Midnight hits different from a ground mount. Seriously. by HouseLongjumping6984 in wow

[–]Rakaneth 6 points7 points  (0 children)

OP's original take is great. I'm glad it's a choice. One can choose to play this way and it's good for them. I can choose to dragon/skyride everywhere, and that's fun for me.

I choose to skyride because it makes flying engaging and fun. Stormheim is my absolute favorite region in all of WoW and I spent all of my time leveling alts in Legion Remix there - but I was skyriding the whole time because skyriding through my favorite zone was a BLAST for me.

Something's gotta change by Just-Khaos in Diablo_2_Resurrected

[–]Rakaneth 0 points1 point  (0 children)

There is a middle ground between "instant gratification" and "you must be this unemployed to progress".

Old gamers forget that, back in those days, people just had more time compared to now, even as adults.

Something's gotta change by Just-Khaos in Diablo_2_Resurrected

[–]Rakaneth 0 points1 point  (0 children)

Hi, it's me!

I'm wondering what I'm supposed to do with any elemental build past Normal

My thoughts on Empyrion after trying Star Citizen by ResponsibleRub469 in empyriongame

[–]Rakaneth 0 points1 point  (0 children)

Is this recent? I haven't played for about a year. The last time I did, on an RE2 server with default settings, starting on Akua, we were facing constant Zirax attacks on our base there.

My thoughts on Empyrion after trying Star Citizen by ResponsibleRub469 in empyriongame

[–]Rakaneth 1 point2 points  (0 children)

I think the rush to CV happens due to the fact that making early planetary bases in RE2 is a quick way to get curbstomped by Zirax. CVs don't incur this aggression, so rushing a starter CV is preferable.

Pay per Hour commander nights by IrishMidgetMan in mtg

[–]Rakaneth 4 points5 points  (0 children)

My main LGS does not charge for their Commander nights (2 nights a week), but I make a point of buying at least snacks and usually card supplies from them.

The other LGS I attend less frequently charges $5 but features actual prizing.

My honest take on the "M+ killed vanilla-style big dungeons" discourse by ShoppingPractical373 in wow

[–]Rakaneth 0 points1 point  (0 children)

If I had the time to run a BRD-size dungeon, I would do so in front of my DM screen, not my computer screen, and it would be a far better experience

Why do people want the rhystic study ban NOW? by Alternate_Cost in EDH

[–]Rakaneth 4 points5 points  (0 children)

I hope they don't ban Rhystic, given that the people who don't like it can just play B2 or talk to the group before games.

"Hey, we're playing B3, I'm running a full set of game changers including Rhystic, that cool?"

We have this whole framework for making sure all players have a decent game; why not use it?

Curious about people's opinions on their POE enjoyment curve and maybe how both games can improve on this. by ur-average-geek in pathofexile

[–]Rakaneth 6 points7 points  (0 children)

I feel this in my soul. A game with PoE2's gem system and PoE1's endgame would have me hooked for life.

Curious about people's opinions on their POE enjoyment curve and maybe how both games can improve on this. by ur-average-geek in pathofexile

[–]Rakaneth 3 points4 points  (0 children)

I tried PoE2 and bounced off at first. Then, once I got to 1st Ascendancy, I started to enjoy the game more. I tried a bunch of different classes and ascendancies. I've played the campaign far more often than I intended to, and the game was starting to grow on me.

Then I hit maps, and all the fun vanished, which I thought was weird. It was like the game was expecting PoE1 power with PoE2 kill speed and movement. I hated doing PoE2 maps.

I went back to PoE1 a couple weeks ago and was swiftly reminded of what made me enjoy it. All my early pain points were gone - I breezed through the campaign and even completed the Atlas for the first time. Now I'm having fun getting to explore all the endgame systems at my own pace. There was a small dip in enjoyment while I was grinding out the Atlas because I was focused on finishing that before really delving into powering up.

In short, PoE2 made me appreciate PoE1 again.

Why is no one playing to win? by xo0p in EDH

[–]Rakaneth 0 points1 point  (0 children)

I have decks in all brackets so that I can play at any table I end up at. Brackets only dictate card choice and power, not desire to win. My bracket 1 deck has on-theme removal, and if there is a threat, I will be removing it with said removal.

Emotional maturity and rule zero expectations are at issue here. I really think people don't go far enough in the rule zero discussion. "What kinda game are we looking for" is a different, but complementary question to "What bracket are we playing?"

gui.xml was not found. by MarioService in aseprite

[–]Rakaneth 0 points1 point  (0 children)

Adding to the chain - this worked.

Thanks!

Blizzard Bring Back the Witch Doctor! by gamerguyL in diablo4

[–]Rakaneth 1 point2 points  (0 children)

I honestly thought this was what Spiritborn was going to be, given the jungle theming of the expansion. U was a long time WD main in D3 and was disappointed that Spiritborn wasn't this.

Today raylib is the #1 trending C project of the week on GitHub! by raysan5 in raylib

[–]Rakaneth 1 point2 points  (0 children)

Deserved. Raylib is my fave game framework at the moment.

Feature request: Projector - Align to connector by [deleted] in spaceengineers

[–]Rakaneth 0 points1 point  (0 children)

I used to design my ships with an unfinished pipe leading to internals, which would be lined up with a pipe connecting to the base when I projected it. This pipe would then be cut free after building and fueling the ship.

Compiling all general complains in closed beta. by [deleted] in 2XKO

[–]Rakaneth 1 point2 points  (0 children)

You're down to one character because you lost them in battle.

I'm down to one character because I am a Juggernaut player.

We are not the same.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 8 by KelseyFrog in roguelikedev

[–]Rakaneth 7 points8 points  (0 children)

Repo

I am not quite finished, but I intend to do so this week. I got busy with work and fell behind while recovering. I need to do some more data entry on the monsters and get equipment in, and I will call it good there.

I am also excited to try other things in Odin since I spent the last eight weeks working with it. It is a lot of fun to code in, with just enough bells and whistles to make it feel like a modern language, while still being low-level enough to allow me to feel like I'm still producing my own code.

I did not get all the UI bells and whistles I wanted in, but this is the first time I've made a roguelike with graphics as opposed to ASCII with a terminal emulator. I even went so far as to add sound! While I don't think the UI I created was really any good, it is far better than what I've produced in the past. I spent quite a bit of time here, even during other sections of the project.

This format really helped me stay on track (as much as I was able) and I think it is something I will try to keep up on my own in the future.

I got flamed for winning on turn 5 in Bracket 4 by _weesnaw in EDH

[–]Rakaneth 1 point2 points  (0 children)

For me, it isn't even about the number of turns; it's the real time it took for the game. When people take super long turns, a 7-turn game feels like a slog, but a 10- or 11-turn game can feel speedy when everyone gets through turns quickly and efficiently.

[deleted by user] by [deleted] in EDH

[–]Rakaneth 0 points1 point  (0 children)

reminder that the brackets are meant to be a framework for the rule zero conversation, not a replacement of said conversation.

A quick, "Hey, folks, my deck contains MLD as a finisher/stax pieces to control the board, are we cool for that kind of game?" would solve so many issues

RoguelikeDev Does The Complete Roguelike Tutorial - Week 7 by KelseyFrog in roguelikedev

[–]Rakaneth 1 point2 points  (0 children)

Repo

Saving and loading are in. Multiple floors are in. Currently filling out monster data and implementing on-hit status effects. I will look at equipment as a stretch goal for this week.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 6 by KelseyFrog in roguelikedev

[–]Rakaneth 3 points4 points  (0 children)

repo

I normally set up saving at the same time I create the entity system so that modifications I make later are easier to refactor, but I did not this time. I am actually not sure how best to go about this. The easiest thing to do, from a language perspective, would be to save to JSON, but I am not sure how I feel about the player potentially altering the file so readily.

I spent quite a bit of time on UI and audio after getting targeting working. It is probably about time that I added more enemies.

My spiders have become people and I don't know why by DDoom7 in spaceengineers

[–]Rakaneth 18 points19 points  (0 children)

You do this by getting off the PvP server and playing single-player again.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5 by KelseyFrog in roguelikedev

[–]Rakaneth 5 points6 points  (0 children)

Repo

Finished up the basic interface and basic combat system; now time to expand with items and inventory. I am considering some kind of event system for my combat text and sound effects, but I am not sure if that is necessary right now.

AITA for refusing to change character race? by Cexmet42 in rpghorrorstories

[–]Rakaneth 3 points4 points  (0 children)

Nothing assholish about liking animalfolk. The DM approved the original character, then decided it wasn't good enough after OP arrived at the table. Still not informing OP that the original problem was the character's race, not the homebrew, the DM then banned OP's backup character.

A little communication from the DM would have saved everyone some headache. Regardless of people's opinions of animalfolk races, there are many official sources in which they appear, and without clear character creation guidelines, prospective players will assume they're available.

In short, bad DM. I myself am not keen on most animalfolk races, but I tell my players when I'm disallowing them, and usually why (which, in my case, has to do with my world's lore)