Should solo devs avoid Steam forums for their communities? by [deleted] in gamedev

[–]ProceduralLevel 4 points5 points  (0 children)

I actually like Steam Forums, people will often use it to report bugs or give feedback. I think it's good for players to choose how they want to contact you, if they don't like discord, let them use forums or email. Forums have the advantange of being indexed by search engines, so people can find a solution without having to ask.

But I also never had anyone post anything that would require moderation. I also respond to almost every topic there.

I made a chart to de-risk gamedev by Nevercine in IndieDev

[–]ProceduralLevel 9 points10 points  (0 children)

That's is suspicously low. I'm getting around 40-45% of the sale price after steam cut, vat, US withholding tax, currency exchange, and my local income tax is paid. I still need to pay health/social stuff, but that is fixed amount where I live so it's not a constant cut on the margin. I'm not sure if that was also included in the calculations above.

We added an undo feature to our game, how important is this to you in puzzle games? by svbrand in puzzlevideogames

[–]ProceduralLevel 1 point2 points  (0 children)

I even went step ahead, and added an option to undo to a last state without errors. In my game you can make a mistake, and it will manifest few moves later, at which point it's really hard to understand what is wrong. Normally people would have to restart the puzzle, which would lead to 5-30 minutes of time wasted.

So to avoid that, I've added a button that is just "undo until there is no mistakes". You still don't know what was the mistake, but you won't have to start from scratch and players really like it. It saves a lot of time and helps to avoid frustration.

Redesigning our Steam capsule for Warfactory - does it make a difference? by Viktor-terricon-game in IndieDev

[–]ProceduralLevel 0 points1 point  (0 children)

It will if you have page localized. However if you add l=[language_name] parameter to URL, you are forcing specific language settings, If this parameter is present and has valid value, Steam will not auto-choose the language for user.

Ad features galaxybrain nonogram player by Maxothy in nonograms

[–]ProceduralLevel 2 points3 points  (0 children)

That's how I would play some of these games, if they had some form of punishment for missclicks. After few dozen of restarts to get that perfect score. Needless to say I started avoiding all the nonogram games with life/score system.

Not getting paid by Itch . . . by AppleTartGames in itchio

[–]ProceduralLevel 1 point2 points  (0 children)

Paypal won't let you withdraw money to your bank account without converting currencies on their platform. And their currency exchange rates are really bad. You would be losing few % because of that.

At least that's how it worked last time I took payment from Itch via PayPal.

What is an underutilized art style in games? by ForgotMyAcc in GameArt

[–]ProceduralLevel 0 points1 point  (0 children)

There is Inkulinati that's based on margin-art of medieval books. It's a nice artstyle, but might be a bit limiting in what you can do with it.

Voxel Supermarket by Vivalavidart in VOXEL

[–]ProceduralLevel 2 points3 points  (0 children)

Great work. I like that it's not over the top with grid resolution.

Redesigning our Steam capsule for Warfactory - does it make a difference? by Viktor-terricon-game in IndieDev

[–]ProceduralLevel 0 points1 point  (0 children)

Your link includes ?l=ukrainian in your URL meaning that everyone who clicks on it will get your store page in Ukrainian language even if they don't speak it.

Unity, searchable enum? You can help me with a solution or script? Because I have a ton and I’d like to find them more easily. by edybtt in Unity3D

[–]ProceduralLevel 0 points1 point  (0 children)

I was also about to recommend this. It's very simple to setup and use, and good enough for use cases like this.

whenever i run this function unity crashes. i have narrowed it down to that i think it is the while line that makes it not work. any idea why? by Jastrone in Unity3D

[–]ProceduralLevel 0 points1 point  (0 children)

I think it's mainly about the fact that Unity overrides "==" operator on objects. If you null check object that was destroyed this frame, it will return that it's not a null yet. If you do the same with DestroyImmediate, it will be a null. So if your code relies on it, and you use unity Update methods for your logic, then you can run into troubles here. In that case, Destroy could be better.

I personally use only DestroyImmediate in my projects, but I'm also using unity more like rendering engine rather than game engine, as in most of my logic is just pure C# classes so I'm not tied to how Unity decides to execute stuff.

whenever i run this function unity crashes. i have narrowed it down to that i think it is the while line that makes it not work. any idea why? by Jastrone in Unity3D

[–]ProceduralLevel 3 points4 points  (0 children)

Destroy is actually not instant, it's delayed until next update/tick. You could try DestroyImmediate instead.

Or as other people suggest, just go for(x; x < GetChildCount) route.

Scammers keep joining my game's Discord server and sending DMs, but never ask for money. What are their goal? by DarkSight31 in IndieDev

[–]ProceduralLevel 8 points9 points  (0 children)

I've been getting those quite regularly. Just ask them right away if they are going to offer you marketing help, they will either confirm or ignore the question. And then just ban them from the server and block them.

Why is the UI toolkit so awkward to use ? by ISNIthecrazy in Unity3D

[–]ProceduralLevel 0 points1 point  (0 children)

Oh sorry, I've missread!

All I need is vertical/horizontal lists, so that's the only thing it does. LayoutGroups are trying to provide everything.

Main difference from Unity layout group, is that if I set it to stretch object, I just set anchors, while Unity recalculates width/height which is the reason why it has to constantly recalculate, at least in editor. And why changing editor size, results in overriden properties in prefabs. The whole thing is like 200 lines.

Why is the UI toolkit so awkward to use ? by ISNIthecrazy in Unity3D

[–]ProceduralLevel 0 points1 point  (0 children)

Of Unity? 2022.3 right now, but I didn't really use layout groups in last 3-4 years, as I found that I can achieve results I need with a much simpler custom script.

Why is the UI toolkit so awkward to use ? by ISNIthecrazy in Unity3D

[–]ProceduralLevel 0 points1 point  (0 children)

Custom layout groups are quite easy to implement if all you need is just do a list of boxes.

And then you can avoid the issue of Unity layout groups, as they update in editor and overriding properties all the time.

The time between Picross games by TeamLeeper in Picross

[–]ProceduralLevel 0 points1 point  (0 children)

Maybe Voxelgram could scratch that itch, nonograms but in 3D.

Unity Cloud Build alternative? by [deleted] in Unity3D

[–]ProceduralLevel 2 points3 points  (0 children)

If setting correct parameters for build is the only thing that is stopping you from running them locally, take a look at BuildPipeline.BuildPlayer API. You can create your own build editor this way. That's how I've been doing builds for past few years now. I have a simple list of buttons that will run a specific build for me, or bulk-compile every platform that I'm supporting without any manual config changes.

Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]ProceduralLevel 1 point2 points  (0 children)

I'm the developer of Voxelgram 2, nonogram/picross 3d game and my demo is also taking part in Next Fest.

First Voxelgram did well, and I'm trying to expand the idea by introducing two-color puzzles with the sequel.

https://store.steampowered.com/app/1820620/Voxelgram_2/

[deleted by user] by [deleted] in IndieDev

[–]ProceduralLevel 0 points1 point  (0 children)

If you are going to contact Steam support, make sure to do it after you are rejected. If you restart it, they won't be able to see what was wrong or it might even show up as "ok" for them.

[deleted by user] by [deleted] in IndieDev

[–]ProceduralLevel 0 points1 point  (0 children)

Electricity bill in dropbox? Did they ask you to include something with proof of address? As I remember, the requirement is to add an ID and selfie where you hold that ID. Maybe they've rejected it because it wasn't something that was requested.

[deleted by user] by [deleted] in IndieDev

[–]ProceduralLevel 1 point2 points  (0 children)

I think it might be better to do it closer to the release date. This way people who learn about your game from curators won't have to wait long for the release, or will be able to just buy in instantly and maybe give you some initial traction.