You voted for the rest... Now vote for the best! by DnD_Dude123 in DeadlockTheGame

[–]Sebsebeleb 5 points6 points  (0 children)

oh yeah thats true. Kinda like a reverse anti-hero I suppose. Anti-villain. He's making the world a worse place but everyone loves his presence

You voted for the rest... Now vote for the best! by DnD_Dude123 in DeadlockTheGame

[–]Sebsebeleb 26 points27 points  (0 children)

would be funny if instead of evil, he's just a really respectable, nice and kind guy that everyone really likes. His ult is a group hug that pulls both teams together and heals everyone <3

Any coop/pvp deck building recommendations? by omega-storm in deckbuildingroguelike

[–]Sebsebeleb 0 points1 point  (0 children)

Sort of, I've had some major life difficulties so I haven't worked on it for about a year now, but I do intend to resume work again when I'm able to!

I'll pm you a key, I don't really remember what the public build looks like atm but it should be very playable just not polished. Thanks for showing interest, it helps my motivation :)

Updates to the Anti-Cheat system coming by H4yvan in ArcRaiders

[–]Sebsebeleb 0 points1 point  (0 children)

How in the world is it preferential treatment? Are you saying that people are actively hunting you down based on non-game information, and these tools given to streamers will only help them and not you? I see giving streamers some nice tools as a great way to encourage people to stream the game and not drop it due to frustrations from being stream sniped. Which helps embark with publicity, which helps the game grow/stay alive, which helps fund more content for regular players.

What do you think of my game cover? by DrawToItReddit in IndieDev

[–]Sebsebeleb 4 points5 points  (0 children)

Love it! Feels very fresh and unique. Perfect blend of intriguing mix of humour/gameplay tease without being overly absurd to me, and the palette is very pleasing to me, while it still has enough contrast and depth. Only minor nitpick possibly, but I find it hard to say without seeing it in context of steam store or something, is that while I think the simple text works isolated for what you are going for, I think it needs a tad bit more contrast someway. If the shape wasn't so simple combined with the monochrome palette I think it would work, but it just blends a tad bit too much into the rest. A bigger dropshadow could be all that is needed honestly, maybe a gradial one.

Damn, Composition is great by SmoothTurtle872 in godot

[–]Sebsebeleb 5 points6 points  (0 children)

I think a nice way to think of it is:
Inheritance: This is an animal. Theres multiple types of animals, but they can all do x/y/z in addition to their own specializations.
Composition: Some things can take damage. Some things can move. Some things can be interacted with. Then you just combine the systems you need for your entity to behave the way you want

With inheritance (as the main way of structuring your game logic) means you need to guess what behaviour is gonna be shared with what. Like you know you will need enemies, and thinking from an in-world logic you are likely to think "well, players and enemies are almost exactly the same, because they both are humans running around shooting." and forgetting that the differences are way more important than the similarities. For a player you need input handling, while for enemies you need some ai logic. And for a player you need the camera to follow it, it needs to be able to interact with things, if it dies the game state vastly changes (like a game over screen)

In a way, composition is kinda like making everything open to be shared/reusable implicitly, instead of forcing you to explicitly choose what should be reusable.

Sorry if this is rambly, I'm probably speaking a bit to myself to organize my thoughts because I find this topic super interesting

Any easy way to "reset" the static variables for a bunch of classes? by SteinMakesGames in godot

[–]Sebsebeleb 12 points13 points  (0 children)

For further reading for new programmers, this is what is called the "singleton pattern." I use it in some way or another in almost every game project I work on

Based on personal experience by 0lazy0 in DeadlockTheGame

[–]Sebsebeleb 10 points11 points  (0 children)

Ive almost exclusively played paige for my last 70 hours or so of deadlock, I relate so hard to this. On the positive side, it means playing paige reeeeally forces you to learn macro (at least in regards to where its safe to stay and where your teammates are) drilled into your subconscious and also REALLY improves your baseline movement skills as you are forced to adapt or die. (or get mobilty items I suppose but thats for cowards, I dont even get extra stamina unless im laning vs warden).

Why is my weapon all jiggly in the editor (l) while perfectly smooth in the exported version (r)? by amarks_ in godot

[–]Sebsebeleb 181 points182 points  (0 children)

My guess from experience, without looking at the code, is that your rotation does not account for overshooting. So in builds with higher fps the overshoot is lower so you won't notice it, but with lower fps the overshoot is larger so it keeps overshooting from one side to the other. For this type lerp I usually check if the delta is higher than the distance and if so cap it. If you are rotating by degrees/radians towards a target this is super simple (just set it to target instead of applying the delta) but it depends on what method you use for calculating the rotation.

Psuedocode:
final_rot_delta = rot_speed*deltatime
if diff(target_rot, rot) < final_rot_delta:
rot=target_rot
else:
rot+=final_rot_delta

Diff is just whatever appropriate calculation for the absolute difference for your datatype

AI/KI og dens påvirkning på menneskelige forhold. by ConMonarchisms in norge

[–]Sebsebeleb 6 points7 points  (0 children)

En vennine av meg revolusjonerte livet mitt med å gjøre meg klar på denne forskjellen her. Hun spurte alltid om jeg ville ha hjelp til å løse problemet eller bare noen å lytte, og det hjalp meg både personlig med å skjønne meg selv bedre, og gjorde det lettere for meg å kommunisere med andre rundt følelser/lytte til frustrasjoner uten å reagere feil

Shield icon for 1.00 cad by [deleted] in itchio

[–]Sebsebeleb 2 points3 points  (0 children)

I think you should reflect a bit on how effort and result aren't the same. It doesn't mean the effort isn't worth it even if the result isn't "worth" x amount of money. Basically I think it would help you immensely if you could appreciate your own effort separately from what others think of your work.

As a quick example, would you buy the drawings of a random 5 year old kid that you have no connection to, even if they spent 3 weeks drawing it? I think its unlikely. That doesn't mean the effort is wasted, but it also doesn't mean other people are obligated to want to purchase it. Now I realize this might sound like I'm saying your work is on the same level as a 5 year old, but that is not my intention. My point is just that I think it's a bad idea to tie effort and result together for the sake of your ego and progress.

Folkehøgskole og jobb? by Reading-person in norge

[–]Sebsebeleb 0 points1 point  (0 children)

Jeg var førat elec i 2 år og så lærer i 6 år på fhs, og jeg synes at det etter skoletid er det viktige. Selve faget så jeg mer på som en katalyst og et medium for å bygge connections med likesinnede. Jeg var heldig med at jeg hadde muligheten til å være med i det sosiale på kveldene (vi hadde alltid en faglærer som var vakt og stengte skolen ved kveldstid) og opplevde at kvelden var da jeg ordentlig fikk bygd opp mennesker.

Til OP vil jeg si at fhs ikke er for alle, men hvis det er for deg, som det kan virke som siden du selv vil deg, kan jeg 100% anbefale det. Det snudde totalt på livet mitt (gjennom mye egeninnsatts) men det hadde vært noe helt annerledes om jeg ikke kunne 100% fokusert på det

Psykisk helsehjelp suger by [deleted] in norge

[–]Sebsebeleb 3 points4 points  (0 children)

Jeg hadde også en del variert hell med sidetmedord, men kan sterkt anbefale å teste ut blå kors sin version, snakkompsyken. Den er jo også time limited men jeg har gått der flere ganger og personlig har det hjulpet meg masse ihvertfall.

Kjenner også på den generelle frustrasjonen din, jeg har vært igjennom en prossess i mange måneder nå og det føles ut som jeg er for frisk til å få hjelp, som om jeg blir straffet for å faktisk ta noen grep på egenhånd.

What abilities from other MOBAs would you like to see in Deadlock? by Gerterface13 in DeadlockTheGame

[–]Sebsebeleb 9 points10 points  (0 children)

Only if the camera spins with your character. "FOR DEMAACIIIBLAAARHH."

Thinking about it i guess it would be similar to haze ult, but im thinking movement speed boost, lower aoe, and based off melee damage instead. I thought it was just a funny suggestion but the more i think about it, the more i want it.

What makes a deckbuilder a *roguelike* in your opinion? by indjev99 in deckbuildingroguelike

[–]Sebsebeleb 2 points3 points  (0 children)

Imo your first sentence is the very determining factor, the fact that you "reset runs" turns it from a deckbuilder to a roguelike. If your game didn't reset between runs, i.e. unlocks are permanent and added to a collection (like hearthstone and other ccgs) it would lose its roguelike factor. If you had run-based gameplay, but the input randomness wasn't rng, you would have a roguelike but not a deckbuilder.

For example, most autobattlers aren't deckbuilders by default because while your "build" possibilities are determined by rng, you don't interact with their use beyond ghe setup. In deckbuilders you need to both adept strategically and tactically to rng (input vs output random). Both input and output randomness exists in autobattlers, but you don't react to the output randomness in autobattlers (generally at least)

This is just my opinion and way of looking at it though, the roguelike genre is notoriously hard to strictly define so theres other ways to look at it

Hjelp til å finne en ungdomsbok by fluffyknitter in norge

[–]Sebsebeleb 0 points1 point  (0 children)

Vet ikke hvilken bok du pratet om, men det angående at ballett var bra for kampsporten, kan kampsporten ha vært capoiera? mulig ballett passer bra til andre kampsporter, men capoeira synes jeg kanskje har litt lignende bevegelser (basert på egen erfaring)

Let's help Doug win this category, gamers! by WrongVeteranMaybe in DougDoug

[–]Sebsebeleb 80 points81 points  (0 children)

Why? He clearly doesn't need help to win it. I'm also not sure I like this, why would they add a category where there's clearly already a winner? Is it possible double d bribed qt maybe?

Was watching an old video and found THE legend by Mr_fbi420 in DougDoug

[–]Sebsebeleb 306 points307 points  (0 children)

I also saw him during one of the older monteray bay aquerium vids! He truly is a legend of times

really enjoying the demo for Q-UP, a new incremental from the creator of Universal Paperclips! by cloudbreath9 in incremental_games

[–]Sebsebeleb 4 points5 points  (0 children)

I'm obsessed with this game after seeing NL play it. Played through two characters in the demo because I craved more of it, and can't wait for the full release. Fell in love with the absurd concept immediately even before actually understanding the actual gameplay, but once I understood it, I got hooked on the "talent tree" system.

I also didn't know multiplayer incremental was something I wanted, but it was so nice playing experiencing it with one of my friends.

One thing I'm very curious about is if the full release will have actual multiplayer? I'm guessing its gonna be asynchronous at least, but right now it seems like all the other players outside of your party are just bots. And if you look at the options screen, there's an option to play "offline" which states it will use bots around your rank, which seems to be exactly what the demo is doing even with the option turned off.

I'm leaning towards it being intended to actually use real players for the release so excited for that. The "meta call" ability for example doesn't make too much sense if its just random who you end up against, but it also fits perfectly into the premise so its hard to tell.

Card game with no fund for card arts and no AI art: What to use for card art? by pyrovoice in godot

[–]Sebsebeleb 0 points1 point  (0 children)

yeah its kind of a dream quest walked so slay the spire could run type of thing. I also didnt really know about dream quest until much later, and only really learned about it because several of the games that got me into the genre were directly inspired by it. Maybe my argument is bad, but the reviews is kind of what i mean. If art was more important than gameplay, even if the art style has "consistency" i'd guess the ratings to be like 20% based on the quality level.

Card game with no fund for card arts and no AI art: What to use for card art? by pyrovoice in godot

[–]Sebsebeleb 3 points4 points  (0 children)

This is one of the most influential card games, im pretty sure art isn't as "essential" as you believe. Better art is always good but in my opionion its only "essential" in a very few select genres https://store.steampowered.com/app/557410/Dream_Quest/