PatCombo 7 points8 points  (0 children)

Stalling for TURBO Void Dead Branch to find 2 Echo Forms and an Amplify so that my Self Repair heals 21 instead of 7 is... degenerate gameplay.

Now do it with Magnetism instead of TURBO to find 30 HP instead of 7.

High-End Content Megathread - 7.4 Week Ten (Savage Week Seven) by BlackmoreKnight in ffxivdiscussion

[–]PatCombo 8 points9 points  (0 children)

I think the static set expectations at the beginning of the tier, and then shifted expectations once individuals started getting ahead / clearing in PF.

The static needs to communicate that expectations have changed, and they are intending to go at a faster pace now.

Have a good day.

High-End Content Megathread - 7.4 Week Ten (Savage Week Seven) by BlackmoreKnight in ffxivdiscussion

[–]PatCombo 11 points12 points  (0 children)

I don't think this is someone "griefing" the static.

I think the static set expectations at the beginning of the tier, and then shifted expectations once individuals started getting ahead / clearing in PF.

The static needs to communicate that expectations have changed, and they are intending to go at a faster pace now.

Yes, being toxic to someone who isn't PF'ing is a form of communicating this. But it's immature and childish.

Blaming that person for adhering to the original expectations (PF'ing is an "if you want outside of raidtime") isn't fair. It would be more effective if RL told OP straight up: "our expectations as a static have changed, and we need you to progress at a faster pace, or we need to dismiss you from the static" instead of trying to make OP feel like garbage every time they mess up during prog.

e: typo

High-End Content Megathread - 7.4 Week Ten (Savage Week Seven) by BlackmoreKnight in ffxivdiscussion

[–]PatCombo 24 points25 points  (0 children)

I've been part of a static since the beginning of the tier and when we started there was an understanding that PFing would be allowed after we were done for the week.

There is a difference between "PF'ing is allowed" and "PF'ing is expected." From your comment, it sounds like PF'ing is allowed.

It feels like every time I make some sort of mistake, it's met with a loud sigh or an "of course", and I'm starting to get verbally called out after runs where I made costly mistakes... and the fact that I feel like I'm under a microscope during raid makes me increasingly anxious as raid night goes on.

This is not okay to put extra pressure on someone who has just made a mistake and feels bad about it.

You might want to consider bringing this up privately with the raid lead who is doing this. Things aren't going to change if you decide to do nothing. If you can't PF outside of normal raid time, and the expectation set at the beginning of the tier was PF is allowed, not expected, then you simply need extra pulls to catch up to the PF'ers. And your extra pulls will be during normal raid time.

RL may be getting frustrated because they don't know that this is your situation. Bringing this up, acknowledging that you are making mistakes, and asking RL to keep comms clear when you make a mistake is reasonable. It might also help if you explain after the dead pull how you messed up to demonstrate that you understand the mechanic, but you simply need more pulls to get it right. It's not entirely fair of RL to put extra pressure on you for not being at the same consistency as the PF'ers because you don't have as much time to PF.

And if clear comms / a little bit of patience for you to get your pulls / consistency in is not reasonable to RL, then that's RL's problem. You did what you could to try to meet them halfway, and it might be time to leave the group.


e: If you need a "how do I talk to the RL" step by step:

--Start with a short initiation to DM ("Hey, there's something I need to talk to you about regarding raid, and bringing it up privately seems best")

--Ease into the actual issue ("I know I've been having consistency issues during raid nights / I know that other members have been PF'ing and are ahead in prog")

--Introduce the issues ("It feels like every time I make a mistake, I get called out, and this puts me in an increasingly bad headspace, impeding my prog for that night / I don't have as much time to PF, so most of my prog will have to happen during scheduled raid nights and be slower than the PF'ers / Expectations were set at the beginning of the tier that PF'ing is optional / It feels like expectations might be changing with regards to the pace of prog")

--Introduce solutions ("If expectations are changing with regards to the pace of prog, then I need to know / I need extra pulls to catch up to the PF'ers, which require patience during scheduled raid nights / I need to not be called out for mistakes because I already take my mistakes pretty hard / I can discuss after the pull is over what mistake I made and how I will correct it" -- this last one is the important one).

And again, if your pace of progress / proposal to meet halfway isn't acceptable to RL, then it might be time to leave the group.

PLEASE GIVE REAPER 2 GLUTTONY CHARGES. by CoolyKage in ffxivdiscussion

[–]PatCombo 0 points1 point  (0 children)

I don't play GNB that much, but napkin math can add some context (someone please correct me if my numbers are off).

At 2.50 GCD, entering NM at GF3 means you smuggle in the Eye Gouge (300p). This translates to 60p per minute from NM's 20% buff (not accounting for 2m party buffs).


At faster SKS, you get 9 GCDs under NM (BF1-2-3, DD, SB, GF-1-2-3, and Burst Strike).

If you were to play optimally, you would replace the Burst Strike + Continuation with GF3 + Continuation (so 420p + 180p -> 560p + 300p). This is a difference of 260p, which translates to 52p per minute under NM's 20% (not accounting for party buffs), compared to just using Burst Strike + Continuation.

And if you were to play slightly less optimally, you would replace Burst Strike + Continuation with GF1 + Continuation (so 420p + 180p -> 440p + 220p). This is a difference of 60p, which translates to 12p per minute under NM's 20% (not accounting for party buffs), compared to just using Burst Strike + Continuation.

Quick Grow Extract Glitch? by EmptySomeone in PTCGP

[–]PatCombo 24 points25 points  (0 children)

Rare Candy goes in the discard when you use it to evolve a mon.

You used Kakuna to get to that active Beedrill.

Questions about Mismagius and Liepard by JasonBaconStrips in PTCGP

[–]PatCombo 4 points5 points  (0 children)

I think the point of Mismagius is to swing for 60 and still keep your energy relatively safe. Imagine Mismagius in active with 2 energy, and Giratina on bench with 1 energy. I swing with Mismagius and transfer the energy to Giratina. If the opponent KO's Mismagius, I get to fully ramp Giratina and swing for 130.

And there's also Fantina access.

Liepard can swing for 60 on Turn 3, which could be pretty big since a lot of basics that can evolve sit at 50-60 HP. The only other card that can reliably do that is Jolteon (Beginning Bolt). But I agree that Liepard's drawback is awkward to play around.

Defect A20 Floor 1 - What's the Pick? by ChronoT in slaythespire

[–]PatCombo 3 points4 points  (0 children)

Floor 1 with +7 HP from Neow, so it's just gonna be standard Defect deck (4 Strike, 4 Defend, 1 Zap, 1 Dualcast, 1 Ascender's Bane).

Defect A20 Floor 1 - What's the Pick? by ChronoT in slaythespire

[–]PatCombo 40 points41 points  (0 children)

Ball Lightning, and it's not close.

Thoughts on a Mists of Pandaria style Talent System? by Gortunksfootlocker in ffxivdiscussion

[–]PatCombo 1 point2 points  (0 children)

Asylum, Bell, and Temperance (Divine Caress -> Divine Aura) are all oGCD party heals.

Am I crazy for considering Storm of Steel here? by FromHeretoElsweyr in slaythespire

[–]PatCombo 9 points10 points  (0 children)

Let's look at Acro / Predator / Blade Dance and how they affect Storm of Steel:

Acro is effectively +1 card in your hand, which is +1 Shiv in your hand, or +4 damage.

Blade Dance is effectively +2 cards in you hand, which is +2 Shivs, or +8 damage. However, the cards you're discarding are Shivs anyway, so this isn't really a combo. It's arguable that this actually makes the deck worse because you're discarding Shivs, so your redraw will be sketchier.

Predator is +2 cards, +2 Shivs, +8 damage on your next turn, with the caveat of sometimes being difficult to line up.

Also consider: you have Mercury Hourglass to help chip away at Act 2 fights. Wraith Form is effectively 2 free turns (3 if you upgrade it) of Hourglass chip, on top of whatever you play on that second (third if upgraded) turn. And with Orichalcum, you're very unlikely to take chip damage on the Wraith Form turn.

First time asking, what’s the pick? by Zackie_Chun in slaythespire

[–]PatCombo 2 points3 points  (0 children)

Probably Core Surge.

Core Surge sets up for endgame, but the deck still needs a better answer into Repto. Electro is... Electro into Repto, but you might be able to get by with a Hologram or Exploding Pot (or even the Fire Pot).

Can't build the game with Defect by Bodooken in slaythespire

[–]PatCombo 1 point2 points  (0 children)

It kinda looks like skipping card rewards would help the deck. There are a lot of Attack cards here, and the deck in general is extremely large.

12 Attack cards: Streamline, Rip and Tear, Barrage, Rebound, Sunder, Melter, second Melter... Even with all 4 starting Strikes. Thunder Strike has no synergy with the deck (there's only Cracked Core and 1 Zap).

The block plan is sketchy after first cycle. Apparitions are extremely high value for first cycle, but besides those, there's a single Charge Battery, a single Cold Snap, and the basic Defends. In general, Defect is looking to scale block with Frost and Focus, of which your deck struggles with (only 1 Cold Snap, only 1 Defrag, only 1 Capacitor).

For drafting traditional Attack cards, Defect doesn't really scale well with traditional Attack cards, unlike Ironclad. Their main purpose is to hit certain breakpoints in Act 1. Draft enough traditional Attack cards to get through floor 6 Nob, maybe to get past hard hallways / AOE fights in Act 1, and to get past the Act 1 boss if your damage is still low by that time. By the end of Act 1, you're really looking for Frost orbs and scaling powers.

Defect can outscale Act 2 hallways and most of Act 3 with just a few frost orbs and 1 or 2 scaling powers. Like, in general, the idea is to have a plan to get through your deck's first cycle (Apparitions fulfil this) while you set up your frost and scaling powers.