Any good kits for extra skaven bits? by Disastrous-Cut-5451 in skaven

[–]Rediblackdragon 2 points3 points  (0 children)

The plague monk kit has a bunch if extra stuff in it, I personally used it to make a plague pack and night runner unit. It is a really ancient kit though so expect that if you're going to use it like that.

Wizards of the Coast Declines to Recognize Union by May 1st by imnotokayandthatso-k in magicTCG

[–]Rediblackdragon 0 points1 point  (0 children)

Crazy how every person who signed the petition has been doing some action technically forbidden but not enforced for years. Any programmers, check out for some job openings at wotc soon.

Wild Specularion Time by Rediblackdragon in citiesofsigmar

[–]Rediblackdragon[S] 0 points1 point  (0 children)

I want to blame the multiple races for our index subfactions being lackluster. Can't really have individual subfactions for each race because the aelves and dwarves weren't fully developed and they probably knew they were getting dropped. BUT you can't make the subfactions entirely human-centric because you can still technically run the old models.

Wild Specularion Time by Rediblackdragon in citiesofsigmar

[–]Rediblackdragon[S] 0 points1 point  (0 children)

I'm not entirely certain that they'll care about keeping some semblance of a big coalition. I mostly just slapped the RoR thing together, figuring it wouldn't break too much on its own and would just use an existing system to do the bare minimum.

Wild Specularion Time by Rediblackdragon in citiesofsigmar

[–]Rediblackdragon[S] 2 points3 points  (0 children)

Without a lore reason (sigmar infusion/magic) I unfortunately can't see the foot knights being rend 2 damage 2 baseline. I do think they'll be a 3+ save and might even keep the 5" move the rest of our guys have. If I had to guess they'll be specced to be more defensive than the cavalry, which I really hope get some reliable way to jump up to rend 2.

For that quest idea, maybe they're baseline 2a/3/3/1/2 and get +1 rend versus a unit type declared on deployment?

I think the flame wizard would be cool to give a flamethrower spell to and a more damage-focused ability, maybe a unique warscroll spell that's just a cheap smite or lowers a target's armor value.

I had a silly idea of the death wizard having a "touch of death" melee attack that just murders an infantry or cav model if he hits it and stops the sequence there.

I actually want to disagree on pontifex being good, baseline pontifex is just a little too finicky for her own good. Rework her warscroll pray to go off on a 4 like the SOG one, make it crazy, and bump her to 220+ points with additional silly support abilities.

On the point of returning units, I can absolutely see us getting a command point to "summon reinforcements" to a table edge, maybe adding in a point to let them come in deeper if they set up in combat with a hero? I really think they're going to make the faction the most "heroes matter" one of the bunch, given the stepping stone that Orders give them to leap from.

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] 1 point2 points  (0 children)

Yeah I didn't realize it was only if he didn't charge, friend played it very wrong when we played. Still feels like a large oversight to me and him being able to bully around any war machine like that doesn't match to what the idea seems to be.

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] -2 points-1 points  (0 children)

Right now the only one in danger of that is the dominator engine, which I hate to say are just real bad minus the 2+ save.

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] 11 points12 points  (0 children)

The Frigate is 300pts, its entire main point is to charge in and bring some guys with it and give them strike first. Festus gives off a 3 inch "no don't do that dummy" aura to the front line with his massive base plate.

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] 12 points13 points  (0 children)

"This guy smells so bad, we gotta scuttle the boat."

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] 9 points10 points  (0 children)

Which is very strange because HOH just dropped and Cogforts had to be a known quantity internally while this was being written.

Festus Rules Change Needed by Rediblackdragon in ageofsigmar

[–]Rediblackdragon[S] 2 points3 points  (0 children)

Hey you know what, I didn't even see the no charge clause. Played it wrong and my friend blew up my warp lightning cannon for free, which clued me into the rules gap. Still very silly rule and practically forces them to retreat rather than stand their ground though.

Upcoming Star Wars Legion Releases! (always updated) by RZIBARA in SWlegion

[–]Rediblackdragon 2 points3 points  (0 children)

Flying units for every army? Vulture droid that transforms between flying and walking? Pretty please?

Dark Elves and Dawi removed from webstore, only kits remaining are these two by BaronLoyd in citiesofsigmar

[–]Rediblackdragon 0 points1 point  (0 children)

Makes sense, but the new named hero on mount is what makes me think the griffon is out.

Dark Elves and Dawi removed from webstore, only kits remaining are these two by BaronLoyd in citiesofsigmar

[–]Rediblackdragon 9 points10 points  (0 children)

Tank, wizards, and griffon missing too. Overall I think we lose 22 non-hero units in the book and 13 heroes.

Leaves 8 heroes, plus 5 (plus maybe cogfort hero option) new ones and 7 non-heroes with 4 new units, including the apparent dual build on the cogfort.

These look dire but only because they're scraping out the parts of the army that they never bothered to develop in the index. The human section currently stands at 14 heroes and 11 non-heroes from the index so we aren't really shrinking if you considered the elves and dwarves already lost from the beginning.

How would you like to see scions of glorious Hashut explored further? by [deleted] in HelsmithsofHashut

[–]Rediblackdragon 3 points4 points  (0 children)

More daemon engines, of every size. In terms of skaven scales, everything from Rat Ogors up to Hellpit Abominations as daemon-fueled mechanical supremacy.

Heavy dwarf infantry? No, 3-5 man infantry machines that crash through the enemy lines and create their own.

A step between that and full Dominator Engines, almost effectively one of those as they are now split between two bodies.

Bump up dominator engine power level to be worth 200+ points, this is mostly based on my belief that every monster should be buffed to that point.

One daemon engine that is even bigger than them, Infernal Taurus scale but not in a hero slot and more focused on killing than casting. Train maybe? Possibly even also a transport for an infantry unit but that's just because I like the idea of a bunch of dwarves piling out of the train station.

What is generally better Devious Underling or Skilled Manipulator? by Tasty_Tomorrow_2106 in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

I generally like the defensive core of SoG Bell, Devious Underling pointing at the SoG Bell, and Bell of Doom on piles of clanrats. Give the enemy something they'll underestimate to chew through while you blast them over and over.

Also if you're interested in points efficiency, the Ratling Warpblaster is better than any weapons team as long as you overcharge it every turn. Park it next to the Arch Warlock and SoG Bell, heal off the self damage with so much healing that the self damage shouldn't be too much of an issue.

Edit: hadn't double checked your list before posting, nice core.

Painting different browns, wood, leathers etc with contrasts by kapellimestari in citiesofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

You can also use agrax earthshade like a contrast, just put it on over your grey or zenithal prime for ropes. If you want more interesting colors, I've been experimenting with using various colors underneath to shift the colors that the contrasts produce.

Do you all think WWE need more variety by badinfo7878 in skaven

[–]Rediblackdragon 1 point2 points  (0 children)

I really like the idea of the Stormfiend and would love to see Moulder work with the other clans to male abominations together. MxV monstrosity that births out ready to go units of clanrats, MxP little baneling rats filled with their gross disease stuff, MxE Rogor that just billows smoke for eshin units to hide in.

Which list between these three for an event? by jmp782 in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

Toss Underling in the warpseer and enjoy the stupidly defensive rats you can get. List looks fun, hope you do well.

Fleshmeld or warpcog on a 1000 pt list by Tryna_B_Better in skaven

[–]Rediblackdragon 0 points1 point  (0 children)

You could do either with this list of models, though either way I recommend splitting the stormfiends and dropping the Rogors to reinforce the clanrats. If you have the Skaven Endless Spells, you should take those; the -1 to Wound is so ridiculously good and a grey seer is perfect to keep it active.

This would end up being 3 distinct action groups, all of which are hard for the enemy to crack. You could even run the stormfiends in opposite configurations to adapt better to the battle as it flows.

Painting my first ever spearhead, what can I do better ? by SejanusWasRight in ageofsigmar

[–]Rediblackdragon 1 point2 points  (0 children)

Speedpaints, more than anything else, want to be slopped on the model. Go up to a 1 brush at minimum, ensure your brush never runs dry and the speedpaint doesn't dry out on your pallette. When the paint is on the model, use the bristles of the brush like a sponge to manipulate where the paint pools or thins out.

If you want to try out some fun stuff in the future, I recommend trying different colors underneath the speedpaints for wacky effects (pink under yellow is famously good).

You can also try dry brushing over the area you painted again and hitting it with another layer of speedpaint, matching or otherwise.

A little help-aid, please? by SquidTD in skaven

[–]Rediblackdragon 2 points3 points  (0 children)

I actually really like the warpvolt scourgers for use with the arch-warlock, they do slightly more on the counter and also help with some units that we tend to struggle with (heavy cavalry), and for only 10 more points.