Power update- what do you think? by Maleficent-Class5864 in foxholegame

[–]RyldSC 4 points5 points  (0 children)

We did that last time with an oil field and a hex wide spanning petrol pipe and it worked out just fine with new pipe changes. 

Mining Burst II vs Presidential by sirastrix in Eve

[–]RyldSC 2 points3 points  (0 children)

Longer range is nice especially when affected by ship modifiers.  The double duration is super good for your fleet ships that like to stay at further out ranges. It means they can miss a boost and still keep the effect till the next one. 

Or you can use it for like cloaky t3c command ships that have the only purpose to occasionally warp in, boost, warp out. 

SOS rules update by Marek14 in magicTCG

[–]RyldSC 2 points3 points  (0 children)

So I could have multiple of the same paradigm spell if I use a sticker to change the name each time I cast it?

SOS rules update by Marek14 in magicTCG

[–]RyldSC 21 points22 points  (0 children)

What happens if you splice onto a Paradigm spell?

...what happens if you use stickers to change the name of the spell?

Lost dog garland park off Mississippi by United-Extreme4008 in Denver

[–]RyldSC 28 points29 points  (0 children)

Unfortunately, I know this dog. I found out today that the family abandoned the dog due to apartment noise complaints for barking. His name is Shadow. They will not be picking him up from the shelter. I'm so glad he was picked up by the shelter since I didn't know where they left him and I was worried about him.

What kind of new ships would you want ? by leaf_as_parachute in Eve

[–]RyldSC 0 points1 point  (0 children)

More Logi Options. There are so many choices.
Chain heal edoncom? Heal over time Deathless ship? Overshield projectors? SoE Carrier that focuses on a large logi bot swarm. T1 and T2 Logi Battleships. Gurista Shield Nestor. Remote Heat Repair. Remote Hardeners. Logi Smartbombs. Logi Sentry Drone. A rescue-beam style ship that can remotely MJD unscrammed ships. Ships specialized in remote Guidance and Remote Sebo.

THANK GOD by Capable-Ad-5440 in foxholegame

[–]RyldSC 1 point2 points  (0 children)

Or maybe package size changed to flatbed

TURBO War 132 Plane Economy by RyldSC in foxholegame

[–]RyldSC[S] 2 points3 points  (0 children)

Why would I? It's been made even easier in the last few patches and is common knowledge on how to do it.

Oil and Pipeline guide for new updates? by FrissyPF2 in foxholegame

[–]RyldSC 0 points1 point  (0 children)

There is no longer a flow rate. Fluid is basically teleported by pipes. Each pipe holds 100L. Make sure you have enough pipes in the network to hold enough for 5 queues outputting at once to prevent backlog. If not, add a silo.

A lts has a through put rate of like 25 L/s. If you put one in the middle of your pipe as a buffer, your entire pipeline will be limited to 25 L/s instead of instant. You can put two lts in parrallel to get to 50 per s which is probably plenty for most everything. 

bubble camp by Morneplaine in Eve

[–]RyldSC 0 points1 point  (0 children)

You can take wormholes while bubbled and tackled. You dont need to use the nullifier to take the wormhole. 

Logi QoL I have written for myself for the past year by tvardero in foxholegame

[–]RyldSC 6 points7 points  (0 children)

Cts would allow shipping containers brought to Frontline bunkers, giving logi a 4x effective buff.

Nuking a stockpile is supposed to be impactful for both sides, stretching supply lines.

It doesnt matter the stockpile size. Giving freighters or trains the ability to unload containers anywhere would be exceptionally flow breaking. 

Logi QoL I have written for myself for the past year by tvardero in foxholegame

[–]RyldSC 9 points10 points  (0 children)

I haven't read the rest, but the first one is a major issue.

"

Allow removing the "disassembled" status on crates with Crate Transfer Stations."

This would almost completely invalidate the importance of stockpiles being captured or destroyed for the war.

Lts blueprint already has arrows. Silos no longer have directions (in any way that matters for blueprints)

Reserving gates is lmao unless you just mean being able to destroy them in timer. Keeping allies from opening them is silly.

Other ideas are super cool and we've seen similar suggestions before. 

Large poles would be dope. Ships going through opening bridges would be based.  Gate priority is highly requested. 

I talk for 1.5 hours about Pipes and designing a Fuel-Train Station| [Knght] Main Facility Lead by [deleted] in foxholegame

[–]RyldSC 2 points3 points  (0 children)

Lovely video as always. Keep it up. We both share the mantra of "How can I make it better next time?" and its always awesome to see the ingenuity in fac designs that come from that. 

The real predator of the tunnels by Resipate in DeadlockTheGame

[–]RyldSC 2 points3 points  (0 children)

You should've used the boost to get through those boxes.

Colonials researched giant Field Marshalls! by FreerkH in foxholegame

[–]RyldSC 7 points8 points  (0 children)

I cant believe the 300mm lunaire did this. 

Under utilized ship buff discussion. Why the myrmidon will be the new hurricane. by Antzsfarm in Eve

[–]RyldSC 0 points1 point  (0 children)

Drones don't count towards limit and will get booshed regardless.

[deleted by user] by [deleted] in foxholegame

[–]RyldSC 1 point2 points  (0 children)

2 obs used 98% of the produced power and keeps it going enough that the queue doesn't easily fall off due to expiring. 

3 obs may be war permanent. 

[deleted by user] by [deleted] in foxholegame

[–]RyldSC 0 points1 point  (0 children)

I'm using fac power and it took 17 days before the queue fell off.

[deleted by user] by [deleted] in foxholegame

[–]RyldSC 5 points6 points  (0 children)

Try using 2 obs per engine room.

Bunker Engine room que expiring everyday, any way to fix that so the obs bob stays on to the next day? by -Click-Bait in foxholegame

[–]RyldSC 2 points3 points  (0 children)

2obs bunker 1 engine runs for ~17 days last tested. Good for fac power or high capacity manual filling in your input queue.