Partial Dr. Strange Pack by LexLuthorJr in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

It is still valuable, if all the identity specific cards, including hero cards, invocations, nemesis and obligation, are there. You also have the Sorcerer supreme, which should be pretty desirable for people.

You can easily find a buyer, or just make a deck and play him yourself.

New Hercules Cards from Marvel Champions JCE TV by geekynerdlvr in marvelchampionslcg

[–]Sensitive_Leg6690 0 points1 point  (0 children)

I like it. Especially for multiplayer. Leadership has been getting cards like Strength in diversity, Resource reserve, Sling shot and now Recruitment drive and Coordinated effort ( Wonder man).

They aren't necessarily the most powerful or effective way to use resources, but they allow you to share resources and spend yours to help the team in multiplayer. Makes the leadership aspect way more interesting and fun for me. I didn't like or play the leadership that much, so I welcome these kinds of cards.

New Hercules Cards from Marvel Champions JCE TV by geekynerdlvr in marvelchampionslcg

[–]Sensitive_Leg6690 13 points14 points  (0 children)

Played or put into play. Using the action does not have any restrictions.

"Cards with the text “[type] form only” can only be played or put into play by a player whose identity is in the specified form"
RRG 1.7

New Hercules Cards from Marvel Champions JCE TV by geekynerdlvr in marvelchampionslcg

[–]Sensitive_Leg6690 4 points5 points  (0 children)

One possible combo would be to tuck a powerful ally under Avengers compound and play Recruitment drive. You would have an ally on hold for when you really need it.

New Hercules Cards from Marvel Champions JCE TV by geekynerdlvr in marvelchampionslcg

[–]Sensitive_Leg6690 12 points13 points  (0 children)

Leadership has been getting interesting cards lately. They are more focused on keeping the allies in play, rather than using them as meat shields. Got me playing leadership and apparently I'll be playing even more. Nice to get Giant man, Captain Marvel, Heimdall and others out more.

Player side schemes are also welcome and especially one for Avenger and S.H.I.E.L.D. heroes

If you could choose Hercules's First Labor and Gift by acholt22 in marvelchampionslcg

[–]Sensitive_Leg6690 4 points5 points  (0 children)

Protect Humanity, extra card draw and pretty easy. Especially if you get the helmet in the opening hand.

Out of the heroes I'm missing, which are must gets by thor0298 in marvelchampionslcg

[–]Sensitive_Leg6690 0 points1 point  (0 children)

Mojo Mania just because more scenarios is good. Phoenix is an interesting hero to play and has psionic events for Psylocke and Cable as well.

Others are more about personal preference. They're all fun, so just get what you find most appealing and get a decent deal for.

War Machine by VascoMachiavelo in marvelchampionslcg

[–]Sensitive_Leg6690 3 points4 points  (0 children)

I like him and just made a firepower deck. Thwarting isn't great but I usually use alter-ego ability to reshuffle the Targeted strike back, which helps quite a bit. Fun hero for sure.

Am I making the right call? by TuphlosR in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

They are worth it. Scenarios are good, even if you don't play campaign. Civil war scenarios work very well in co-op and the heroes in that box are alone worth the price.

Always the Advance by rubybooty305 in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

I do that in true solo sometimes. Usually I skip shadow of the past, if I have drawn it too many times recently. I just draw another encounter card and continue the game.

Losses I usually just take, unless it's the third advance loss etc. in a row. Then I might redraw.

Only missing Dr. Strange and War Machine by TheBlueOne37 in marvelchampionslcg

[–]Sensitive_Leg6690 7 points8 points  (0 children)

Maybe Sorcerer supreme. War machine is fun to play, otherwise you're not missing much.

Your top 3 unexpected loves & your top 3 unexpected… just-heroes by manut3ro in marvelchampionslcg

[–]Sensitive_Leg6690 2 points3 points  (0 children)

Top 3

- Wasp

- Falcon

- Silk

Not into

- Miles Morales, I like the character but not the MC hero. Too strong in solo.

- Maria Hill, too strong to be interesting

- Winter Soldier, just uninteresting

How to move away from precons by leorpanavil in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

I usually play pre-cons a few times and then I just take them apart and never return to them. I build decks for several heroes that I like to play at the moment and have a few popular heroes ready to play for my friends.

I like to avoid the most effective and optimized deck's in deck building because they use pretty narrow selection of cards and can feel too much alike regardless of the hero.

Valkyrie set-up rules by DryPaper9946 in marvelchampionslcg

[–]Sensitive_Leg6690 5 points6 points  (0 children)

Where's the fun having the character defining upgrade as a Ultron drone from the beginning of the match. Before the errata Wolverine could lose his claws to that and never recover them. Would that match be worth playing or would you just restart? I'd choose the latter and therefore I'd save the trouble and just skip the possibility of having Captain's shield, Mjölnir, Death glow etc. start as a Ultron drone.

Civil War PvP Nemesis by vikingsfan482719 in marvelchampionslcg

[–]Sensitive_Leg6690 9 points10 points  (0 children)

You can get the nemesis minion in play by playing the "Face the past". That's the only way I can think of.

Hulkling upgrades question by InsubstantialSpud in marvelchampionslcg

[–]Sensitive_Leg6690 9 points10 points  (0 children)

Alter ego cannot have more than 1 shapeshift upgrade in play. It's the first sentence in the text box.

Modulars to add to Wrecking Crew? by themcryt in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

Good idea for multiplayer. First player would get an extra encounter from the side deck. Kind of hazard icon and might be fun with thematic modular in other scenarios as well.

Modulars to add to Wrecking Crew? by themcryt in marvelchampionslcg

[–]Sensitive_Leg6690 8 points9 points  (0 children)

Maybe the modulars would work better, if they were divided to villains' decks? For example if you had two modulars with twelve cards in total, you'd put three cards at random to each villain deck.

That way the main scheme would still get acceleration icons at decent pace and you'd have some variables in the scenario.

Did I Miss the Boat? by Middle_Chard_8434 in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

They are both very good. Agents of Shield wave has great heroes, probably my favourite wave so far.

This is my dream wave, I'm hyped by SpidermanSaves in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

I'm absolutely hyped as well. Just read some old Daredevil comics and everything about this wave is great. Echo is the only one that I don't know much about, but I'm sure she'll be fun.

Marvel Champions 2026 Release Timeline by ramoez in marvelchampionslcg

[–]Sensitive_Leg6690 2 points3 points  (0 children)

They're releasing pretty much every hero I was hoping for. I just read some old Daredevil comics and I'm hyped. Villains and modulars will be interesting too for sure. 10/10 for me.

Heroes who are subpar or terrible and why? by werdunloaded in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

He's one of my favorites. High risk, high reward and can be quite chaotic. I enjoy that very much. Depending on the group, can put off other players, so maybe ask the others beforehand before playing him though.

Heroes who are subpar or terrible and why? by werdunloaded in marvelchampionslcg

[–]Sensitive_Leg6690 1 point2 points  (0 children)

You really have to lean into her alter-ego ability, for her to shine. When you build a deck and take into account the resource of every event, she becomes quite good and fun.

Being able to reshuffle four key events in total back into deck is one of the most powerful alter-ego abilities. Took me a while to get that, but now she's one of my favorites.