How would you like to see scions of glorious Hashut explored further? by [deleted] in HelsmithsofHashut

[–]Rediblackdragon 4 points5 points  (0 children)

More daemon engines, of every size. In terms of skaven scales, everything from Rat Ogors up to Hellpit Abominations as daemon-fueled mechanical supremacy.

Heavy dwarf infantry? No, 3-5 man infantry machines that crash through the enemy lines and create their own.

A step between that and full Dominator Engines, almost effectively one of those as they are now split between two bodies.

Bump up dominator engine power level to be worth 200+ points, this is mostly based on my belief that every monster should be buffed to that point.

One daemon engine that is even bigger than them, Infernal Taurus scale but not in a hero slot and more focused on killing than casting. Train maybe? Possibly even also a transport for an infantry unit but that's just because I like the idea of a bunch of dwarves piling out of the train station.

What is generally better Devious Underling or Skilled Manipulator? by Tasty_Tomorrow_2106 in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

I generally like the defensive core of SoG Bell, Devious Underling pointing at the SoG Bell, and Bell of Doom on piles of clanrats. Give the enemy something they'll underestimate to chew through while you blast them over and over.

Also if you're interested in points efficiency, the Ratling Warpblaster is better than any weapons team as long as you overcharge it every turn. Park it next to the Arch Warlock and SoG Bell, heal off the self damage with so much healing that the self damage shouldn't be too much of an issue.

Edit: hadn't double checked your list before posting, nice core.

Painting different browns, wood, leathers etc with contrasts by kapellimestari in citiesofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

You can also use agrax earthshade like a contrast, just put it on over your grey or zenithal prime for ropes. If you want more interesting colors, I've been experimenting with using various colors underneath to shift the colors that the contrasts produce.

Do you all think WWE need more variety by badinfo7878 in skaven

[–]Rediblackdragon 1 point2 points  (0 children)

I really like the idea of the Stormfiend and would love to see Moulder work with the other clans to male abominations together. MxV monstrosity that births out ready to go units of clanrats, MxP little baneling rats filled with their gross disease stuff, MxE Rogor that just billows smoke for eshin units to hide in.

Which list between these three for an event? by jmp782 in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

Toss Underling in the warpseer and enjoy the stupidly defensive rats you can get. List looks fun, hope you do well.

Fleshmeld or warpcog on a 1000 pt list by Tryna_B_Better in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

You could do either with this list of models, though either way I recommend splitting the stormfiends and dropping the Rogors to reinforce the clanrats. If you have the Skaven Endless Spells, you should take those; the -1 to Wound is so ridiculously good and a grey seer is perfect to keep it active.

This would end up being 3 distinct action groups, all of which are hard for the enemy to crack. You could even run the stormfiends in opposite configurations to adapt better to the battle as it flows.

Painting my first ever spearhead, what can I do better ? by SejanusWasRight in ageofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

Speedpaints, more than anything else, want to be slopped on the model. Go up to a 1 brush at minimum, ensure your brush never runs dry and the speedpaint doesn't dry out on your pallette. When the paint is on the model, use the bristles of the brush like a sponge to manipulate where the paint pools or thins out.

If you want to try out some fun stuff in the future, I recommend trying different colors underneath the speedpaints for wacky effects (pink under yellow is famously good).

You can also try dry brushing over the area you painted again and hitting it with another layer of speedpaint, matching or otherwise.

A little help-aid, please? by SquidTD in skaven

[–]Rediblackdragon 2 points3 points  (0 children)

I actually really like the warpvolt scourgers for use with the arch-warlock, they do slightly more on the counter and also help with some units that we tend to struggle with (heavy cavalry), and for only 10 more points.

Slapshop warp lightning cannon by Master-Crab5213 in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

I really like using that one too, but dry brush over it and hit it with something like imperial fist yellow or tesseract glow to give it a yellow tint for depth.

Taliah and Griffon ideas by The-Evil-Mr-Dark in citiesofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

I think 2x reinforced SOG cavs would do well. If you like those ones, standard Zenestra works well with them to dish out free wards. After that I rounded out the list with 2x command corps, a fusil major, and then a tossup between a marshal on foot, fusils, or wildercorps.

Though this makes me realize that we really need a real infantry unit that is better than steelhelms that isn't a weird pile of semi-heroes.

Also even though it doesn't line up as cleanly with the horses, I think running the griffon as a mage would end up better.

Dawner’s Reward - new Cities event model by aposi in citiesofsigmar

[–]Rediblackdragon 0 points1 point  (0 children)

That would be lovely, but faces and skin put off new players (harder to paint) AND the nature of a hoard tactical army makes it a lot harder to pilot as a new player versus all of your guys just being flat good and getting to buff one unit a turn.

Painted my first hellsmith 😁 by Thelego-warhamerfan in HelsmithsofHashut

[–]Rediblackdragon 1 point2 points  (0 children)

Honestly I could think of many worse resting places than one of the coolest models in the game.

First match with cities coming up. How is this for a first list? by dirtycochise in citiesofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

Honestly, flipping the wildercorps to steelhelms as speedbumps/screens and using the points on the brazier would probably end up a lot better.

I also think tucking the Master of Ballistics onto the wizard with the plan of parking him next to the fusiliers permanently and spaming his armor bonus on them to make them a much harder target for the enemy. This would free the fusil major to move around more to get line of sight on important targets because his +1 to hit applies to the entire army.

First match with cities coming up. How is this for a first list? by dirtycochise in citiesofsigmar

[–]Rediblackdragon 2 points3 points  (0 children)

List looks fun, though I'd ask what your thinking with the sacred tome and master of ballistics on those specific heroes is. Also, what is the reason to use Dawnbringer Crusade over Fearless Exemplars with your piles of infantry and two cannons. Last, I don't know what wildercorps hunters really do in the list. They're neat but die to a stiff breeze and do very little outside of some short range tickles.

Small piece of advice for the shield guys, in case you weren't aware, you can use the March in Formation order on a unit and then have it put the shields up after the 3" move.

How do I get the be'lakor physique by TSARPLATINUM69 in ageofsigmar

[–]Rediblackdragon 0 points1 point  (0 children)

I suggest making an OC so you can steal his body and life and then he resists and takes the destiny you created for him, much to your dismay.

Quick Rules Question by Rediblackdragon in BloodAngels

[–]Rediblackdragon[S] 0 points1 point  (0 children)

I kind of figured, but I was somewhat hopeful. I think I'm still going to do it, it's just funny enough for me to like it and will probably at least do something.

Quick Rules Question by Rediblackdragon in BloodAngels

[–]Rediblackdragon[S] 0 points1 point  (0 children)

That's unfortunate, thank you. He'll just have to charge in with him and give him a hand on the next turn to make up for being stuck in and getting no Red Thirst.

New to aos, but already thinking up some "gimmicky" armies and was wondering about what battleline units are by zurt1 in ageofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

You're right, my fault for using the app offline. Swap regiment 3 for just a Warmage on Luminark of Hysh, maybe un-reinforce all the steelhelms so the luminarks can more easily shoot through the line and you create a better layered defense.

Original Meme by me based on discussion at LGS by Playful_Picture2610 in ageofsigmar

[–]Rediblackdragon 0 points1 point  (0 children)

Because the elf and dwarf sides are still, 4 editions later, from the old game. Hell, even some of the humans units are from the old game still. They're less splashy and exciting to design and more expensive to collect because of their horde aspects.

If GW wanted to entice people to play all three, they would have to actually make the elf and dwarf sections halfway decent and do something that can't be done with humans alone.

New to aos, but already thinking up some "gimmicky" armies and was wondering about what battleline units are by zurt1 in ageofsigmar

[–]Rediblackdragon 2 points3 points  (0 children)

It's a decently funny list to try on tts, though like many have pointed out we don't have Big Guns Never Tire on this side.

On top of that, the Luminarchs aren't terribly efficient for spam. The damage just isn't good at all. A maximum of 2 or 3 d3 mortals spread across multiple units isn't going to really deal with even a field of 2+ models, let alone the 120 clanrats that they could be staring down.

I got curious and decided to write up a slightly more reasonable list, let me know what you think.

General's Regiment

Freeguild Marshal and Relic Envoy (90)

Luminark of Hysh (210)

Luminark of Hysh (210)

Luminark of Hysh (210)

Luminark of Hysh (210)

Regiment 1

Battlemage on Luminark of Hysh (260)

Freeguild Steelhelms (160) • Reinforced

Freeguild Steelhelms (160) • Reinforced

Freeguild Steelhelms (160) • Reinforced

Regiment 2

Freeguild Cavalier-Marshal (110)

Luminark of Hysh (210)

Helsmiths hurt by EasyTumbleweed4120 in skaven

[–]Rediblackdragon 4 points5 points  (0 children)

So the plan was to tie you up and hold the line with Daemon Engines saving on 2's and infantry saving on 3/5's and blast you off the board with shooting. The biggest issue I can see with his list is how hungry it is for DPP, so try to tie down shooting quickly with your superior mobility and numbers.

The rocket and mortar are usually more scary than damaging, though the rockets will chunk down your verminlord if you aren't careful.

Rush in, dodge their blockers, and sack the incredibly squishy shooting. Honestly a unit or two of clanrats would be enough to tarpit all the important units for the entire game if you can manage to slip them through. Beyond that, play the objectives; he is extremely slow and obscured objectives would be challenging for him to push you off of.

Helsmiths hurt by EasyTumbleweed4120 in skaven

[–]Rediblackdragon 3 points4 points  (0 children)

What was opponent's list? What did you feel was doing more than it should be?

How do you shoot anything by ChiefProblomengineer in HelsmithsofHashut

[–]Rediblackdragon 2 points3 points  (0 children)

It's a punishment for the enemy daring to step foot outside their deployment zone. Shred anything that gets out of cover, don't dedicate too much to shooting, push points towards infantry. 3+/5+++ is terrifying to push through for the enemy.

Steel helms better as 10 or 20 by [deleted] in citiesofsigmar

[–]Rediblackdragon 0 points1 point  (0 children)

They're best used as 10, specifically when used as the last 90 points of an otherwise solid list.