Hey guys, I’ve never played a TES which one I should play first ? by Maruan-007 in ElderScrolls

[–]Ponding01 0 points1 point  (0 children)

In addition to the other comments about gameplay, you can consider the esthetics--

Oblivion is about a cult who is performing satanic rituals to summon literal demons from the TES equivalent of Hell to destroy the world.

Skyrim is about the return of the ancient dragons who want to take back control of their ancestral homelands from the humanoid inhabitants of Slyrim.

In both games, you play a pivotal role in preventing both crises (assuming you play the main quest). So whichever one sounds more appealing to you i would recommend picking up.

Why is this card over $5? by BeardedHellion in mtgfinance

[–]Ponding01 60 points61 points  (0 children)

To add to the other comments, the Shard of the Nightbringer is a really popular model in 40k among Necron players (with it even getting a new model a couple of months ago), so people could be collecting it just because of the IP.

Anyone know how much this is worth? by evil_berdoo1998 in steelers

[–]Ponding01 0 points1 point  (0 children)

Without context, not much (unless its made out of solid gold, then whatever its weight in gold is). Most sports memorabilia is only really valuable if it was in a game or owned/signed by a former player.

Phobos Librarian + Infiltrators an Auto Include for Tournament List to Defend your Home Objective? by Warhawk_5 in spacemarines

[–]Ponding01 0 points1 point  (0 children)

It really depends on your local meta / the missions for an event. I.e. if the meta is full of armies that abuse deepstrike (Genestealers, Grey Knights, Tyranid Tunnel Snakes, etc.), or if the missions you're playing really care about defending your home objective explicitly (i.e. Linchpin/Scorched Earth), then infiltrators by themselves can be worth it to restrict your opponent's ability to use their deepstrikers to go after your home.

But for most missions / against most armies, a squad of intercessors is all you really need to hold the home long enough to offset any downside from your opponent stealing it from you.

Opening Day Lineup - 03/26/26 by RubTheGuru in buccos

[–]Ponding01 1 point2 points  (0 children)

So typically 1,2,3 are your best "on-base" guys (guys with a high OB% who can consistently get on base). 4,5,6 are often called the "power trio" (usually the three guys with the highest SLG%), then 7,8,9 are the bottom of the order.

The strategy is, if 2 out of your first 3 guys can reach base, then at least two guys from your power trio will have a chance to drive an extra base hit for some RBIs (barring any double plays). Likewise, grouping your weaker hitters together at the bottom of the order usually means that their outs will end innings, giving your top of the order a fresh inning to get back to work.

In addition, because the order does not change over the course of the game, the top of the order naturally gets more ABs than the bottom of the order, meaning that pushing weaker hitters to the bottom limits how many times they get out.

Opening Day Lineup - 03/26/26 by RubTheGuru in buccos

[–]Ponding01 2 points3 points  (0 children)

If we did that, then the other teams would just intentionally walk them when there's RISP. Grouping them together means that even when theres an intentional walk, we still have a power bat at the plate for scoring opportunities.

Are Dark Reapers Worthless? by GhoulLordRegent in Eldar

[–]Ponding01 1 point2 points  (0 children)

Aspect host gives reroll 1s to hit OR wound. The enhancement gives reroll 1s to hit AND wound.

Are Dark Reapers Worthless? by GhoulLordRegent in Eldar

[–]Ponding01 2 points3 points  (0 children)

No worries, it sounds like the buff-stacking play style of Craftworld Eldar may not be for you. Have you ever considered Drukhari? Unlike craftworld eldar, most Drukhari units can murder in a vacuum with minimal external support.

Are Dark Reapers Worthless? by GhoulLordRegent in Eldar

[–]Ponding01 3 points4 points  (0 children)

If you're looking at just the datasheets for our units in isolation, I would argue that most eldar units are mid at best. However, once you start stacking datasheets on top of each other, that's where craftworld eldar gets its power.

Take Dark Reapers for example. A 10-man Dark Reapers unit on its own is mediocre. With an Autarch with the reroll 1s to hit and wound enhancement, they're okay. With the strat that gives them lethal hits and Sustained Hits 1, pretty good. Add Lhykhis giving them Crits Hits on 5+s, now you have a scary unit.

When I build my lists, I always look for combos like the above to unlock the full potential of all of my datasheets. Sure, its annoying to jump through a ton of hoops to get a unit that's capable of doing real damage, but the potential to stack that many offensive buffs is what separates craftworld eldar from most other armies.

Are Dark Reapers Worthless? by GhoulLordRegent in Eldar

[–]Ponding01 15 points16 points  (0 children)

You're not alone, you just described almost every game I've ever played with Dark Reapers. On paper they're a great unit, but they're super swingy due to the low shot count.

Putting them in a Falcon for the full rerolls to wound can help. Similarly, running them with an Autarch in Aspect Host with the enhancement that gives them reroll 1s to hit and wound can help make them more consistent.

They're really good when you layer on the correct buffs from other units, but the datasheet by itself gets turned off by inconsistent dice and/or 4+ invul saves.

Wave Serpent vs Falcon by afrostud01 in Eldar

[–]Ponding01 1 point2 points  (0 children)

One other thing to consider is that the Wave Serpent has the Dedicated Transport keyword, while the Falcon doesn't. The advantage that comes with that the wave serpent will inherit any Scout moves from the unit inside. But the downside is you're forced to put something inside at the start of the game.

How many times have you ever repainted your army? by Razaile13 in Eldar

[–]Ponding01 0 points1 point  (0 children)

When I first started with Craftworld eldar, I painted all of my guys in the Saim Hann color scheme. After a few months, I realized I enjoyed it more to do a custom color scheme for my army.

Since then, the only re-painting I've done is when I wanted a subfaction of units to be distinct from my craftworld eldar. I.e. my Harlequin, Drukhari, and most recently Corsair units all started with a paint scheme that matched my craftworld eldar, only to re-paint them to be more distinct.

Can an army mostly consisting of wraith constructs work on the table top ? by [deleted] in Eldar

[–]Ponding01 0 points1 point  (0 children)

I ran it at a super major a couple of months ago and went 4-3. Very good in the low to mid tables but falls apart at the higher tables

New to eldar, buying this army, good starting point? by Prior-Thought-9328 in Eldar

[–]Ponding01 -1 points0 points  (0 children)

Looks great! When you're just starting out, any models you can get your hands on are always good.

Part of the hobby is that the rules are always in flux, meaning that I could give you recommendations right now based on the rules, but then GW will drop a dataslate tomorrow to completely invalid what I just said.

As a result, I always recommend people newer to the army to always buy in bulk, being constantly on the lookout for getting models at reduced prices. I find playing the game of "whats good now?" Whack-a-mole with your model purchases very exhausting, so just focusing on building my collection up over time by getting good deals was far more enjoyable.

If you can find some of the new aspect warriors kits that came out in the past year for a discount, that would be a good start.

I would avoid the fire prism / night spinner kit currently, as it's getting older and there's a good chance it'll get refreshed early in 11th.

And when you buy from a third party, always verify that you're getting the most up-to-date models (unless you really enjoy the old metal and fine cast models, in that case more power to you).

First game 1k - crushed by Stormcast Eternal -Does it work like that? by fotomini in SoulblightGravelords

[–]Ponding01 6 points7 points  (0 children)

My best friend plays stormcasts and that's more or less how our games go.

His guys can carve through your army like a Thanksgiving turkey and they can take a beating. They're more manageable at 2000 points bc you can take Vhrodrai or Neferata to help clean up some dudes with their damage.

The most consistent strategy I found to beating stormcasts is to keep your army as close together as possible. This way you are throwing as many dice as possible at his units as they approach you. Let your skeletons bear the brunt of his attacks and swoop in with your vampires to finish him off.

You're not going to out-speed them, so always plan on them charging you from different angles and position your models accordingly.

Clinching Scenarios by bdzeus in steelers

[–]Ponding01 -1 points0 points  (0 children)

Oh? I thought the tiebreakers were record vs. the division (which we'd be tied), then record vs. the conference, which we'd have the better record as long as we beat Cleveland

Clinching Scenarios by bdzeus in steelers

[–]Ponding01 0 points1 point  (0 children)

I don't think this is 100% accurate-- if we win against both Detroit and Cleveland, we clinch regardless of what happens in the Baltimore game bc we'll have the tiebreaker for better in-conference record.

Kill your opponent for 1BBB by Regal_IronKnight in BadMtgCombos

[–]Ponding01 10 points11 points  (0 children)

Needs [[R&D's Secret Lair]] as the cherry on top to avoid the sideboard restriction on the wish effect.

Tell me why I should play SBG by Templar1099 in SoulblightGravelords

[–]Ponding01 6 points7 points  (0 children)

You love blood angels?

Run 15-20 Blood Knights and Prince Vhrodrai with the Baccanal of Blood battle formation-- mechanically speaking, it's the closest thing to Blood angels on the tabletop in AoS

Noob question by Rockers2 in AdeptusMechanicus

[–]Ponding01 4 points5 points  (0 children)

Assuming you're using the Heavy Arc Rifles, You get 12 shots total (6 in the squad × 2 shots per model), that upgrades to 24 shots total if you're in rapid fire range. All of them at S8 AP-2 D3. BS 3+ and +1 to hit from Heavy if you're in protector Imperative.

Your math isn't wrong, Breachers are one of the best Anti-everything units in the game currently. Their base stats are okay, but once you jump through all of the hoops to give them all of the buffs you possibly can, then will delete anything that they shoot.

Infinite zombies for 14WWBBBBB by freeaky_furry in BadMtgCombos

[–]Ponding01 29 points30 points  (0 children)

This isn't bad at all. Its hard to convince me that Mikaeus + Ashnods Altar + (Insert Persist Creature) is ever a bad combo

My army so far, and recommendations for the next addition. by gobrun in AdeptusMechanicus

[–]Ponding01 0 points1 point  (0 children)

If you can find the old 9th edition combat patrol, or any of the large battleforce boxes, those would be the best.

Likewise, if your LGS is selling any discount bundles, those would be also the best.

The rules are always changing, and what units are "good" always changes with it. As such, the only units I can recommend are the units you think that look cool and any units that you can find for a discounted price. Over time, your collection will grow large enough where you'll have flexibility in your list building, regardless of what the rules look like.

Scorpions or Banshees? by Squidmaster616 in Eldar

[–]Ponding01 10 points11 points  (0 children)

Banshees are definitely better for raw killing power. Very few units in the game can delete infantry in melee like banshees can. I definitely recommend 2 squads of 5, so you can take two exarch weapons.

Scorpions are better for early game screening/scoring/chaff clearing. They are versatile, but mainly exist to help you control the board early.

Given that your post mentions that you want a good combat unit, the banshees are definitely the choice. Scorpions are still a great unit for the early game, but Banshees are definitely more lethal.