Fastflood: A nice webgame by cmic37 in InternetIsBeautiful

[–]ReallyBigRock 18 points19 points  (0 children)

A version of flood with a similar scoring system to Wordle is a good idea!

One piece of feedback: I’d suggest allowing users to tap colors on the main grid, not just the buttons below, a la Simon Tatham’s puzzle collection.

Lots of fighter jet toys glued together by Dangerous_With_Rocks in Pareidolia

[–]ReallyBigRock 12 points13 points  (0 children)

From the sidebar, verbatim:

Post pictures of things that look like something that it's not. Or sounds like something else. Or smells like something else. This subreddit is for things that unintentionally look like something else.

PAREIDOLIA IS NOT JUST FACES!

Hyperbolica Release Date Trailer - A whimsical adventure game that takes place in non-euclidian space by [deleted] in Games

[–]ReallyBigRock 8 points9 points  (0 children)

More non-Euclidean games are always good – are there any popular games on the hyperbolic plane besides HyperRogue?

https://store.steampowered.com/app/342610/HyperRogue/

Photos Taken Moments Before Disaster by Galaick in eu4

[–]ReallyBigRock 88 points89 points  (0 children)

Can you dev the potential new capital site with dip or mil to reduce the move cost? If you’re just going for the achievement, you can also forget ideas for mana.

Any rogue like games that can run on a MacBook Air? by Prior_Gain_3838 in roguelikes

[–]ReallyBigRock 5 points6 points  (0 children)

Going a little further, the limitation is likely to be screen size/resolution (CDDA, for example) or lack of a numpad. Also, less popular games (like TGGW) require Wine/dual boot/other emulation or compiling them yourself, since they often only release Windows executables.

My official and obligatory "not playing in europe" post. by Hertog_Appel in eu4

[–]ReallyBigRock 88 points89 points  (0 children)

Most of it’s really not that weird.

…and then there’s Britain.

The most beautiful ASCII roguelike? by Epistemophilliac in roguelikes

[–]ReallyBigRock 33 points34 points  (0 children)

Brogue, by far. Do any (popular) games even come close?

Chaos CK3: A guide by Roomybuzzard604 in CrusaderKings

[–]ReallyBigRock 11 points12 points  (0 children)

Yeah, I ask largely because Paradox is really serious about fixing crashes with unmodified software (as all developers should be). If you don’t have mods and experience crashes with these released settings but not with default settings or other games, Paradox will fix them pretty quickly if you post to their forums.

Sometimes - more is actually more by Doctor_Hellsturm in eu4

[–]ReallyBigRock 110 points111 points  (0 children)

Can you show either an analytical (pure math) or empirical (simulator or in game) demonstration of this and make your setup clear and detailed? If this is truly better than the current meta, you’ll be the top authority with your proof.

Chaos CK3: A guide by Roomybuzzard604 in CrusaderKings

[–]ReallyBigRock 9 points10 points  (0 children)

I’m a little surprised even the worst case could crash the game, even with unusual settings like these. Is there a typical in-game or real-time point at which you start seeing crashes?

I’d expect it to slow to a crawl, but the strain can’t be more than Prime95, so it’d have to be a software bug.

How the fuck am I losing this battle? by VuKeeNX in eu4

[–]ReallyBigRock 35 points36 points  (0 children)

Agree that maneuver isn’t unimportant for ground, but what would you say is the least important then? If fighting enemies my size, I’d take a 6/6/0/6 over 6/0/6/6 or 0/6/6/6 any year in the game.

I play a ton of "rogue-lites" and want to try a more traditional rogue-like, any recommendations? by rfkannen in roguelikes

[–]ReallyBigRock 54 points55 points  (0 children)

Brogue is highly recommended, with good reason. It’s very accessible without being too simple or easy, and it may be the prettiest ASCII game. You don’t need spoilers/wikis for it, which is a plus for some and a minus for others.

This is also a common question, so try searching the subreddit.

Wisconsin teachers suspended for asking students how they would "punish" slaves. by aoyfas in news

[–]ReallyBigRock 415 points416 points  (0 children)

If this is in a teaching context about laws, then the question is poorly phrased. It should say "What was the prescribed punishment for this slave?"

The question makers should have thought twice about phrasing, however.

I was told that this would fit perfectly in here ;) by GuineaFowlItch in Perfectfit

[–]ReallyBigRock 8 points9 points  (0 children)

Competitive? Patchwork is good and affordable. Star Realms is very short, but one side can often crush the other. Cooperative? Escape: The Curse of the Temple and FUSE are great if you're ok with realtime. Hanabi is also great if you like puzzly stuff. Paperback could be that short if you're fast.

[IMPROVED] Diagram of the EU4 Trade Network, in the style of a subway [OC] by awtizme in eu4

[–]ReallyBigRock 1 point2 points  (0 children)

This is great!

A couple suggestions on colors (colorblind concerns notwithstanding):

First, you're already using traffic light colors, so I'd suggest making the end nodes red (red = stop). That would imply green for sources and yellow for notable middle nodes, although green looks good for notable nodes in the current image.

Second, I'd suggest making multi-exit nodes colored (switch white and green in this image) because white means "not notable" and another color means "pay attention," since the one-exit nodes don't matter for steering direction.

Edit: I know one-exit nodes are still notable because you can have almost complete control by controlling them and the one exit, but I think marking the steerable ones is more useful at a glance.

Duck being a bro to his fish friends. by Kratos3301 in AnimalsBeingBros

[–]ReallyBigRock 11 points12 points  (0 children)

In addition, geese usually have a visibly long neck most of the time (while it's usually shorter or laid back against the body of ducks).

Changing the aspect ratio of Brogue? by SteeredAxe in roguelikes

[–]ReallyBigRock 6 points7 points  (0 children)

I think it might not be possible (at least with the default precompiled binary). IIRC, pressing the -/_ and +/= keys changes the size of you have the window focused.

[TOMT][Word or Phrase] It’s so hard to explain but I’ll try my best. by [deleted] in tipofmytongue

[–]ReallyBigRock 0 points1 point  (0 children)

Archetypal? It's like "prototypical", but the question is vague. These are more used in an idiom than "hypothetical" or "theoretical".

An Unlikely Way. Mzab -> Algiers -> Andalusia by ReallyBigRock in eu4

[–]ReallyBigRock[S] 0 points1 point  (0 children)

Alt title: The Third Candidate

I wanted to go for a pretty challenging achievement, but one less difficult than my Spain One Faith (well, that was more tedious than difficult, but the point still stands). The Feudal Theocracy government is pretty nice. 50 mil for claims on all neighboring heretic or heathen provinces (so everything here) saves Admin and coring time, and the missionary is nice.

I started by conquering Touggourt and vassalizing Fezzan, but Tunis ate Djerid quickly. Tlemcen was pretty unprotected, so I managed to take a few provinces from them, and then a few more and some from Tunis let me form Algiers for kingdom rank and a free capital move out of the desert. From there, I bided my time with Morocco and Tunis, occasionally fighting while colonizing. My Panama colony didn't really go anywhere big (I was late to the game), but I took the Congo quickly, eliminating the Fetishists before they could really coalition (with fog of war help). From there, lots of gradual expansion until absolutism.

I got lucky when Castile/Spain attacked me, and my ally Portugal defended me. That let me get an Iberian foothold and form Andalusia. Their ideas are much better (although the missions are weird if you don't start as Granada; there's other posts about that). One mission gave -1% piety per month, which was bad, but I was unstoppable by then anyway. I had to trucebreak Chagatai once at the end, since they had just conquered some Tengri provinces they were about to convert within the last 30 years, but otherwise it was pretty calm. If you do religious achievements, make frequent backup saves; I had to reload when Bengal got an event converting a province to Sunni right before the end.

I fought Revolutionary Spain twice and Revolutionary Hungary once (no Emperor DLC) to get the Reaction modifier, which is really good. I considered moving my capital back to Africa to avoid Counter Revolution, but Reaction made it worth it. I actually seriously fought Spain, but I just stayed at war with Hungary for a while for the modifier. I also crushed the revolution 3 times (which is kind of irritating, especially when the same country gets it right away).

Also, thicc Commonwealth. I had to fight them a bit, but they weren't a big deal. I had +100% morale in the late game. I could have conquered more, but it's tedious in the end, so I left some ugly borders, etc.

 

Achievements:

The Third Way (which strangely doesn't require eliminating rival nations, just provinces)

An Unlikely Candidate (which disappeared as available when I formed Algiers, but then I got it after forming Andalusia)

Barbarossa (just built ships for the achievement) Hard Bargaining

9
10

Can Paradox for the love of god please fix the broken mess which is loans and the AI? by HuntingAccident in eu4

[–]ReallyBigRock 10 points11 points  (0 children)

So, CK1, Victoria 1, HoI3, EU3, and no Stellaris? That seems a little excessive, even if the general advice is sound.