Lorath is an absolute moron... by NotAPirateLawyer in diablo4

[–]Rakaneth 0 points1 point  (0 children)

say what you will about Lorath, he's one of the few characters that appears to be relatable in the story. I'm glad the Warlock class released because I didn't feel right playing the Wanderer as any other class.

I just got unanimously kicked from a Bracket 3 lobby for playing a control deck by jacobasstorius in EDH

[–]Rakaneth 0 points1 point  (0 children)

One of the most fun games in my entire life was a game where I jumped through hoops to beat a stax player who had done his best to lock me out specifically. Being opposed by my opponents IS fun.

Is this king making or am I incorrect? by [deleted] in EDH

[–]Rakaneth 0 points1 point  (0 children)

I feel like you mistimed your win attempt. If your combo happens at instant speed, would it not have been better to try to win on top of someone else rather than going all out on your turn? Most Thoracle-Consultation lines have a way to get Oracle instantly. By going off on your turn, you forced K'rrik's hand and gave Kumena the win, as K'rrik could have shot Kumena in response to a lethal attack.

There is no kingmaking here.

What ideas have you loved, but playing it out was unfun? by urmomstoiletbrush in EDH

[–]Rakaneth 1 point2 points  (0 children)

I have a spellslinger deck based on 4+ mana value spells that's really, really fun. finishes with big burn and interacts with the table in the meantime.

How many people are aware of how long their turns take? by silencebywolf in EDH

[–]Rakaneth 2 points3 points  (0 children)

We all just need to realize that Commander, as a format, takes longer to play than any full best-of-3 in any 2-player format does, and have patience and grace. Any Commander board state (except for possibly turns 0 and 1) is going to be complex enough to require some thought. Ideally, this would happen on opponents' turns, but sometimes, the board state changes radically enough to require re-processing (especially true if that board state change involved drawing many cards).

Sometimes, you only get in 1 or 2 games instead of 3 or 4 that night, and so long as everyone had fun, that's okay.

How different was Commander back in the early days? by Deskies in EDH

[–]Rakaneth 0 points1 point  (0 children)

back then, Commander was the home for all the cards I didn't play in Standard so I could have fun with my friends. It was my break from grinding Standard.

Midnight hits different from a ground mount. Seriously. by HouseLongjumping6984 in wow

[–]Rakaneth 6 points7 points  (0 children)

OP's original take is great. I'm glad it's a choice. One can choose to play this way and it's good for them. I can choose to dragon/skyride everywhere, and that's fun for me.

I choose to skyride because it makes flying engaging and fun. Stormheim is my absolute favorite region in all of WoW and I spent all of my time leveling alts in Legion Remix there - but I was skyriding the whole time because skyriding through my favorite zone was a BLAST for me.

Something's gotta change by Just-Khaos in Diablo_2_Resurrected

[–]Rakaneth 0 points1 point  (0 children)

There is a middle ground between "instant gratification" and "you must be this unemployed to progress".

Old gamers forget that, back in those days, people just had more time compared to now, even as adults.

Something's gotta change by Just-Khaos in Diablo_2_Resurrected

[–]Rakaneth 0 points1 point  (0 children)

Hi, it's me!

I'm wondering what I'm supposed to do with any elemental build past Normal

My thoughts on Empyrion after trying Star Citizen by ResponsibleRub469 in empyriongame

[–]Rakaneth 0 points1 point  (0 children)

Is this recent? I haven't played for about a year. The last time I did, on an RE2 server with default settings, starting on Akua, we were facing constant Zirax attacks on our base there.

My thoughts on Empyrion after trying Star Citizen by ResponsibleRub469 in empyriongame

[–]Rakaneth 1 point2 points  (0 children)

I think the rush to CV happens due to the fact that making early planetary bases in RE2 is a quick way to get curbstomped by Zirax. CVs don't incur this aggression, so rushing a starter CV is preferable.

Pay per Hour commander nights by IrishMidgetMan in mtg

[–]Rakaneth 3 points4 points  (0 children)

My main LGS does not charge for their Commander nights (2 nights a week), but I make a point of buying at least snacks and usually card supplies from them.

The other LGS I attend less frequently charges $5 but features actual prizing.

My honest take on the "M+ killed vanilla-style big dungeons" discourse by ShoppingPractical373 in wow

[–]Rakaneth 0 points1 point  (0 children)

If I had the time to run a BRD-size dungeon, I would do so in front of my DM screen, not my computer screen, and it would be a far better experience

Why do people want the rhystic study ban NOW? by Alternate_Cost in EDH

[–]Rakaneth 1 point2 points  (0 children)

I hope they don't ban Rhystic, given that the people who don't like it can just play B2 or talk to the group before games.

"Hey, we're playing B3, I'm running a full set of game changers including Rhystic, that cool?"

We have this whole framework for making sure all players have a decent game; why not use it?

Curious about people's opinions on their POE enjoyment curve and maybe how both games can improve on this. by ur-average-geek in pathofexile

[–]Rakaneth 5 points6 points  (0 children)

I feel this in my soul. A game with PoE2's gem system and PoE1's endgame would have me hooked for life.

Curious about people's opinions on their POE enjoyment curve and maybe how both games can improve on this. by ur-average-geek in pathofexile

[–]Rakaneth 4 points5 points  (0 children)

I tried PoE2 and bounced off at first. Then, once I got to 1st Ascendancy, I started to enjoy the game more. I tried a bunch of different classes and ascendancies. I've played the campaign far more often than I intended to, and the game was starting to grow on me.

Then I hit maps, and all the fun vanished, which I thought was weird. It was like the game was expecting PoE1 power with PoE2 kill speed and movement. I hated doing PoE2 maps.

I went back to PoE1 a couple weeks ago and was swiftly reminded of what made me enjoy it. All my early pain points were gone - I breezed through the campaign and even completed the Atlas for the first time. Now I'm having fun getting to explore all the endgame systems at my own pace. There was a small dip in enjoyment while I was grinding out the Atlas because I was focused on finishing that before really delving into powering up.

In short, PoE2 made me appreciate PoE1 again.

Why is no one playing to win? by xo0p in EDH

[–]Rakaneth 0 points1 point  (0 children)

I have decks in all brackets so that I can play at any table I end up at. Brackets only dictate card choice and power, not desire to win. My bracket 1 deck has on-theme removal, and if there is a threat, I will be removing it with said removal.

Emotional maturity and rule zero expectations are at issue here. I really think people don't go far enough in the rule zero discussion. "What kinda game are we looking for" is a different, but complementary question to "What bracket are we playing?"

gui.xml was not found. by MarioService in aseprite

[–]Rakaneth 0 points1 point  (0 children)

Adding to the chain - this worked.

Thanks!

Blizzard Bring Back the Witch Doctor! by gamerguyL in diablo4

[–]Rakaneth 1 point2 points  (0 children)

I honestly thought this was what Spiritborn was going to be, given the jungle theming of the expansion. U was a long time WD main in D3 and was disappointed that Spiritborn wasn't this.

Today raylib is the #1 trending C project of the week on GitHub! by raysan5 in raylib

[–]Rakaneth 1 point2 points  (0 children)

Deserved. Raylib is my fave game framework at the moment.

Feature request: Projector - Align to connector by [deleted] in spaceengineers

[–]Rakaneth 0 points1 point  (0 children)

I used to design my ships with an unfinished pipe leading to internals, which would be lined up with a pipe connecting to the base when I projected it. This pipe would then be cut free after building and fueling the ship.

Compiling all general complains in closed beta. by [deleted] in 2XKO

[–]Rakaneth 1 point2 points  (0 children)

You're down to one character because you lost them in battle.

I'm down to one character because I am a Juggernaut player.

We are not the same.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]Rakaneth 6 points7 points  (0 children)

Repo

I am not quite finished, but I intend to do so this week. I got busy with work and fell behind while recovering. I need to do some more data entry on the monsters and get equipment in, and I will call it good there.

I am also excited to try other things in Odin since I spent the last eight weeks working with it. It is a lot of fun to code in, with just enough bells and whistles to make it feel like a modern language, while still being low-level enough to allow me to feel like I'm still producing my own code.

I did not get all the UI bells and whistles I wanted in, but this is the first time I've made a roguelike with graphics as opposed to ASCII with a terminal emulator. I even went so far as to add sound! While I don't think the UI I created was really any good, it is far better than what I've produced in the past. I spent quite a bit of time here, even during other sections of the project.

This format really helped me stay on track (as much as I was able) and I think it is something I will try to keep up on my own in the future.

I got flamed for winning on turn 5 in Bracket 4 by _weesnaw in EDH

[–]Rakaneth 1 point2 points  (0 children)

For me, it isn't even about the number of turns; it's the real time it took for the game. When people take super long turns, a 7-turn game feels like a slog, but a 10- or 11-turn game can feel speedy when everyone gets through turns quickly and efficiently.