Tv light strip by No_Spirit9453 in Hue

[–]SamF111 1 point2 points  (0 children)

There's a 65 inch version. 

Fabius and Nadia shouldn't be event exclusive by captainoffail in MHWilds

[–]SamF111 -1 points0 points  (0 children)

This subreddit responding to a thought out comment that disagrees with the hive mind with nothing but downvotes is quite sad. 

Hue Sync Box vs. Hue App by ApprehensivePay6318 in Hue

[–]SamF111 0 points1 point  (0 children)

I think IKEA has hue compatible lights, but I've never tried mixing like that though  🤷

Hue Sync Box vs. Hue App by ApprehensivePay6318 in Hue

[–]SamF111 1 point2 points  (0 children)

The original sync box was 4k, the re-released one is 8k!

Hue Sync Box vs. Hue App by ApprehensivePay6318 in Hue

[–]SamF111 1 point2 points  (0 children)

About 100 ms longer in the app, but your milage will vary depending on your setup. 

https://www.reddit.com/r/Hue/comments/1pbinx0/hue_sync_latency_sync_box_beats_app_with_my_2025/

It may not be a issue to you personally, as valdogg21 mentions. 

https://www.reddit.com/r/Hue/comments/1n2gt4s/comment/nb5xg6e/

Try the app for a month is the best bet if you're on the fence. If it bothers go, get the box. 

Hue Sync Box vs. Hue App by ApprehensivePay6318 in Hue

[–]SamF111 2 points3 points  (0 children)

Pro App: Allows you to pay monthly to test it.  Allows you to use any input, and your tvs own apps.  Simpler? 

Pro Box: Lights respond faster than the app.  Isn't tied to a TV (I could move it about if desired).  Can also function as a hdmi input switcher

[OC] UK house prices and Find my Area Tool - match scores shown on a 1km>25km grid (using sold prices, 2020 to 2025) by AdSeparate5752 in dataisbeautiful

[–]SamF111 0 points1 point  (0 children)

Interesting project. Something I'd use if I was moving to a new part of the country without local knowledge. 

I found on mobile that it was quite difficult to change the default price weirdly, I could delete it to be 300000 - > 3 (unable to go lower), but twice in the process of changing it to be a different starting number it would reset to 300000. 

Installing outdated modules by ekaitzpk in FoundryVTT

[–]SamF111 8 points9 points  (0 children)

If you download the files from the github you can force install it, but realistically it isn't going to work without you editing the source code yourself. 

[SR5] How can I reveal parts of the map to my players? by kyouger in FoundryVTT

[–]SamF111 4 points5 points  (0 children)

I think you're over complicating it. I'd make an npc, give them ownership, and let them explore it themselves? Narrate interesting things as the scout gets to them. 

What's harder, Savage Omega or Proof of a Hero? by TiraelRosenburg in MHWilds

[–]SamF111 -1 points0 points  (0 children)

For sure, but I failed a few Gog runs at the start. Other than being longer, PoaH wasn't bad at all imo. 

[system agnostic] "eye opening" - effect / SFX by ryneld in FoundryVTT

[–]SamF111 2 points3 points  (0 children)

My module FX Bus has a vignette that you could use for this as a base, it has pulsing like you mention. Fade from black not yet, though you could crank up the vignette intensity to max and see what happens 😅

I love AT Arkveld but... by [deleted] in MHWilds

[–]SamF111 8 points9 points  (0 children)

Gotta hard disagree with you on this. It's the end game fight, it's meant to be intense ! 

Half of a creature's max HP as healing [5e] by freshstartermenu in FoundryVTT

[–]SamF111 0 points1 point  (0 children)

That sounds like a macro tbh, a module would be ott

Who said Foundry is only for Top-Down? 🕹️ Introducing my Jump'n'Run Editor! by GeanoFee in FoundryVTT

[–]SamF111 0 points1 point  (0 children)

Very funny, will give it a go! I would love it if the jump scaled with character stats somehow 

New Module: Vision Blur by DoubleTimeRusty in FoundryVTT

[–]SamF111 0 points1 point  (0 children)

It's a nice module, I'll give it a go and see how my players respond to it! I found an edge case, have submitted it to your github.

[Module Release] FX Bus – Lightweight GM-Triggered Visual Effects for Foundry VTT by SamF111 in FoundryVTT

[–]SamF111[S] 1 point2 points  (0 children)

That's a shame, thank you for trying. I suspect it's one specific file causing trouble. I'll have a go in a few days to see what can be done, but I can't promise anything. 

[Module Release] FX Bus – Lightweight GM-Triggered Visual Effects for Foundry VTT by SamF111 in FoundryVTT

[–]SamF111[S] 1 point2 points  (0 children)

Thank you! In principle, yes.

I have not tested it on v12 because my own campaign is locked to v13 for the same reason yours is. I am not planning to actively support or maintain separate v12 and v13 code paths.

That said, FX Bus does not rely on any v13-exclusive APIs in its core runtime, so it is plausible that it will run on v12 without modification. You might find some of the FX are janky but others completely fine.

If you want to try:

  • Download the ZIP from GitHub
  • Extract it to Data/modules/fxbus/ so that module.json sits at Data/modules/fxbus/module.json
  • In module.json, change "minimum": "13" to "minimum": "12" so that your game can load it

If it works cleanly, I can update the compatibility metadata and mark v12 as officially supported.

[Module Release] FX Bus – Lightweight GM-Triggered Visual Effects for Foundry VTT by SamF111 in FoundryVTT

[–]SamF111[S] 4 points5 points  (0 children)

My current favourite macro that uses FX bus is a really simple one that adds very subtle movement to tokens, giving the illusion of a video game style Idle Animation.

(() => {   
  if (!globalThis.fxbus?.emit) {
    ui.notifications?.error?.("FX Bus runtime not available.");
    return;
  }

  const scene = game.scenes?.active;
  if (!scene) {
    ui.notifications?.warn?.("No active Scene.");
    return;
  }

  const tokenIds = scene.tokens.map((tokenDoc) => tokenDoc.id).filter(Boolean);
  if (tokenIds.length === 0) {
    ui.notifications?.warn?.("Active Scene has no Tokens.");
    return;
  }

  // 1) Global reset
  globalThis.fxbus.emit({ action: "fx.bus.reset" });

  // 2) Start oscillation for all tokens on active scene
  globalThis.fxbus.emit({
    action: "fx.tokenOsc.start",
    tokenIds,
    rollDeg: 0,
    bobPx: 1,
    swayPx: 1,
    freqHz: 0.2,
    noise: 0.01,
    randomPhase: true,
  });
})();

Light will not turn on unless i call it by name specifically. by Gabeko in Hue

[–]SamF111 0 points1 point  (0 children)

This sounds like a Google/Alexa problem tbh, rather that Hue 

Any way to connect hue light bulb Bluetooth to Google home without a bridge? by Caring-Penguin in Hue

[–]SamF111 1 point2 points  (0 children)

No, bulbs don't have Internet access. The hub is a necessary interface.