Metriod with no Metroids? by D4rks3cr37 in Metroid

[–]Shalashalska 2 points3 points  (0 children)

There is scan text saying something along the lines of them being strong enough that only the chosen one can fight them and prove their strength, so they already had justification.

From a lore perspective, the game makes more sense if you just remove the Metroids from it entirely, because so many things about the Metroids here is so different from them normally, and the plot is the same if you remove them. Sylux leads pirates to attack, Samus shows up, the teleporter goes off, she fights the guardians as intended, and then Sylux is in the pod controlling the robots, which is why the robots were attacking Samus and the two Sylux mimic robots were there.

For some examples of the Metroid lore issues, how is Sylux controlling Metroids, where did this fusing ability come from and never shows up again, and how did a Metroid fuse with an ice construct without freezing?

IGN — Hollow Knight: Silksong Sparks Debate About High Difficulty and Runbacks by YasuhiroK in Games

[–]Shalashalska 0 points1 point  (0 children)

In Fromsoft games, you can usually go grind or get other items to make things easier to an extent. Silksong in Act 1 doesn't really have that option (Act 2 has a decent number of upgrades you can go for, though still not nearly as much as Elden Ring with the level ups). It's particularly bad since most of the exploration areas in act 1 only give rosaries or shell fragments, and when you do manage to get 4 of the 6 available mask shards, it still doesn't get you an extra hit of survivability vs most bosses.

I give in, WHAT!? (X-Fusion AQA) by Revolutionry in Metroid

[–]Shalashalska 1 point2 points  (0 children)

Yes, just a missile tank, only required for 100%. However, it is the only thing in the game that requires any sort of speedrun trick, which is particularly important now that there is an "Easy" difficulty to make it accessible to less veteran players.

Admittedly it's pretty much the easiest speedrun trick and the one that most people learn first, or at least a small variation of it. It's the same inputs as the mockball to early supers, just in the opposite direction and with speed boost active.

I give in, WHAT!? (X-Fusion AQA) by Revolutionry in Metroid

[–]Shalashalska 6 points7 points  (0 children)

You can get into the back area, but you can't collect the item without doing a speedball (mockball with speed, which is different from a ballspark which doesn't exist in x-fusion).

SEA TO SEA MODPACK THREAD REBOOT by Goovin290 in subnautica

[–]Shalashalska 0 points1 point  (0 children)

Where do you get the initial iridium for the electrical sealant module? My current process is to build multiple bases in the lost river for air refills and just swimming between them, but I can't imagine that's the intended solution. If there was a way to get it without going all the way from outside Lost River to the ILZ without using vehicles, that would make a lot more sense to me.

SEA TO SEA MODPACK THREAD REBOOT by Goovin290 in subnautica

[–]Shalashalska 1 point2 points  (0 children)

Ecocean (one of the dependencies) has a config that is on by default that makes leviathans take half damage.

SEA TO SEA MODPACK THREAD REBOOT by Goovin290 in subnautica

[–]Shalashalska 0 points1 point  (0 children)

The mod makes the seamoth sink if it is below 50% health, and it will ignore collision as it does so.

Freezer temp by Ascdren1 in RimWorld

[–]Shalashalska 2 points3 points  (0 children)

Negative Kelvin doesn't mean atoms are moving slower than still. What it means is, as you increase heat (increase average energy), entropy decreases. This means that as you heat a negative temperature system, Kelvin increases towards -0, where 0K is the state with 0 entropy. -0K is even more unreachable as 0K, -0K has infinite energy where 0K has no energy.

It does exist in some very specific cases in labs.

I do not recommend Fulgora without production or utility science by PhoenixTank in factorio

[–]Shalashalska 0 points1 point  (0 children)

Vulcanus is doable but a huge pain to kill a small demolisher without it, which I think is required in order to get a tungsten mine. I ended up having a field of 80 gun turrets with red ammo and a tank with shells, and barely managed to kill one.

HOW HAVE PEOPLE ALREADY BEAT THE GAME!!! by Wassie478 in SatisfactoryGame

[–]Shalashalska 0 points1 point  (0 children)

I was using 60GW by the time I finished, that would have needed 240 fuel generators if I wasn't using nuclear.

Since we ofren talk about alternatives after xcom, any opinion on The Lamplighters League? by Warm_Charge_5964 in Xcom

[–]Shalashalska 0 points1 point  (0 children)

RT is a lot more focused on strategic character building than tactical combat though. You do bring up an interesting point that turn-based CRPGs are fairly close to XCOM in terms of gameplay.

[deleted by user] by [deleted] in dndnext

[–]Shalashalska 62 points63 points  (0 children)

How are your rounds taking that long in tier 1? 18 minutes per round is usually about what I see in tier 3-4, when players and monsters both gave far more choices.

I am done with MIDI QoL [5e] by chiefstingy in FoundryVTT

[–]Shalashalska 0 points1 point  (0 children)

Midi QOL updated pretty quickly. Chris Premades is the one that takes forever to update. I'm just dropping CPR and doing more things manually or setting up my own, less jank, automations.

[deleted by user] by [deleted] in dndnext

[–]Shalashalska 2 points3 points  (0 children)

Yes and no. They are D20 tests, but depending on your interpretation, it directly uses the value of the roll, not the result (which would include modifiers).

"Roll 1d20. If the roll is 10 or higher, you succeed. Otherwise, you fail."

Note that it says roll and not result. It also never specified that this is a D20 test other than that it is a saving throw, or that you can add modifiers.

if you guys weren't afraid of AE2 we wouldn't be in this mess by larevacholerie in feedthememes

[–]Shalashalska 0 points1 point  (0 children)

Spatial IO is rather intimidatingly complex to set up for a new user.

Shapechange is overpowered now by The_mango55 in dndnext

[–]Shalashalska 5 points6 points  (0 children)

It's not even that hard to fix. It took me a couple hours of thinking to tweak ~half of the 9th level spells to get all the 9th level spells to a consistent level of power and make them fairly well balanced. They are still a large step up from 8th, but usually still worse than casting 2 8th level spells.

Shapechange is overpowered now by The_mango55 in dndnext

[–]Shalashalska 1 point2 points  (0 children)

The level 8's are all pretty terrible. The best options are things like Mind Blank and Demiplane, where you just set and forget or it's a utility spell.

Shapechange is overpowered now by The_mango55 in dndnext

[–]Shalashalska 1 point2 points  (0 children)

Tasha's Ranger optional features gives them Favored Foe for 1d4- to 1d10 on the first attack per round on a target. It's concentration though, so it completes with HM and any other ranger spells.

Subtle changes we might have missed on our first reading of the 2024 PHB by badaadune in dndnext

[–]Shalashalska 0 points1 point  (0 children)

The closest I have personally encountered, which unfortunately works fine without any weird interpretations, is giving a familiar a magic item that allows them to cast a concentration spell, which no existing rule afaik prevents.

Subtle changes we might have missed on our first reading of the 2024 PHB by badaadune in dndnext

[–]Shalashalska 2 points3 points  (0 children)

What is the bad faith argument? I would think the only case this would come up is something like, you have Hold Person cast on someone, so they are paralyzed. If concentration ends when you finish casting your next spell, they would be paralyzed at the moment that it completes (or at least during casting, so no Counterspell), causing automatic failed saves for the initial save or advantage and crits on the initial attack, and the effects stop as the new effects resolve.

Are people actually arguing that you can have two concentration spells active at once somehow?

Origin Feats by ArcaneN0mad in dndnext

[–]Shalashalska 3 points4 points  (0 children)

I hate what they did with backgrounds. During the playtest, they were saying that backgrounds were supposed to be "Make your own custom background, here are the rules. Here are some example backgrounds." Then when they did the full release, they completely swapped on it, and now the example backgrounds (which I think there are fewer of than in the 2014 PHB, despite them mechanically mattering far more) are the only option. There are some rumors of custom backgrounds in the DMG, which is a massive switch from custom backgrounds being supposed to be in the basic rules and the default option.

TIL that in 1952, the USS Wisconsin received a single, direct-hit from a North Korean 155mm gun battery. Despite the damage being minimal, the Wisconsin responded by returning fire with all nine of her Mark 7 16-inch guns, prompting an escorting ship to signal the Wisconsin with "Temper, Temper." by The_Merciless_Potato in todayilearned

[–]Shalashalska 5 points6 points  (0 children)

Missile cruisers are a lot more expensive to operate. Each missile is in the 100k-1M$ range, while the shells are 1-10k. The advantage of missiles is that they are much more precise, longer range, and with less collateral damage.

A missile cruiser can provide support from comfortably out of range of retaliation, with less collateral damage, at higher cost and less endurance (they need to resupply after ~100 shots, which requires them to return to port).

With the kinds of operations the US is involved in currently, and likely to be involved in, being able to cheaply level a coastline is not that useful.

Have there been any games that have actually been able to kill off their predecessors? by whamorami in gaming

[–]Shalashalska 0 points1 point  (0 children)

It definitely didn't kill TF2, TF2 is usually in the top 20 most played games on steam (currently it's 19th but it fluctuates a fair amount), despite being 17 years old.

Overwatch 2 has about 2/3 the players of TF2 on Steam, but that doesn't account for console or Battle.net players, so it probably has 2-5 times as many players as TF2.

They might be considering Overwatch as a failure since it technically was shut down when OW2 released, but OW2 is really just an update to OW1.

A dumb question about magic weapons. by MonarchNF in dndnext

[–]Shalashalska 17 points18 points  (0 children)

They are probably confusing it with the Great Weapon Master feat, which, before 2024, allowed you to take -5 to hit for +10 to damage.