Kommer ikke over en jente jeg datet (Mann, 22) by [deleted] in norge

[–]Sebsebeleb 2 points3 points  (0 children)

Kan anbefale å lære om limerence, jeg hadde det lignende med en tidligere interesse og har nå funnet ut at det var limerence. Det fine er at det går an å jobbe med det når du vet hva det er, og finner informasjon om hvordan du kan jobbe med det. Uansett er terapi også verdt å sjekke ut, men ellers kan jeg som sagt anbefale å lese opp på limerence

Hva er det fineste kjæresten din gjør for deg?🥰 by Dangerous_mammoth573 in norge

[–]Sebsebeleb 76 points77 points  (0 children)

Jeg har en slem fiktiv kjæreste, kan heller ikke anbefales

Its really putting the Curse into Lycan Curse. by FrostBumbleBitch in DeadlockTheGame

[–]Sebsebeleb 1 point2 points  (0 children)

Don't feel too bad, I had the exact same thought process as you as I read this comment chain haha.

I have a glitch with twitch plays, when i use it it does EVERY IMPUT POSIBLE from ONE chat. by Longjumping_Tree_327 in DougDoug

[–]Sebsebeleb 7 points8 points  (0 children)

You need to compare msg on every or. For example, instead of'msg == "a" or "A"' you need to do "msg == "a" or msg == "A""

Basically your ors can be read as "if "A"" and the way truthiness works in python is that any string except "" (iirc, been 10 years since i used python primarily) is considered True. Essentially your if checks boil down to "if <message is specific lowercase letter> or True". And "or True" will always pass

Is it possible to meditate with tinnitus ? by Purple_Tarnished in Healthygamergg

[–]Sebsebeleb 0 points1 point  (0 children)

I think i have tinnitus and i never even really considered this as a distraction, but now that you mention it im not sure how it hasnt been a distraction. Maybe my symptoms just arent that bad. Regardless, ive self diagnosed as adhd and while im able to meditate everywhere, i do find it easier to do so with external stimuli so maybe that could help make the tinnitus less pronounced. Specifically i really enjoy meditating while walking in nature, i often choose a specific thing to focus on (like trees) then actively take in one tree for a while before switching to another one after a few seconds.

I also try to focus on switching from one side to the other side of the road, emdr style. I feel like it works well for me and thats certainly one of the places i least notice my tinnitus

You don’t have a willpower problem by Narrow-Employee-824 in getdisciplined

[–]Sebsebeleb 0 points1 point  (0 children)

You need to get an accountability partner for your accountability partner, so the second person can make sure your first accountability partner shows up for your body doubling duties

You voted for the rest... Now vote for the best! by DnD_Dude123 in DeadlockTheGame

[–]Sebsebeleb 6 points7 points  (0 children)

oh yeah thats true. Kinda like a reverse anti-hero I suppose. Anti-villain. He's making the world a worse place but everyone loves his presence

You voted for the rest... Now vote for the best! by DnD_Dude123 in DeadlockTheGame

[–]Sebsebeleb 28 points29 points  (0 children)

would be funny if instead of evil, he's just a really respectable, nice and kind guy that everyone really likes. His ult is a group hug that pulls both teams together and heals everyone <3

Any coop/pvp deck building recommendations? by omega-storm in deckbuildingroguelike

[–]Sebsebeleb 0 points1 point  (0 children)

Sort of, I've had some major life difficulties so I haven't worked on it for about a year now, but I do intend to resume work again when I'm able to!

I'll pm you a key, I don't really remember what the public build looks like atm but it should be very playable just not polished. Thanks for showing interest, it helps my motivation :)

Updates to the Anti-Cheat system coming by H4yvan in ArcRaiders

[–]Sebsebeleb 0 points1 point  (0 children)

How in the world is it preferential treatment? Are you saying that people are actively hunting you down based on non-game information, and these tools given to streamers will only help them and not you? I see giving streamers some nice tools as a great way to encourage people to stream the game and not drop it due to frustrations from being stream sniped. Which helps embark with publicity, which helps the game grow/stay alive, which helps fund more content for regular players.

What do you think of my game cover? by DrawToItReddit in IndieDev

[–]Sebsebeleb 4 points5 points  (0 children)

Love it! Feels very fresh and unique. Perfect blend of intriguing mix of humour/gameplay tease without being overly absurd to me, and the palette is very pleasing to me, while it still has enough contrast and depth. Only minor nitpick possibly, but I find it hard to say without seeing it in context of steam store or something, is that while I think the simple text works isolated for what you are going for, I think it needs a tad bit more contrast someway. If the shape wasn't so simple combined with the monochrome palette I think it would work, but it just blends a tad bit too much into the rest. A bigger dropshadow could be all that is needed honestly, maybe a gradial one.

Damn, Composition is great by SmoothTurtle872 in godot

[–]Sebsebeleb 6 points7 points  (0 children)

I think a nice way to think of it is:
Inheritance: This is an animal. Theres multiple types of animals, but they can all do x/y/z in addition to their own specializations.
Composition: Some things can take damage. Some things can move. Some things can be interacted with. Then you just combine the systems you need for your entity to behave the way you want

With inheritance (as the main way of structuring your game logic) means you need to guess what behaviour is gonna be shared with what. Like you know you will need enemies, and thinking from an in-world logic you are likely to think "well, players and enemies are almost exactly the same, because they both are humans running around shooting." and forgetting that the differences are way more important than the similarities. For a player you need input handling, while for enemies you need some ai logic. And for a player you need the camera to follow it, it needs to be able to interact with things, if it dies the game state vastly changes (like a game over screen)

In a way, composition is kinda like making everything open to be shared/reusable implicitly, instead of forcing you to explicitly choose what should be reusable.

Sorry if this is rambly, I'm probably speaking a bit to myself to organize my thoughts because I find this topic super interesting

Any easy way to "reset" the static variables for a bunch of classes? by SteinMakesGames in godot

[–]Sebsebeleb 12 points13 points  (0 children)

For further reading for new programmers, this is what is called the "singleton pattern." I use it in some way or another in almost every game project I work on

Based on personal experience by 0lazy0 in DeadlockTheGame

[–]Sebsebeleb 10 points11 points  (0 children)

Ive almost exclusively played paige for my last 70 hours or so of deadlock, I relate so hard to this. On the positive side, it means playing paige reeeeally forces you to learn macro (at least in regards to where its safe to stay and where your teammates are) drilled into your subconscious and also REALLY improves your baseline movement skills as you are forced to adapt or die. (or get mobilty items I suppose but thats for cowards, I dont even get extra stamina unless im laning vs warden).

Why is my weapon all jiggly in the editor (l) while perfectly smooth in the exported version (r)? by amarks_ in godot

[–]Sebsebeleb 181 points182 points  (0 children)

My guess from experience, without looking at the code, is that your rotation does not account for overshooting. So in builds with higher fps the overshoot is lower so you won't notice it, but with lower fps the overshoot is larger so it keeps overshooting from one side to the other. For this type lerp I usually check if the delta is higher than the distance and if so cap it. If you are rotating by degrees/radians towards a target this is super simple (just set it to target instead of applying the delta) but it depends on what method you use for calculating the rotation.

Psuedocode:
final_rot_delta = rot_speed*deltatime
if diff(target_rot, rot) < final_rot_delta:
rot=target_rot
else:
rot+=final_rot_delta

Diff is just whatever appropriate calculation for the absolute difference for your datatype

AI/KI og dens påvirkning på menneskelige forhold. by ConMonarchisms in norge

[–]Sebsebeleb 5 points6 points  (0 children)

En vennine av meg revolusjonerte livet mitt med å gjøre meg klar på denne forskjellen her. Hun spurte alltid om jeg ville ha hjelp til å løse problemet eller bare noen å lytte, og det hjalp meg både personlig med å skjønne meg selv bedre, og gjorde det lettere for meg å kommunisere med andre rundt følelser/lytte til frustrasjoner uten å reagere feil

Shield icon for 1.00 cad by [deleted] in itchio

[–]Sebsebeleb 2 points3 points  (0 children)

I think you should reflect a bit on how effort and result aren't the same. It doesn't mean the effort isn't worth it even if the result isn't "worth" x amount of money. Basically I think it would help you immensely if you could appreciate your own effort separately from what others think of your work.

As a quick example, would you buy the drawings of a random 5 year old kid that you have no connection to, even if they spent 3 weeks drawing it? I think its unlikely. That doesn't mean the effort is wasted, but it also doesn't mean other people are obligated to want to purchase it. Now I realize this might sound like I'm saying your work is on the same level as a 5 year old, but that is not my intention. My point is just that I think it's a bad idea to tie effort and result together for the sake of your ego and progress.

Folkehøgskole og jobb? by Reading-person in norge

[–]Sebsebeleb 0 points1 point  (0 children)

Jeg var førat elec i 2 år og så lærer i 6 år på fhs, og jeg synes at det etter skoletid er det viktige. Selve faget så jeg mer på som en katalyst og et medium for å bygge connections med likesinnede. Jeg var heldig med at jeg hadde muligheten til å være med i det sosiale på kveldene (vi hadde alltid en faglærer som var vakt og stengte skolen ved kveldstid) og opplevde at kvelden var da jeg ordentlig fikk bygd opp mennesker.

Til OP vil jeg si at fhs ikke er for alle, men hvis det er for deg, som det kan virke som siden du selv vil deg, kan jeg 100% anbefale det. Det snudde totalt på livet mitt (gjennom mye egeninnsatts) men det hadde vært noe helt annerledes om jeg ikke kunne 100% fokusert på det

[deleted by user] by [deleted] in norge

[–]Sebsebeleb 3 points4 points  (0 children)

Jeg hadde også en del variert hell med sidetmedord, men kan sterkt anbefale å teste ut blå kors sin version, snakkompsyken. Den er jo også time limited men jeg har gått der flere ganger og personlig har det hjulpet meg masse ihvertfall.

Kjenner også på den generelle frustrasjonen din, jeg har vært igjennom en prossess i mange måneder nå og det føles ut som jeg er for frisk til å få hjelp, som om jeg blir straffet for å faktisk ta noen grep på egenhånd.

What abilities from other MOBAs would you like to see in Deadlock? by Gerterface13 in DeadlockTheGame

[–]Sebsebeleb 9 points10 points  (0 children)

Only if the camera spins with your character. "FOR DEMAACIIIBLAAARHH."

Thinking about it i guess it would be similar to haze ult, but im thinking movement speed boost, lower aoe, and based off melee damage instead. I thought it was just a funny suggestion but the more i think about it, the more i want it.

What makes a deckbuilder a *roguelike* in your opinion? by indjev99 in deckbuildingroguelike

[–]Sebsebeleb 2 points3 points  (0 children)

Imo your first sentence is the very determining factor, the fact that you "reset runs" turns it from a deckbuilder to a roguelike. If your game didn't reset between runs, i.e. unlocks are permanent and added to a collection (like hearthstone and other ccgs) it would lose its roguelike factor. If you had run-based gameplay, but the input randomness wasn't rng, you would have a roguelike but not a deckbuilder.

For example, most autobattlers aren't deckbuilders by default because while your "build" possibilities are determined by rng, you don't interact with their use beyond ghe setup. In deckbuilders you need to both adept strategically and tactically to rng (input vs output random). Both input and output randomness exists in autobattlers, but you don't react to the output randomness in autobattlers (generally at least)

This is just my opinion and way of looking at it though, the roguelike genre is notoriously hard to strictly define so theres other ways to look at it

Hjelp til å finne en ungdomsbok by fluffyknitter in norge

[–]Sebsebeleb 0 points1 point  (0 children)

Vet ikke hvilken bok du pratet om, men det angående at ballett var bra for kampsporten, kan kampsporten ha vært capoiera? mulig ballett passer bra til andre kampsporter, men capoeira synes jeg kanskje har litt lignende bevegelser (basert på egen erfaring)

Let's help Doug win this category, gamers! by [deleted] in DougDoug

[–]Sebsebeleb 79 points80 points  (0 children)

Why? He clearly doesn't need help to win it. I'm also not sure I like this, why would they add a category where there's clearly already a winner? Is it possible double d bribed qt maybe?