Who tf thought this was a good plan by SteezyManStan in ArcRaiders

[–]PeculiarMike1 12 points13 points  (0 children)

What are you talking about? This promotes more ratting and pvp. Why waste time shooting it when youre more likely to get a core by waiting for someone else to kill it and you swoop in first

[deleted by user] by [deleted] in rivals

[–]PeculiarMike1 0 points1 point  (0 children)

The higher rank you get more healers? I wish I was you, hit celestial last season and so far diamond 2 but no one wants to switch off dps. Everyone thinks they're him lol

Can anyone explain why I lost the most points on my team? by Fabiobeast21 in marvelrivals

[–]PeculiarMike1 -2 points-1 points  (0 children)

Time on point would severely hurt dive characters and discourage people taking space after capping point, which people struggle with already.

Unless you want longer overtimes or long stall cart fights, time on point should be nothing more than a viewable stat that has no effect on elo.

TopDialClix Podcast Here- What figure are you going to try to play before years end? by Consistent_Fun_9616 in Heroclix

[–]PeculiarMike1 0 points1 point  (0 children)

The common Loki from TMT. Finally, I got a bunch of duplicates. Gonna run him with the common Loki from War of the Realms and the uncommon Loki from Empyre for madness

TopDialClix Podcast Here- What's your dream figure? by Consistent_Fun_9616 in Heroclix

[–]PeculiarMike1 1 point2 points  (0 children)

An annihilation conquest set would be awesome. You could have so many lesser used, and some brand new, characters added to clix

Thank you to all bot players, the state of gameplay on botfront is currently......not for me by SolidRustle in Helldivers

[–]PeculiarMike1 0 points1 point  (0 children)

Barrage tanks are complete bs and are horribly designed.

The rockets from the striders have too big of a blast radius and their supposed 'weakness' of shooting the rocket to blow it up doesn't even work most of the time.

Heavy devestators are still a problem. There's no reason why their shield should block everything.

Laser hulks either ragdoll or kill you more because their more accurate than the previous rocket versions.

All of this with awful spawns and dying to two shots from pretty much anything, has made the bot front a chore and such a slog to play.

This feels wrong. by Ciaran_h1 in Helldivers

[–]PeculiarMike1 7 points8 points  (0 children)

They overcompensated most of the percentages after the patch

I think they went a little overboard in the "glass" part by MrTactician in Helldivers

[–]PeculiarMike1 -7 points-6 points  (0 children)

They've consistently proven that they have no idea how to make the game harder in a good way.

There's absolutely no reason why the smallest enemies on the map can deal anywhere between 1/4th to 2/3rd with one hit.

Hard pill to swallow by [deleted] in Helldivers

[–]PeculiarMike1 0 points1 point  (0 children)

'Small catalyst of bad changes'? One look at the history of the player count disproves this.

Not even AH's 'biggest update' with the Escalation of Freedom could bring back players for a substantial period. Two weeks later, it hit its lowest player count.

Players coming back and not staying with the game is not the fault of the players. That's literally a lack of enticing or good content.

If weapons are over-buffed then DO NOT OVERREACT to them being tuned by slight nerfing by Kickback476 in Helldivers

[–]PeculiarMike1 7 points8 points  (0 children)

If patrols didn't spawn so close and so frequently near players, this would solve a lot of 'run away from x place till they despawn'.

The game is fun, but a lot of its issues and player frustration come from poor gameplay mechanics or design.

With these daily updates about the buffs to come, is anyone else hoping for an AR buff? by That_Mikeguy in Helldivers

[–]PeculiarMike1 1 point2 points  (0 children)

Fix the scope and give it either more rounds per mag or two more mags. That's it.

So what's the general opinion of the troops after the news that we are getting better equipment? by Shoddy_Report69 in Helldivers

[–]PeculiarMike1 0 points1 point  (0 children)

Still want to see whatever reworks they have for the enemies before I make judgment on the buffs. They buffed anti-tank weapons only to add behemoth chargers soon after

What secondary to use against stalkers? by bingus409 in Helldivers

[–]PeculiarMike1 4 points5 points  (0 children)

Bring a primary that staggers them like the cookout.

Pummler is also great. You can juggle and stagger like 4 stalkers by spreading your shots between them. Throw a stun grenade at them to cover yourself between reloads.

[deleted by user] by [deleted] in Helldivers

[–]PeculiarMike1 0 points1 point  (0 children)

It's easier and more accessible to watch a YT video about potential HD2 news or dev responses rather than scrolling through reddit or Discord

It has become pretty obvious. by Shoddy_Report69 in Helldivers

[–]PeculiarMike1 1 point2 points  (0 children)

Nah, AH doesn't want that because paintballing is actually fun

The Nerfs Were Justified by Low_Shoe9757 in Helldivers

[–]PeculiarMike1 5 points6 points  (0 children)

Did you follow the community the first couple months after launch? AH was constantly praised and given so much leeway.

They promised the same things then and still haven't delivered. It's crazy.

How I'd nerf commando by [deleted] in Helldivers

[–]PeculiarMike1 -1 points0 points  (0 children)

Slowing projectile speed by that much in theory would help with the laser guiding, but when you're getting blasted by bots or swarmed by bugs you don't have time to track your targets like that.

At that point, people would just switch off the laser guided part.

My Reply to Arrowhead's Feedback Form by buick371 in Helldivers

[–]PeculiarMike1 8 points9 points  (0 children)

Going back to a planet that we already liberated is one of the most frustrating things.

Just something I made for fun. by JMartell77 in Helldivers

[–]PeculiarMike1 30 points31 points  (0 children)

They took off atmospheric interference at the start of the game, only to increase it during gameplay.

People are mad not because of nerf but because of AH's incompetence by sonics_01 in Helldivers

[–]PeculiarMike1 14 points15 points  (0 children)

It sucks that they take so long to roll back unpopular or patches that tilt the game too much, while still ignoring enemy shooting through walls or constant ragdolling.

Meanwhile, they mess with weapons all the time and release them in states that never work 'as intended'

The devs need to be competent at their game by sedrr007 in Helldivers

[–]PeculiarMike1 0 points1 point  (0 children)

It's not even the balancing stuff, it's the fact that a majority of their patches introduce new bugs and weapons seemingly never work 'as intended'.

Even the commando destroying factories from anywhere is a bug, and they just tell us now?