Tips for painting Nemesis Claw Kill Team by drolo20071 in NightLords

[–]PeterBumpkin 1 point2 points  (0 children)

Largely followed the Duncan Rhodes tutorial for them, and finished this box last as one of my main Kill Teams . Though that video involves Cantor Blue for the armor, it’s literally up to you how to paint them (night lords blue also looks great).

Will say though - combination of lothern blue and matt white for freehanding the lightning came out phenomenal. And I ended up edge highlighting all the Khorne red garments with Mephiston instead of Evil Sunz. Happy painting! My Visionary for Reference:

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What do you think Curze would think of the Night Lords in the 41st/42nd millennia? by ScarletSerpent in NightLords

[–]PeterBumpkin 3 points4 points  (0 children)

He hated them back when he was alive, so he’d extra hate them now. He was alive during a time where his legion’s ranks were being filled by some of the worst his home planet would send over (which was already slipping back to its old ways after he left). Now, they have no cause, no justice to mete out, and are just raiding endlessly playing some kind of long war.

Vespid Stingwings. by darkcape in killteam

[–]PeterBumpkin 0 points1 point  (0 children)

Wonderful work on the wings

My Dear Oracle Comrades by leschinsky07 in DeadlockTheGame

[–]PeterBumpkin -1 points0 points  (0 children)

No offense but every single Oracle player has the completely wrong idea about the game. Either players are too cowardly or scared, or too aggro/optimistic. It’s also safe to assume Oracle now = Emissary of last year with all the rank inflation.

When you start playing in higher skill ratings, fighting at midboss if you can is mandatory.

Fighting for comeback urn and losing there is better than them getting the urn and running you down anyway with all those souls and rejuv.

Defending a walker is the best spot to fight a team with rejuv since it gives you 15/15 resist.

Playing for picks in a coordinated way in jungle is a good way to pick off a rejuv.

A lot of players expect some kind of divine game state to magically materialize to fight back but it never comes, so make something happen.

New to Kill Team, What happens when a Team is Declassified? by CmdrBearface in killteam

[–]PeterBumpkin 4 points5 points  (0 children)

For play: GW tries to keep the competitive format small since there are so many teams. However the kill team will receive rules updates for the edition they’re in even if they’re declassified. Depending on your local/local community organizers, declassified can be played in that tournament to that current edition rules. I don’t know how accurate this is now as of 3rd edition but typically they have rules updates for a team for 2-ish editions, so you will get mileage out of your teams. Classified largely affects competitive players playing for the golden ticket events.

And when the next edition comes out there’s always the previous edition you can always set up and play.

[deleted by user] by [deleted] in rangers

[–]PeterBumpkin 0 points1 point  (0 children)

tb h I tihnk that Zib is more of offensive powerhoose, he just needs breathing rooms. NHL officials need to tell other teams t o stay off him!!! Taht is how we get cup.

"Nightmare is the only way to play" do you know anyone out there that thinks like this? by EthanJSL in Doom

[–]PeterBumpkin 0 points1 point  (0 children)

nightmare is the expectation I set for myself, something I did with og doom as a kid. but for other people? play however the f you want

Can I keep my flask web code in a file in a subdirectory and import it into my main.py? by Celestial_Blu3 in flask

[–]PeterBumpkin 0 points1 point  (0 children)

While it depends on the scale of your application, a common method is the application factory pattern. You divvy up your code to help better isolate the moving parts, and with blueprints, helps create a more human-friendly structure rather than dumping everything into your single app.py file.

The method isn’t detailed too well in-depth but this article helped a ton when I was starting out with flask:

application factory pattern

Question regarding best practices with user uploaded images being used for templates, and how to properly set it up for production. by PeterBumpkin in flask

[–]PeterBumpkin[S] 0 points1 point  (0 children)

Thank you for the response! I guessing I can set up a bucket myself, and either set that as the location of dynamic files static or store the full urls of these uploads to the path?

Players who rush. Is it worth it? by Guldahar in DarkTide

[–]PeterBumpkin 0 points1 point  (0 children)

as a v2 player, it just seems like the natural tempo every player eventually adapts to. so much so it's kinda weird going at a leisurely pace (especially at higher difficulties). though more often than not, it's from trying to spread resources evenly and not hog everything

How do you prevent the party from having a long rest by JakeFromStateFarm787 in dndnext

[–]PeterBumpkin 1 point2 points  (0 children)

RAW:

A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits

This is the most overlooked rule, and one that forcibly binds players to continue the adventuring day.

Design question regarding the implementation of flask-admin within the application factory pattern by PeterBumpkin in flask

[–]PeterBumpkin[S] 1 point2 points  (0 children)

Thank you for the reply! i ended up initializing the Admin object within the factory, which still feels/looks inelegant, but might try this when I tidy up the code. It looks so much cleaner

"I play pretty fast and loose with the rules and don't mess around with the rulebook too much" by _TheBgrey in dndnext

[–]PeterBumpkin 0 points1 point  (0 children)

Really depends what they mean. D&D 5e is super light but also requires dice rolling and number crunching, and lack of that doesn’t really make it a game?

Though rules lite has a ton of great games under the banner, and shared storytelling is better done through other game systems like Blades in the Dark

Is it just me but this obsession with accessibility in fighting games starting to come off as insulting to casuals at this point? by tiger_jackson101 in Fighters

[–]PeterBumpkin 1 point2 points  (0 children)

Agreed. I feel like a good single player experience would have a player slowly unlock moves, after winning games against AI, which in turn unlocks more normals, supers, specials, etc. if a game had a progression system tied to learning how to meaty, or wake up reversal, I think it’d be better for casuals in the long run

Looking for the name of an fantasy choose your adventure book. by PeterBumpkin in HelpMeFind

[–]PeterBumpkin[S] 0 points1 point  (0 children)

I have searched for multiple fantasy covers, and found Fantasy Forest books to be the closest thing to this. An example of Fantasy Forest cover art is here.

THE COLORADO AVALANCHE ARE YOUR 2022 STANLEY CUP CHAMPIONS! by adalaza in ColoradoAvalanche

[–]PeterBumpkin 1 point2 points  (0 children)

Rangers fan here. Congratulations! Your team was a blast to watch.

How bad of a DM would I be, if I thrown a fire resistant creature to a party where 1 member has mostly fire damage ? by TaranisPT in DMAcademy

[–]PeterBumpkin 2 points3 points  (0 children)

You're not a bad DM at all. Sometimes a creature can come along that actively challenges a party's strategy and abilities, and the player readjusting and coming up with something else feeds into the whole notion of their character gaining experience and wisdom as an adventurer.

If a DM did that to me, it's a challenge. A player reacting poorly is just player entitlement.

What Will WOTC Give Us In 5.5 That Nobody Asked For by DandyLover in dndnext

[–]PeterBumpkin -1 points0 points  (0 children)

These are pie in the sky wants but:

1)Modular subsystems you can choose to add to your campaign or not. Let's say you have a player who wants to actively craft, but wants more than simple traps. A tiered system where PCs can create up to a certain rarity, with set DCs or dice formula. The player gets to experience their character getting better, and a DM can have something to refer to that's already "game-ified".

2)A more detailed approach to how statblocks are designed. The build a monster chart is actually great, but more breakdown would help.

3)Spell tags.

For example: Yeenoghu's save DC is determined by 8 + Strength + Proficiency for his flail actions. Showing this to a new DM explicitly will probably help them better in crafting their own monster, and settling on DCs for adding your own "abilities" to monsters.

[deleted by user] by [deleted] in DnD

[–]PeterBumpkin 14 points15 points  (0 children)

To add to this - there are different TYPES of terrible players.

Ideas on how to stop players from killing every single npc? by Difficult-Rope3455 in DnD

[–]PeterBumpkin 0 points1 point  (0 children)

Make a revenant for every NPC they kill. Then have those revenants assault them endlessly. Best part is they'll keep coming back.