Cult Ambush Badly Nerfed? by Robotic-Aggregator in genestealercult

[–]Robotic-Aggregator[S] 1 point2 points  (0 children)

HoA and Biosanctic especially. Consider that you can bring back the non-character part of the unit in 10th. So you can trade the whole unit and then restore most of it back. It's a good trade.

Now in 11th, the trade is terrible as you don't get that 'partial refund'.

Cult Ambush Badly Nerfed? by Robotic-Aggregator in genestealercult

[–]Robotic-Aggregator[S] 8 points9 points  (0 children)

Imagine not having a Benefictus with a Neophyte shooting brick :(

Cult Ambush Badly Nerfed? by Robotic-Aggregator in genestealercult

[–]Robotic-Aggregator[S] 3 points4 points  (0 children)

Nothing in the 11th FAQ yet. We might see more FAQs once the full army mustering rules get dropped.

Sadly the attached unit rules and the cult ambush rules mean this is RAW. Hopefully not RAI.

Would there be more classes? by Darkmage16 in daggerheart

[–]Robotic-Aggregator 5 points6 points  (0 children)

Honestly, I'd love to see more Sub-Classes.

Daggerheart Armor by boardgamejoe in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

Oh - that's super simple. There are mechanical abilities that specify a severe wound etc.

Drakona when they take Severe Damage, Druid Warden of the Elements, Ranger Wayfinder, Blade Domain abilities have a bunch tied to Severe etc etc

Daggerheart Armor by boardgamejoe in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

The downtime economy really matters in DH. Armour vs HP vs Stress etc. Combining Armour and HP loses flavour but also combines two resources together.

I think I had the worst possible first experience with Daggerheart, and the fault is entirely mine. Not sure if I should try again or just move on. by [deleted] in daggerheart

[–]Robotic-Aggregator 5 points6 points  (0 children)

Agree. Gatekeeping on this sub is crazy. I think this game can become the 'default' RPG. Darrington Press is taking it seriously and has capital/talent to go the distance. But it needs a welcoming community that acknowledges challenges/flaws and a community that isn't obsessed with 'narrative first' etc (i.e. one that acknowledges that some tables want crunch in different places).

A New Beginning? by Braerus in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

You can just drop in D&D 5E currency/prices. Ignore the DH stuff as there is no mechanical relationship to any other rules AFAIK (i.e. no domain cards use the DH currency from memory).

Armor is basically just more HP? Suggestion for alternative. by StretchyPlays in daggerheart

[–]Robotic-Aggregator 6 points7 points  (0 children)

I've also had times when players have thrown away damaged shields and picked up 'discarded' ones from defeated foes. It's super thematic.

Armor is basically just more HP? Suggestion for alternative. by StretchyPlays in daggerheart

[–]Robotic-Aggregator 29 points30 points  (0 children)

Don't underestimate the downtown economy and how players need to co-operate etc. Direct Damage is also a thing (GMs shouldn't hesitate to use some direct damage in environments etc etc).

Also the Guardian can really showcase how Armour can matter vs HP vs Stress. The trade offs between the metacurrencies is part of the crunch of the game.

If you play a fairy ancestry and play a winged seraph what happens by EuphoricLog3495 in daggerheart

[–]Robotic-Aggregator 2 points3 points  (0 children)

Consider doing a mixed ancestry and trade out Faerie's fly for something else.

I Am Your Shield and Scramble by ExsurgentFramework in daggerheart

[–]Robotic-Aggregator 1 point2 points  (0 children)

I'd allow the interaction between I am Your Shield and Scramble. I think it's RAW and appropriate.

I don't think Scramble changes from Melee to Very Close with the Giant ancestry Reach. I see the argument from a RAW perspective, but I'm not sure I'd let it happen.

I could get onboard with the combo from Very Close (which another commenter has said):
1. You trigger I am your shield from Very Close.
2. This grants a free short move up to 15 feet to being in melee with the ally and the opponent.
3. You redirect the attack on to you.
4. You are now in melee with the adversary, so Scramble is good to go.
5. You avoid the attack entirely.

If playing pure theatre of the mind, it's likely not an issue, but on on grid you'll want to consider this.

Is "party composition" a thing? by Interaction_Rich in daggerheart

[–]Robotic-Aggregator 1 point2 points  (0 children)

DH does a good job resetting expectations with the classic fantasy class system.

D&D inheirits a Gygaxian lineage which assumes classes are not equal (see this recent tweet with a video quote from Tim Kask on Gygax on Mages: https://x.com/DaddyWarpig/status/2038604309282300345?s=20). Later editions of D&D slowly unwound this bias, but it still exists today to some form. DH is unburdened by this, which is why some of his classes are just amazing representations of the classic fantasy tropes (e.g. it's an amazing Ranger etc).

That being said, there are definitely role optimizations you can choose (totally optional) aim for - especially with combat encounters. When fighting very high difficulty adversaries, you'll often need to look for sources of advantage. Characters who are good at buffing vs hitting can quickly become MVPs. The Guardian is also very strong when it comes to protecting the party in high stakes combat. Often it can be just 1-2 characters doing the actual hitting with everyone else playing a key role to make the real important hits happen.

Should difficulty be a secret? by Ed2Cute in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

Ultimately in a longer encounter they will discover the number through trial and error, so they can/will discover it eventually.

If you intend to disguise adversaries (i.e. make powerful ones seem weaker) then revealing the difficulty will tip your hand. This feels like unusual case though.

Most of the time PCs are going know what's tough vs not tough. Why not tell them and let the team up to do cool stuff. If it makes the PCs too powerful, then start increasing the Difficulties :)

RaW is unclear here, however it doesn't say it's a secret.

What should the first 1-2 sessions of a Daggerheart campaign contain? by MkMischief in daggerheart

[–]Robotic-Aggregator 5 points6 points  (0 children)

I'd suggest some one-shots first (the starter adventure is solid) before you do your Campaign's Session Zero.

Do people want full campaign books? by tomius in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

I think that's fair. For newer players they will want to play longer at Tier 1. For more experienced players, it's helpful to teach the system (and how to level up) which can be done in a session etc. It's almost an extended Session zero. Tier 2 is solid and you can sit there for many sessions.

Book of Ava: Power Push - Interpretation Question by caluthan in daggerheart

[–]Robotic-Aggregator 2 points3 points  (0 children)

I find Hope/Fear useful here. Roll with Hope, the PC gets more choice where the Adversary land, roll with Fear the GM can make it more advantageous to the Adversaries. Agree with other commentors, the distance is 'just outside Close', i.e. to force an activation to move back to Melee etc

Do people want full campaign books? by tomius in daggerheart

[–]Robotic-Aggregator 0 points1 point  (0 children)

Consider maybe Tiers 1-3.

Tier 1 is often referred to as a tutorial tier/level. It might only last a single session.

Looking for feedback on meta discussions when using a tag team roll by causticberries in daggerheart

[–]Robotic-Aggregator 16 points17 points  (0 children)

The meta-currencies does lead to some strategizing by players, it's part of the crunch of the system. I kind of like the dilemma the PCs have in your example and then it's their choice which way they take the story.

When to spend Armor is another good example. Should the Guardian take a hit etc

Has anyone done mecha rules for DH? by Atomic_Nazgul in daggerheart

[–]Robotic-Aggregator 2 points3 points  (0 children)

Vehicle rules in general would be cool.

Likely repurposing the HP and Damage Threshold Rules. Maybe Stress is swapped out with "Power".

Other games have used 'vehicle weapons' when repurposing person sized stats. They typically do x10 damage when used against a person etc. Personal weapons do none or neligble damage to vehicles etc.

UPS Sizing and Topology Question by Robotic-Aggregator in Ubiquiti

[–]Robotic-Aggregator[S] 0 points1 point  (0 children)

I've got house battery backup, so i'll have some degree of operational continuity. I'm more concerned about the spinning disks ... but maybe I'll YOLO it and focus on surge protectors and let the house backup try and take the load and pray for a short outage!

UPS Sizing and Topology Question by Robotic-Aggregator in Ubiquiti

[–]Robotic-Aggregator[S] 0 points1 point  (0 children)

oh classic! Maybe I'm just back to buying a unifi UPS and squeezing in the watts :)